Results 1 - 10
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3,201
Actions as space-time shapes
- IN ICCV
, 2005
"... Human action in video sequences can be seen as silhouettes of a moving torso and protruding limbs undergoing articulated motion. We regard human actions as three-dimensional shapes induced by the silhouettes in the space-time volume. We adopt a recent approach [14] for analyzing 2D shapes and genera ..."
Abstract
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Cited by 651 (4 self)
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Human action in video sequences can be seen as silhouettes of a moving torso and protruding limbs undergoing articulated motion. We regard human actions as three-dimensional shapes induced by the silhouettes in the space-time volume. We adopt a recent approach [14] for analyzing 2D shapes
Recognizing action at a distance
- PROCEEDINGS OF THE IEEE INTERNATIONAL CONFERENCE ON COMPUTER VISION
, 2003
"... Our goal is to recognize human actions at a distance, at resolutions where a whole person may be, say, 30 pixels tall. We introduce a novel motion descriptor based on optical flow measurements in a spatio-temporal volume for each stabilized human figure, and an associated similarity measure to be us ..."
Abstract
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Cited by 504 (20 self)
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-temporal motion descriptor. To classify the action being performed by a human figure in a query sequence, we retrieve nearest neighbor(s) from a database of stored, annotated video sequences. We can also use these retrieved exemplars to transfer 2D/3D skeletons onto the figures in the query sequence, as well
Digital Game-Based Learning
"... [Green and Bavelier, 2003] has grabbed national attention for suggesting that playing “action ” video and computer games has the positive effect of enhancing students ’ visual selective attention. But that finding is just one small part of a more important message that all parents and educators need ..."
Abstract
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Cited by 539 (0 self)
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[Green and Bavelier, 2003] has grabbed national attention for suggesting that playing “action ” video and computer games has the positive effect of enhancing students ’ visual selective attention. But that finding is just one small part of a more important message that all parents and educators
Recognizing human actions: A local SVM approach
- In ICPR
, 2004
"... Local space-time features capture local events in video and can be adapted to the size, the frequency and the velocity of moving patterns. In this paper we demonstrate how such features can be used for recognizing complex motion patterns. We construct video representations in terms of local space-ti ..."
Abstract
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Cited by 758 (20 self)
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-time features and integrate such representations with SVM classification schemes for recognition. For the purpose of evaluation we introduce a new video database containing 2391 sequences of six human actions performed by 25 people in four different scenarios. The presented results of action recognition justify
Learning realistic human actions from movies
- IN: CVPR.
, 2008
"... The aim of this paper is to address recognition of natural human actions in diverse and realistic video settings. This challenging but important subject has mostly been ignored in the past due to several problems one of which is the lack of realistic and annotated video datasets. Our first contribut ..."
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Cited by 738 (48 self)
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The aim of this paper is to address recognition of natural human actions in diverse and realistic video settings. This challenging but important subject has mostly been ignored in the past due to several problems one of which is the lack of realistic and annotated video datasets. Our first
Analysis, Modeling and Generation of Self-Similar VBR Video Traffic
, 1994
"... We present a detailed statistical analysis of a 2-hour long empirical sample of VBR video. The sample was obtained by applying a simple intraframe video compression code to an action movie. The main findings of our analysis are (1) the tail behavior of the marginal bandwidth distribution can be accu ..."
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Cited by 548 (6 self)
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We present a detailed statistical analysis of a 2-hour long empirical sample of VBR video. The sample was obtained by applying a simple intraframe video compression code to an action movie. The main findings of our analysis are (1) the tail behavior of the marginal bandwidth distribution can
attention among experienced action video-game
"... effects of action video-game playing on visuospatial processing efficiency and ..."
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effects of action video-game playing on visuospatial processing efficiency and
Unsupervised learning of human action categories using spatial-temporal words
- In Proc. BMVC
, 2006
"... Imagine a video taken on a sunny beach, can a computer automatically tell what is happening in the scene? Can it identify different human activities in the video, such as water surfing, people walking and lying on the beach? To automatically classify or localize different actions in video sequences ..."
Abstract
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Cited by 494 (8 self)
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Imagine a video taken on a sunny beach, can a computer automatically tell what is happening in the scene? Can it identify different human activities in the video, such as water surfing, people walking and lying on the beach? To automatically classify or localize different actions in video sequences
the case of action video game players
, 2005
"... Here, we demonstrate that action video game play enhances subjects ’ ability in two tasks thought to indicate the number of items that can be apprehended. Using an enumeration task, in which participants have to determine the number of quickly flashed squares, accuracy measures showed a near ceiling ..."
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Here, we demonstrate that action video game play enhances subjects ’ ability in two tasks thought to indicate the number of items that can be apprehended. Using an enumeration task, in which participants have to determine the number of quickly flashed squares, accuracy measures showed a near
Playing an action video game reduces gender differences in spatial cognition.
- Psychological Science,
, 2007
"... ABSTRACT-We demonstrate a previously unknown gender difference in the distribution of spatial attention, a basic capacity that supports higher-level spatial cognition. More remarkably, we found that playing an action video game can virtually eliminate this gender difference in spatial attention and ..."
Abstract
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Cited by 105 (2 self)
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ABSTRACT-We demonstrate a previously unknown gender difference in the distribution of spatial attention, a basic capacity that supports higher-level spatial cognition. More remarkably, we found that playing an action video game can virtually eliminate this gender difference in spatial attention
Results 1 - 10
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3,201