### Table 1. A Variable Length Code

1996

Cited by 3

### Table 1: A simple variable length code

2005

Cited by 2

### Table 3: Space of Vsplit fields (bits/vsplit), with arithmetic coding and variable-length delta encoding.

"... In PAGE 6: ... When using arithmetic coding, we use variable-length delta encoding as described in [3, 6]. Table3 shows how many bits are required on average to encode each field of the Vsplit records using arithmetic coding and variable- length delta encoding. As noted in the table, only one of our test meshes had non-zero texture coordinates.... In PAGE 6: ... As noted in the table, only one of our test meshes had non-zero texture coordinates. A number of changes can be made to further improve the com- pression results of Table3 , to obtain the results of Table 4. #0F The field vad s is set to zero by restricting each edge collapse to place the new vertex at the position of one of the old vertices fv s; v tg or at their midpoint.... ..."

### Table 3: Space of Vsplit fields (bits/vsplit), with arithmetic coding and variable-length delta encoding.

"... In PAGE 6: ... When using arithmetic coding, we use variable-length delta encoding as described in [3, 6]. Table3 shows how many bits are required on average to encode each field of the Vsplit records using arithmetic coding and variable- length delta encoding. As noted in the table, only one of our test meshes had non-zero texture coordinates.... In PAGE 6: ... As noted in the table, only one of our test meshes had non-zero texture coordinates. A number of changes can be made to further improve the com- pression results of Table3 , to obtain the results of Table 4. The field vad s is set to zero by restricting each edge collapse to place the new vertex at the position of one of the old vertices fvs; vtg or at their midpoint.... ..."

### Table 3: Space of Vsplit fields (bits/vsplit), with arithmetic coding and variable-length delta encoding.

1998

"... In PAGE 6: ... When using arithmetic coding, we use variable-length delta encoding as described in [3, 6]. Table3 shows how many bits are required on average to encode each field of the Vsplit records using arithmetic coding and variable- length delta encoding. As noted in the table, only one of our test meshes had non-zero texture coordinates.... In PAGE 6: ... As noted in the table, only one of our test meshes had non-zero texture coordinates. A number of changes can be made to further improve the com- pression results of Table3 , to obtain the results of Table 4. The field vad s is set to zero by restricting each edge collapse to place the new vertex at the position of one of the old vertices fv s;; v tg or at their midpoint.... ..."

### TABLE II Codes C2a ? C2d - variable-length codes for the same source.

2001

Cited by 9

### TABLE IV MPEG-4 intracoded reversible variable-length codes with experimental probabilities.

2001

Cited by 9