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Voronoi Diagrams for Moving Disks and Applications
"... Abstract. In this paper we discuss the kinetic maintenance of the Euclidean Voronoi diagram and its dual, the Delaunay triangulation, for a set of moving disks. The most important aspect in our approach is that we can maintain the Voronoi diagram even in the case of intersecting disks. We achieve th ..."
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Cited by 8 (0 self)
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Abstract. In this paper we discuss the kinetic maintenance of the Euclidean Voronoi diagram and its dual, the Delaunay triangulation, for a set of moving disks. The most important aspect in our approach is that we can maintain the Voronoi diagram even in the case of intersecting disks. We achieve
Primitives for the manipulation of general subdivisions and the computations of Voronoi diagrams
 ACM Tmns. Graph
, 1985
"... The following problem is discussed: Given n points in the plane (the sites) and an arbitrary query point 4, find the site that is closest to q. This problem can be solved by constructing the Voronoi diagram of the given sites and then locating the query point in one of its regions. Two algorithms ar ..."
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Cited by 543 (11 self)
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The following problem is discussed: Given n points in the plane (the sites) and an arbitrary query point 4, find the site that is closest to q. This problem can be solved by constructing the Voronoi diagram of the given sites and then locating the query point in one of its regions. Two algorithms
Surface Reconstruction by Voronoi Filtering
 Discrete and Computational Geometry
, 1998
"... We give a simple combinatorial algorithm that computes a piecewiselinear approximation of a smooth surface from a finite set of sample points. The algorithm uses Voronoi vertices to remove triangles from the Delaunay triangulation. We prove the algorithm correct by showing that for densely sampled ..."
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Cited by 418 (15 self)
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We give a simple combinatorial algorithm that computes a piecewiselinear approximation of a smooth surface from a finite set of sample points. The algorithm uses Voronoi vertices to remove triangles from the Delaunay triangulation. We prove the algorithm correct by showing that for densely sampled
Voronoi Diagrams of Moving Points
, 1995
"... Consider a set of n points in ddimensional Euclidean space, d 2, each of which is continuously moving along a given individual trajectory. At each instant in time, the points define a Voronoi diagram. As the points move, the Voronoi diagram changes continuously, but at certain critical instants in ..."
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Cited by 55 (6 self)
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Consider a set of n points in ddimensional Euclidean space, d 2, each of which is continuously moving along a given individual trajectory. At each instant in time, the points define a Voronoi diagram. As the points move, the Voronoi diagram changes continuously, but at certain critical instants
The Anatomy of a ContextAware Application
 WIRELESS NETWORKS, VOL
, 1999
"... We describe a platform for contextaware computing which enables applications to follow mobile users as they move around a building. The platform is particularly suitable for richly equipped, networked environments. The only item a user is required to carry is a small sensor tag, which identifies th ..."
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Cited by 532 (3 self)
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We describe a platform for contextaware computing which enables applications to follow mobile users as they move around a building. The platform is particularly suitable for richly equipped, networked environments. The only item a user is required to carry is a small sensor tag, which identifies
A survey of generalpurpose computation on graphics hardware
, 2007
"... The rapid increase in the performance of graphics hardware, coupled with recent improvements in its programmability, have made graphics hardware acompelling platform for computationally demanding tasks in awide variety of application domains. In this report, we describe, summarize, and analyze the l ..."
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Cited by 545 (18 self)
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The rapid increase in the performance of graphics hardware, coupled with recent improvements in its programmability, have made graphics hardware acompelling platform for computationally demanding tasks in awide variety of application domains. In this report, we describe, summarize, and analyze
Multiresolution Analysis of Arbitrary Meshes
, 1995
"... In computer graphics and geometric modeling, shapes are often represented by triangular meshes. With the advent of laser scanning systems, meshes of extreme complexity are rapidly becoming commonplace. Such meshes are notoriously expensive to store, transmit, render, and are awkward to edit. Multire ..."
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Cited by 605 (16 self)
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In computer graphics and geometric modeling, shapes are often represented by triangular meshes. With the advent of laser scanning systems, meshes of extreme complexity are rapidly becoming commonplace. Such meshes are notoriously expensive to store, transmit, render, and are awkward to edit. Multiresolution analysis offers a simple, unified, and theoretically sound approach to dealing with these problems. Lounsbery et al. have recently developed a technique for creating multiresolution representations for a restricted class of meshes with subdivision connectivity. Unfortunately, meshes encountered in practice typically do not meet this requirement. In this paper we present a method for overcoming the subdivision connectivity restriction, meaning that completely arbitrary meshes can now be converted to multiresolution form. The method is based on the approximation of an arbitrary initial mesh M by a mesh M that has subdivision connectivity and is guaranteed to be within a specified tolerance. The key
FAST VOLUME RENDERING USING A SHEARWARP FACTORIZATION OF THE VIEWING TRANSFORMATION
, 1995
"... Volume rendering is a technique for visualizing 3D arrays of sampled data. It has applications in areas such as medical imaging and scientific visualization, but its use has been limited by its high computational expense. Early implementations of volume rendering used bruteforce techniques that req ..."
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Cited by 541 (2 self)
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Volume rendering is a technique for visualizing 3D arrays of sampled data. It has applications in areas such as medical imaging and scientific visualization, but its use has been limited by its high computational expense. Early implementations of volume rendering used bruteforce techniques
Efficient and Effective Querying by Image Content
 Journal of Intelligent Information Systems
, 1994
"... In the QBIC (Query By Image Content) project we are studying methods to query large online image databases using the images' content as the basis of the queries. Examples of the content we use include color, texture, and shape of image objects and regions. Potential applications include med ..."
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Cited by 500 (13 self)
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In the QBIC (Query By Image Content) project we are studying methods to query large online image databases using the images' content as the basis of the queries. Examples of the content we use include color, texture, and shape of image objects and regions. Potential applications include
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