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IEEE POWER ENGINEERING SOCIETY ENERGY DEVELOPMENT AND POWER GENERATION COMMITTEE 2005 PANEL SESSION HARNESSING THE UNTAPPED ENERGY POTENTIAL OF THE OCEANS: TIDAL, WAVE, CURRENTS AND OTEC Track 2: Securing New Sources of Energy
"... On behalf of the Energy Development and Power Generation Committee, welcome to this Panel Session on Harnessing the Untapped Energy Potential of the Oceans: Tidal, Wave, Currents and OTEC. Renewable energy sources from the oceans include offshore wind, wave energy, tidal energy, OTEC and underwater ..."
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engineering and management, exist in the offshore sector to undertake the size of projects envisioned. Harnessing the untapped potential of ocean energy has commenced. In this presentation the progress to date and future plans and prospects will be evaluated and discussed. Andrew Mirko Previsic Anthony Jones
Coleman Fung Institute for Engineering Leadership Quantitative Technology Methods that can Improve Business Operations Engineering Leadership Technical Brief Chapter 1: Intersection of Quantitative Technology and Business Models
"... Abstract Companies have long faced a set of universal challenges: how can you get your customers to buy (and buy more)? How can you keep your customers happy and serve them after they buy? How can you learn what your customers are thinking about your company and your brand? The way that companies h ..."
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electronic data is sought, located, secured, and searched with the intent of using it as evidence in a civil or criminal legal case. 12 New software companies are developing quantitative systems designed to automate the process of searching through thousands of documents for relevant information. In another
Interactive Cognition: Exploring the Potential of Electronic Quote/Commenting. In: B. Gorayska & J.L. Mey (Eds.) Cognitive Technology: In Search of a Humane Interface.
, 1995
"... Human cognition is not an island unto itself. As a species, we are not Leibnizian Monads independently engaging in clear, Cartesian thinking. Our minds interact. That's surely why our species has language. And that interactivity probably constrains both what and how we think. Although Wittgens ..."
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Cited by 5 (2 self)
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to be "made strange," as Schopenhauer termed it, and looked at as if for the first time, if one is to see its true properties and potential, particularly if it is something relatively new that has become a familiar commonplace too quickly, as email has done. The text-capturing quote/comment tools
doi:10.1093/comjnl/bxp026 A Digest and Pattern Matching-Based Intrusion Detection Engine
, 2008
"... Intrusion detection/prevention systems (IDSs/IPSs) heavily rely on signature databases and pattern matching (PM) techniques to identify network attacks. The engines of such systems often employ traditional PM algorithms to search for telltale patterns in network flows. The observations that real-wor ..."
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Intrusion detection/prevention systems (IDSs/IPSs) heavily rely on signature databases and pattern matching (PM) techniques to identify network attacks. The engines of such systems often employ traditional PM algorithms to search for telltale patterns in network flows. The observations that real
The regional culture of new Asia: Cultural governance and creative industries
- in Singapore. International Journal of Cultural Policy
, 2006
"... Singapore, a leading country in the Asia-Pacific region, is currently attempting to transform its cultural industry into creative economy. Creative economies capitalise on how knowledge can be marketed by merging arts, technology and business. They ensure a nation's competitiveness within an i ..."
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Cited by 2 (0 self)
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Authority 2002, p. 4). A creative economy has emerged through the development of arts and cultural entrepreneurship, software development and the promotion of Renaissance Singaporean subject (Media Development Authority 2002, p. 5). These policies -the branding of "New Asia Singapore", local
Understanding the Economic E ects of Flexibility through Three Employer Case Studies Understanding the Economic Effects of Flexibility through Three Employer Case Studies Emily Saunoi-Sandgren and Adeel Lari Understanding the Economic Effects of Flexibili
"... Abstract (Limit: 250 words) Market research conducted through the Urban Partnership Agreement (UPA) project on telework shows that employers need to be convinced of the economic benefits of telework before they will embrace such a policy. If telework is to gain widespread support in government and ..."
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attention is paid to the potential benefits of telework (i.e. conducting work from home or from an alternative location than the traditional workplace) to the greater society through congestion reduction and lower carbon emissions (see for example, Kitou & Horvath, 2008; Shafizadeh, Niemeier
22.10.2009 Implementation of a Peer-to-Peer Multiplayer Game with Realtime Requirements
"... Massively multiplayer online games (MMOGs) have become increasingly popular in the recent years, particularly in the form of online role-playing games (MMORPGs). These games support up to several ten thousand players interacting in a virtual game world. The current commercially successful games are ..."
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Massively multiplayer online games (MMOGs) have become increasingly popular in the recent years, particularly in the form of online role-playing games (MMORPGs). These games support up to several ten thousand players interacting in a virtual game world. The current commercially successful games are client-server based, which is feasible for relatively slow role-playing games. Those have modest bandwidth and latency requirements and are paid for by their customers. For MMOGs with higher realtime requirements and/or a smaller number of customers willing to pay, peer-to-peer networking seems to be a serious alternative. This work analyzes the implementation of both a client-server and a peer-to-peer networking model for the prototype shooter game Planet π4. Initially, a survey introduces recent academic approaches to peer-to-peer systems specifically designed for games. Of those, one system is selected for implementation with Planet π4. Planet π4 is improved in several aspects for the purpose of analyzing various network implementations. First, its architecture is restructured and cleaned to allow for an easy replacement of the networking component. Second, its core is modified to work in a completely event-based mode, supporting the execution of the game in an discrete-event-based network simulator. Third, a simple artificial intelligence player is developed for workload generation in large (and possibly simulated) networks. Furthermore, the newly developed transport protocol CUSP is applied for the network implementation, thus the game is the first real application using CUSP. Finally the game Planet π4 is integrated with the CUSP network simulator, allowing to run the whole game in a simulated network without the need for modification of its core components. Kurzfassung Massen-Mehrspieler-Onlinespiele (Massively multiplayer online games; MMOGs) wurden in den vergangenen Jahren zunehmend populär, insbesondere in Form von Online-Rollenspielen (MMORPGs). In
copyright by
, 2009
"... Abstract: Mobile ad hoc networks (MANETs) and wireless sensor networks (WSNs) are two recently-developed technologies that uniquely function without xed infrastructure support, and sense at scales, resolutions, and durations previously not possible. While both offer great potential in many applicati ..."
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Abstract: Mobile ad hoc networks (MANETs) and wireless sensor networks (WSNs) are two recently-developed technologies that uniquely function without xed infrastructure support, and sense at scales, resolutions, and durations previously not possible. While both offer great potential in many
Using BubbleStorm Accepted Master-Thesis from Marcel Lucas
"... Hiermit versichere ich, die vorliegende Master-Thesis ohne Hilfe Dritter nur mit den angegebenen Quellen und Hilfsmitteln angefertigt zu haben. Alle Stellen, die aus Quellen entnommen wurden, sind als solche kenntlich gemacht. Diese Arbeit hat in gleicher oder ähnlicher Form noch keiner Prüfungsbehö ..."
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Hiermit versichere ich, die vorliegende Master-Thesis ohne Hilfe Dritter nur mit den angegebenen Quellen und Hilfsmitteln angefertigt zu haben. Alle Stellen, die aus Quellen entnommen wurden, sind als solche kenntlich gemacht. Diese Arbeit hat in gleicher oder ähnlicher Form noch keiner Prüfungsbehörde vorgelegen. Darmstadt, den 17. Mai 2011 (Marcel Lucas) The popularity of Networked Virtual Environments (NVE) increased remarkably in recent years where a plethora of players participate concurrently. Traditional approaches applying the Client/Server pattern swiftly reach their limit in terms of scalability and maintainability. Hence, different approaches are based on Peer-to-Peer (P2P) technology. In particular, fast-paced NVEs stress these systems and most likely cause high overlay maintenance overhead. This Master’s Thesis presents a novel approach to spatial Publish/Subscribe (Pub/Sub) in P2P NVEs. The unstructured P2P system BubbleStorm offers flexible and scalable means and is therefore used as a fundamental base for the developed Pub/Sub system. As the evaluation of the subscription is performed
RICE UNIVERSITY Regime Change: Sampling Rate vs. Bit-Depth in Compressive Sensing
, 2011
"... The compressive sensing (CS) framework aims to ease the burden on analog-to-digital converters (ADCs) by exploiting inherent structure in natural and man-made signals. It has been demon-strated that structured signals can be acquired with just a small number of linear measurements, on the order of t ..."
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. We develop a new theoretical framework to analyze this extreme case and develop new algorithms for signal reconstruction from such coarsely quantized measurements. The 1-bit CS framework leads us to scenarios where it may be more appropriate to reduce bit-depth instead of sampling rate. We find
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