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9,137
Iterative point matching for registration of free-form curves and surfaces
, 1994
"... A heuristic method has been developed for registering two sets of 3-D curves obtained by using an edge-based stereo system, or two dense 3-D maps obtained by using a correlation-based stereo system. Geometric matching in general is a difficult unsolved problem in computer vision. Fortunately, in ma ..."
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Cited by 659 (7 self)
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A heuristic method has been developed for registering two sets of 3-D curves obtained by using an edge-based stereo system, or two dense 3-D maps obtained by using a correlation-based stereo system. Geometric matching in general is a difficult unsolved problem in computer vision. Fortunately
Hierarchical Z-buffer visibility
- In Computer Graphics (SIGGRAPH ’93 Proceedings
, 1993
"... An ideal visibility algorithm should a) quickly reject most of the hidden geometry in a model and b) exploit the spatial and perhaps temporal coherence of the images being generated. Ray casting with spatial subdivision does well on criterion (a), but poorly on criterion (b). Traditional Z-buffer sc ..."
Abstract
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Cited by 276 (1 self)
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conversion. The two hierarchical data structures make it possible to reject hidden geometry very rapidly while rendering visible geometry with the speed of scan conversion. For animation, the algorithm is also able to exploit temporal coherence. The method is well suited to models with high depth complexity
ROAMing Terrain: Real-time Optimally Adapting Meshes
, 1997
"... Terrain visualization is a difficult problem for applications requiring accurate images of large datasets at high frame rates, such as flight simulation and ground-based aircraft testing using synthetic sensor stimulation. On current graphics hardware, the problem is to maintain dynamic, view-depend ..."
Abstract
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Cited by 286 (10 self)
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Terrain visualization is a difficult problem for applications requiring accurate images of large datasets at high frame rates, such as flight simulation and ground-based aircraft testing using synthetic sensor stimulation. On current graphics hardware, the problem is to maintain dynamic, view
Pressure widgets
- Proc. CHI '04
, 2004
"... www.dgp.toronto.edu Current user interface widgets typically assume that the input device can only provide x-y position and binary button press information. Other inputs such as the continuous pressure data provided by styluses on tablets are rarely used. We explore the design space of using the con ..."
Abstract
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Cited by 89 (4 self)
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www.dgp.toronto.edu Current user interface widgets typically assume that the input device can only provide x-y position and binary button press information. Other inputs such as the continuous pressure data provided by styluses on tablets are rarely used. We explore the design space of using
The Hero with a Thousand Faces
, 1972
"... Botiingen Foundation, andpttt.!.,.: b % / ,.,;:,c,m B<,.ik.*, second ..."
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Cited by 353 (0 self)
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Botiingen Foundation, andpttt.!.,.: b % / ,.,;:,c,m B<,.ik.*, second
3-D Sound for Virtual Reality and Multimedia
, 2000
"... This paper gives HRTF magnitude data in numerical form for 43 frequencies between 0.2---12 kHz, the average of 12 studies representing 100 different subjects. However, no phase data is included in the tables; group delay simulation would need to be included in order to account for ITD. In 3-D sound ..."
Abstract
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Cited by 282 (5 self)
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This paper gives HRTF magnitude data in numerical form for 43 frequencies between 0.2---12 kHz, the average of 12 studies representing 100 different subjects. However, no phase data is included in the tables; group delay simulation would need to be included in order to account for ITD. In 3-D sound
Conservative Volumetric Visibility with Occluder Fusion
- Proceedings of SIGGRAPH 2000
, 2000
"... Visibility determination is a key requirement in a wide range of graphics algorithms. This paper introduces a new approach to the computation of volume visibility, the detection of occluded portions of space as seen from a given region. The method is conservative and classifies regions as occluded o ..."
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Cited by 69 (0 self)
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Visibility determination is a key requirement in a wide range of graphics algorithms. This paper introduces a new approach to the computation of volume visibility, the detection of occluded portions of space as seen from a given region. The method is conservative and classifies regions as occluded
Virtual Reality on a WIM: Interactive Worlds in Miniature
, 1995
"... This paper explores a user interface technique which augments an immersive head tracked display with a hand-held miniature copy of the virtual environment. We call this interface technique the Worlds in Miniature (WIM) metaphor. In addition to the first-person perspective offered by a virtual realit ..."
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Cited by 292 (1 self)
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ways in which Worlds in Miniature can act as a single unifying metaphor for such application independent interaction techniques as object selection, navigation, path planning, and visualization. The WIM metaphor offers multiple points of view and multiple scales at which the user can operate, without
LifeLines: Visualizing Personal Histories
, 1996
"... LifeLines provide a general visualization environment for personal histories that can be applied to medical and court records, professional histories and other types of biographical data. A one screen overview shows multiple facets of the records. Aspects, for example medical conditions or legal cas ..."
Abstract
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Cited by 222 (27 self)
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LifeLines provide a general visualization environment for personal histories that can be applied to medical and court records, professional histories and other types of biographical data. A one screen overview shows multiple facets of the records. Aspects, for example medical conditions or legal
Outline of a Theory of Intelligence
- IEEE Transactions on Systems, Man and Cybernetics
, 1991
"... Abstract-Intelligence is defined as that which produces successful behavior. Intelligence is assumed to result from natural selection. A model is proposed that integrates knowledge from research in both natural and artificial systems. The model consists of a hierarchical system architecture wherein: ..."
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Cited by 265 (14 self)
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: 1) control bandwidth decreases about an order of magnitude at each higher level, 2) perceptual resolution of spatial and temporal patterns contracts about an order-of-magnitude at each higher level, 3) goals expand in scope and planning horizons expand in space and time about an order
Results 1 - 10
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9,137