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Unsynchronized Multiplayer Networked Games: Feasibility with Time Rewind

by Hesam Rahimi, Saurabh Ratti, Ali Asghar, Nazari Shirehjini, Shervin Shirmohammadi
"... Abstract — This paper presents the findings of latency testing on a game with time rewind player abilities, built on a proposed engine with the concept of unsynchronized networked game instances. Keywords- Unsynchronised networked game, multiplayer time rewind, network latency effect I. ..."
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Abstract — This paper presents the findings of latency testing on a game with time rewind player abilities, built on a proposed engine with the concept of unsynchronized networked game instances. Keywords- Unsynchronised networked game, multiplayer time rewind, network latency effect I.

Marketing in Hypermedia Computer-Mediated Environments: Conceptual Foundations

by Donna L. Hoffman, Thomas P. Novak , 1995
"... ..."
Abstract - Cited by 535 (13 self) - Add to MetaCart
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Peer-to-Peer Support for Massively Multiplayer Games

by Björn Knutsson, Honghui Lu, Wei Xu, Bryan Hopkins , 2004
"... We present an approach to support massively multi-player games on peer-to-peer overlays. Our approach exploits the fact that players in MMGs display locality of interest, and therefore can form self-organizing groups based on their locations in the virtual world. To this end, we have designed scalab ..."
Abstract - Cited by 235 (2 self) - Add to MetaCart
We present an approach to support massively multi-player games on peer-to-peer overlays. Our approach exploits the fact that players in MMGs display locality of interest, and therefore can form self-organizing groups based on their locations in the virtual world. To this end, we have designed

PARALLEL AND DISTRIBUTED SIMULATION SYSTEMS

by Richard M. Fujimoto , 2000
"... ..."
Abstract - Cited by 386 (22 self) - Add to MetaCart
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Mining Knowledge-Sharing Sites for Viral Marketing

by Matthew Richardson, Pedro Domingos , 2002
"... Viral marketing takes advantage of networks of influence among customers to inexpensively achieve large changes in behavior. Our research seeks to put it on a firmer footing by mining these networks from data, building probabilistic models of them, and using these models to choose the best viral mar ..."
Abstract - Cited by 363 (8 self) - Add to MetaCart
Viral marketing takes advantage of networks of influence among customers to inexpensively achieve large changes in behavior. Our research seeks to put it on a firmer footing by mining these networks from data, building probabilistic models of them, and using these models to choose the best viral

Computational Complexity: A Modern Approach

by Sanjeev Arora, Boaz Barak , 2006
"... ..."
Abstract - Cited by 355 (2 self) - Add to MetaCart
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Difficulties in Simulating the Internet

by Sally Floyd, Vern Paxson - IEEE/ACM Transactions on Networking , 2001
"... Simulating how the global Internet behaves is an immensely challenging undertaking because of the network's great heterogeneity and rapid change. The heterogeneity ranges from the individual links that carry the network's traffic, to the protocols that interoperate over the links, to the & ..."
Abstract - Cited by 341 (8 self) - Add to MetaCart
Simulating how the global Internet behaves is an immensely challenging undertaking because of the network's great heterogeneity and rapid change. The heterogeneity ranges from the individual links that carry the network's traffic, to the protocols that interoperate over the links

multiplayer games

by Fábio Reis Cecin, Cláudio Fern, O Resin Geyer, Massively Multiplayer, Online Games
"... Peer-to-peer support for instance-based massively ..."
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Peer-to-peer support for instance-based massively

A Distributed Architecture for Multiplayer Interactive Applications on the Internet

by Christophe Diot, Laurent Gautier - IEEE Networks magazine , 1999
"... This paper describes the design, implementation, and evaluation of MiMaze, a distributed multiplayer game on the Internet, and, more precisely, on the design of dedicated transmission control mechanisms. MiMaze is implemented on a completely distributed communication architecture based on the IP mul ..."
Abstract - Cited by 99 (1 self) - Add to MetaCart
provides an evaluation of the MiMaze game on the MBone, and discusses approaches to monitor and evaluate this new type of application. The main contribution of this work is to show, based on an example, the feasibility of this new family of applications on a best-effort network. It is shown that real-time

The v distributed system

by David R. Cheriton , 1988
"... The V distributed System was developed at Stanford University as part of a research project to explore issues in distributed systems. Aspects of the design suggest important directions for the design of future operating systems and communication systems. ..."
Abstract - Cited by 312 (7 self) - Add to MetaCart
The V distributed System was developed at Stanford University as part of a research project to explore issues in distributed systems. Aspects of the design suggest important directions for the design of future operating systems and communication systems.
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