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69,457
A Simple, Fast, and Accurate Algorithm to Estimate Large Phylogenies by Maximum Likelihood
, 2003
"... The increase in the number of large data sets and the complexity of current probabilistic sequence evolution models necessitates fast and reliable phylogeny reconstruction methods. We describe a new approach, based on the maximumlikelihood principle, which clearly satisfies these requirements. The ..."
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Cited by 2182 (27 self)
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of the topology and branch lengths, only a few iterations are sufficient to reach an optimum. We used extensive and realistic computer simulations to show that the topological accuracy of this new method is at least as high as that of the existing maximum-likelihood programs and much higher than the performance
TOSSIM: Accurate and Scalable Simulation of Entire TinyOS Applications
, 2003
"... Accurate and scalable simulation has historically been a key enabling factor for systems research. We present TOSSIM, a simulator for TinyOS wireless sensor networks. By exploiting the sensor network domain and TinyOS’s design, TOSSIM can capture network behavior at a high fidelity while scaling to ..."
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Cited by 784 (19 self)
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Accurate and scalable simulation has historically been a key enabling factor for systems research. We present TOSSIM, a simulator for TinyOS wireless sensor networks. By exploiting the sensor network domain and TinyOS’s design, TOSSIM can capture network behavior at a high fidelity while scaling
Evolutionary Computing
, 2005
"... Evolutionary computing (EC) is an exciting development in Computer Science. It amounts to building, applying and studying algorithms based on the Darwinian principles of natural selection. In this paper we briefly introduce the main concepts behind evolutionary computing. We present the main compone ..."
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Cited by 624 (35 self)
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components all evolutionary algorithms (EA), sketch the differences between different types of EAs and survey application areas ranging from optimization, modeling and simulation to entertainment.
An introduction to disk drive modeling
- IEEE Computer
, 1994
"... Much research in I/O systems is based on disk drive simulation models, but how good are they? An accurate simulation model should emphasize the performancecritical areas. ..."
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Cited by 495 (15 self)
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Much research in I/O systems is based on disk drive simulation models, but how good are they? An accurate simulation model should emphasize the performancecritical areas.
Modeling and simulation of genetic regulatory systems: A literature review
- JOURNAL OF COMPUTATIONAL BIOLOGY
, 2002
"... In order to understand the functioning of organisms on the molecular level, we need to know which genes are expressed, when and where in the organism, and to which extent. The regulation of gene expression is achieved through genetic regulatory systems structured by networks of interactions between ..."
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Cited by 738 (14 self)
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for the modeling and simulation of genetic regulatory networks will be indispensable. This paper reviews formalisms that have been employed in mathematical biology and bioinformatics to describe genetic regulatory systems, in particular directed graphs, Bayesian networks, Boolean networks and their generalizations
A Bayesian computer vision system for modeling human interactions
- IEEE TRANSACTIONS ON PATTERN ANALYSIS AND MACHINE INTELLIGENCE
, 2000
"... We describe a real-time computer vision and machine learning system for modeling and recognizing human behaviors in a visual surveillance task [1]. The system is particularly concerned with detecting when interactions between people occur and classifying the type of interaction. Examples of interes ..."
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Cited by 538 (6 self)
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We describe a real-time computer vision and machine learning system for modeling and recognizing human behaviors in a visual surveillance task [1]. The system is particularly concerned with detecting when interactions between people occur and classifying the type of interaction. Examples
Ptolemy: A Framework for Simulating and Prototyping Heterogeneous Systems
, 1992
"... Ptolemy is an environment for simulation and prototyping of heterogeneous systems. It uses modern object-oriented software technology (C++) to model each subsystem in a natural and efficient manner, and to integrate these subsystems into a whole. Ptolemy encompasses practically all aspects of design ..."
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Cited by 571 (89 self)
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Ptolemy is an environment for simulation and prototyping of heterogeneous systems. It uses modern object-oriented software technology (C++) to model each subsystem in a natural and efficient manner, and to integrate these subsystems into a whole. Ptolemy encompasses practically all aspects
Active Learning with Statistical Models
, 1995
"... For manytypes of learners one can compute the statistically "optimal" way to select data. We review how these techniques have been used with feedforward neural networks [MacKay, 1992# Cohn, 1994]. We then showhow the same principles may be used to select data for two alternative, statist ..."
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Cited by 679 (10 self)
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For manytypes of learners one can compute the statistically "optimal" way to select data. We review how these techniques have been used with feedforward neural networks [MacKay, 1992# Cohn, 1994]. We then showhow the same principles may be used to select data for two alternative
Algorithms for Quantum Computation: Discrete Logarithms and Factoring
, 1994
"... A computer is generally considered to be a universal computational device; i.e., it is believed able to simulate any physical computational device with a cost in com-putation time of at most a polynomial factol: It is not clear whether this is still true when quantum mechanics is taken into consider ..."
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Cited by 1111 (5 self)
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A computer is generally considered to be a universal computational device; i.e., it is believed able to simulate any physical computational device with a cost in com-putation time of at most a polynomial factol: It is not clear whether this is still true when quantum mechanics is taken
Flocks, herds, and schools: a distributed behavior model,
- Proceedings of ACM SIGGRAPH
, 1987
"... Abstract The aggregate motion of a flock of birds, a herd of land animals, or a school of fish is a beautiful and familiar part of the natural world. But this type of complex motion is rarely seen in computer animation. This paper explores an approach based on simulation as an alternative to script ..."
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Cited by 1317 (5 self)
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Abstract The aggregate motion of a flock of birds, a herd of land animals, or a school of fish is a beautiful and familiar part of the natural world. But this type of complex motion is rarely seen in computer animation. This paper explores an approach based on simulation as an alternative
Results 1 - 10
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69,457