• Documents
  • Authors
  • Tables
  • Log in
  • Sign up
  • MetaCart
  • DMCA
  • Donate

CiteSeerX logo

Tools

Sorted by:
Try your query at:
Semantic Scholar Scholar Academic
Google Bing DBLP
Results 1 - 10 of 91
Next 10 →

Materials for an exploratory theory of the network society.

by Manuel Castells , Anthony Giddens , Alain Touraine , Anthony Smith , Benjamin Barber , Peter Hall , Roger-Pol Droit , Sophie Watson , Frank Webster , Krishan Kumar , David Lyon , Craig Calhoun , Jeffrey Henderson , Ramon Ramos , Jose E Rodrigues-Ibanez , Jose F Tezanos , Mary Kaldor , Stephen Jones , Christopher Freeman - The British Journal of Sociology , 2000
"... ABSTRACT This article aims at proposing some elements for a grounded theor y of the network society. The network society is the social structure characteristic of the Information Age, as tentatively identi ed by empirical, cross-cultural investigation. It permeates most societies in the world, in v ..."
Abstract - Cited by 122 (0 self) - Add to MetaCart
the technologies associated with the Industrial Revolution, or with the previous Information Revolution (printing). Furthermore, we are only at the beginning of this technological revolution, as the Internet becomes a universal tool of interactive communication, as we shift from computer-centred technologies

Virtual Liberty ∗

by Trishank Karthik , 2005
"... In which we explore how artificial societies can enlighten us about freedom and self-responsibility as an individual and societal challenge. 1 The Name of the Game Humans are social creatures at heart and this is no accident; it is the result of billion of years of evolution of life on Earth. Althou ..."
Abstract - Add to MetaCart
, something very complex of our own creation has begun to offer us answers: the universal computer. It turns out that we can build entire artificial societies to try to comprehend whatsoever we wish about the dynamics of society, which is necessarily the interaction of its component individuals. “The next

What Are Lightness Illusions and Why Do We

by See Them, David Corney, R. Beau Lotto
"... Lightness illusions are fundamental to human perception, and yet why we see them is still the focus of much research. Here we address the question by modelling not human physiology or perception directly as is typically the case but our natural visual world and the need for robust behaviour. Artific ..."
Abstract - Add to MetaCart
the statistical relationship between images and scenes in past visual experience. Since resolving stimulus ambiguity is a challenge faced by all visual systems, a corollary of these findings is that human illusions must be experienced by all visual animals regardless of their particular neural machinery. The data

The Datacenter as a Computer An Introduction to the Design of Warehouse-Scale Machinesiii Synthesis Lectures on Computer Architecture Editor

by unknown authors
"... ..."
Abstract - Add to MetaCart
Abstract not found

The Datacenter as a Computer An Introduction to the Design of Warehouse-Scale Machinesiii Synthesis Lectures on Computer Architecture Editor

by unknown authors
"... ..."
Abstract - Add to MetaCart
Abstract not found

The Datacenter as a Computer An Introduction to the Design of Warehouse-Scale Machinesiii Synthesis Lectures on Computer Architecture Editor

by unknown authors
"... ..."
Abstract - Add to MetaCart
Abstract not found

Knowledge Building by Full Integration With Virtual Reality Environments and Its Effects on Personal and Social Life

by Francisco Fialho, Araci Hack Catapan, Francisco Antonio, Pereira Fialho, Araci Hack Catapan
"... It is primordial to insist on a continuous education that is open, flexible, and personalized, allowing the individual to update and make his or her knowledge adequate throughout life. The creation of distributed environments for constructivist learning is a chal-lenge. Research in this field is nee ..."
Abstract - Add to MetaCart
It is primordial to insist on a continuous education that is open, flexible, and personalized, allowing the individual to update and make his or her knowledge adequate throughout life. The creation of distributed environments for constructivist learning is a chal-lenge. Research in this field

The Computer Games Journal

by Myriam Davidovici-Nora , Shons Sutherland , 2013
"... Abstract The shift from physical to digital platforms has turned entertainment from a commodity into a service. The video game industry has embraced this evolution for many years. However, until recently it was mainly confined to the digital distribution of games (such as subscriptions for MMO game ..."
Abstract - Add to MetaCart
Copyright of the author ©2013 • Reproduction rights owned by The Computer Games Journal Ltd ©2013-14 1: Introduction The Free-to-Play (F2P) model has been increasingly endorsed by the video game industry in recent years. Many online games developers have switched their games models to a F2P model

[2], Chapter 6):

by Gordon Mccabe, I ×r Σ , 2003
"... The purpose of this paper is to review, clarify, and critically analyse modern mathematical cosmology. The emphasis is upon the mathemati-cal structures involved, rather than numerical computations. The opening section reviews and clarifies the Friedmann-Robertson-Walker models of General Relativist ..."
Abstract - Add to MetaCart
Relativistic Cosmology, while Section 2 deals with the spatially homogeneous models. Particular attention is paid to the topological and geometrical aspects of these models. Section 3 explains how the mathe-matical formalism can be linked with astronomical observation. Sections 4 and 5 provide a critical

Culture on the Rise: How and Why Cultural Membership Promotes Democratic Politics

by Filipe Carreira , Silva , Terry Nichols , Clark , Susana Cabaço , F C Da Silva , T N Clark , : S Cabaço , T N Clark , S Cabaço
"... Abstract Selectively using Tocqueville, many social scientists suggest that civic participation increases democracy. We go beyond this neo-Tocquevillian model in three ways. First, to capture broader political and economic transformations, we consider different types of participation; results chang ..."
Abstract - Add to MetaCart
participation tend to focus on the traditional arts (live theater, symphony concerts, visiting museums) and omit such new activities as playing in a small band and many digital arts (graphic design, video, web and interactive design, animation). Still, there is by no means consensus here: rather many
Next 10 →
Results 1 - 10 of 91
Powered by: Apache Solr
  • About CiteSeerX
  • Submit and Index Documents
  • Privacy Policy
  • Help
  • Data
  • Source
  • Contact Us

Developed at and hosted by The College of Information Sciences and Technology

© 2007-2019 The Pennsylvania State University