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23
Wizard of Wii: Toward Understanding Player Experience in First Person Games with 3D Gestures
"... We present a user study that begins to explore aspects of players experience in first person games that use 3D gestures for interaction. Our study uses Wizard of Wii, a video game prototype that has players perform a set of 25 distinct gestures over the course of four different game quests using the ..."
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We present a user study that begins to explore aspects of players experience in first person games that use 3D gestures for interaction. Our study uses Wizard of Wii, a video game prototype that has players perform a set of 25 distinct gestures over the course of four different game quests using
Design and Implementation for an Android based Massively Multiplayer Online Augmented Reality Game Entwurf und Implementierung für ein Android basiertes Massively Multiplayer Online Augmented Reality Game
, 2014
"... Hiermit versichere ich, die vorliegende Master-Thesis ohne Hilfe Dritter nur mit den an-gegebenen Quellen und Hilfsmitteln angefertigt zu haben. Alle Stellen, die aus Quellen entnommen wurden, sind als solche kenntlich gemacht. Diese Arbeit hat in gleicher oder ähnlicher Form noch keiner Prüfungsbeh ..."
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such as Ingress, a game created by Google Inc. The game of this thesis motivates the players to meet in the real world and move in groups to certain points of interest like historic mon-uments. The spatial locality of players, which comes up when players move in groups, makes the game interesting for the research
†Databases and Distributed Systems
"... Abstract—We present an approach to the generation of realistic synthetic workloads for use in benchmarking of (massively) multiplayer online gaming infrastructures. Existing techniques are either too simple to be realistic or are too specific to a particular network structure to be used for comparin ..."
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are derived from a real gaming session with 16 players. We implemented the evaluation platform including the prototype game Planet PI4. A novel metric is used to measure the similarity between real and synthetic traces with respect to neighborhood characteristics. In our experiments, we compare real trace
Authentic game-based learning and teachers' dilemmas in reconstructing professional practice
"... Teachers who attempt pedagogical innovation with authentic digital games face significant challenges because such games instantiate open systems of learner activity, inviting inquiry learning rather than knowledge acquisition. However, school environments are normatively sanctioned cultural spaces ..."
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and enhancing motivational outcomes. Given the disparity of claims, a more sophisticated understanding of research in the field may be helpful. Several issues require elucidation. The first issue concerns the purpose of the educational game being used. Prensky (2001, 145) defines game-based learning
226 Expression Defining interdisciplinarity and indentifying Research directions in Jani Christou’s Strychnine lady
"... Jani Christou was a major Greek composer, whose unusual, yet promising career was brought to an end after his untimely death in 1970 at the age of 44. His challenging and speculative output has intrigued generation of young music scholars; however, J. Christo-u’s work remains imperfectly and only pa ..."
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Jani Christou was a major Greek composer, whose unusual, yet promising career was brought to an end after his untimely death in 1970 at the age of 44. His challenging and speculative output has intrigued generation of young music scholars; however, J. Christo-u’s work remains imperfectly and only patchily known and understood, especially outside Greece. This is partly because of the interdisciplinary nature of his late works which redu-ces the possibility of potential researchers who will academically establish J. Christou’s distinguished output. The aim of the present paper is to present and analyse parts of Strych-nine Lady, a work composed in 1967 in order to propose research directions in an effort to conÞ rm J. Christou’s posthumous reputation. Key words: Experimental music theatre, avant garde music, contemporary music, 20th century music, Greek avant garde composer
Using BubbleStorm Accepted Master-Thesis from Marcel Lucas
"... Hiermit versichere ich, die vorliegende Master-Thesis ohne Hilfe Dritter nur mit den angegebenen Quellen und Hilfsmitteln angefertigt zu haben. Alle Stellen, die aus Quellen entnommen wurden, sind als solche kenntlich gemacht. Diese Arbeit hat in gleicher oder ähnlicher Form noch keiner Prüfungsbehö ..."
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Prüfungsbehörde vorgelegen. Darmstadt, den 17. Mai 2011 (Marcel Lucas) The popularity of Networked Virtual Environments (NVE) increased remarkably in recent years where a plethora of players participate concurrently. Traditional approaches applying the Client/Server pattern swiftly reach their limit in terms
Self-determined motivation and sportsmanship orientations: An assessment of their temporal relationship.
- Journal of Sport & Exercise Psychology,
, 1994
"... The motives underlying involvement in sport appear to influence how a person will play the game. However, how athletes play the game may also have an impact on their motives for participating in sports. The purpose of this study was to examine the relationship between self-determined motivation and ..."
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Cited by 17 (1 self)
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The motives underlying involvement in sport appear to influence how a person will play the game. However, how athletes play the game may also have an impact on their motives for participating in sports. The purpose of this study was to examine the relationship between self-determined motivation
unknown title
"... Videogames are a powerful medium that curriculum designers can use to create narratively rich worlds for achieving educational goals. In these worlds, youth can become scientists, doctors, writers, and mathematicians who critically engage complex disciplinary content to transform a virtual world. T ..."
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up the student's recommendation (either allowing the doctor to continue with his experiments or stopping him because they are considered unethical). In the role of persuasive reporter, players navigate around the 3D world, interacting with game-based characters and collecting quotes either
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