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196,863
The StructureMapping Engine: Algorithm and Examples
 Artificial Intelligence
, 1989
"... This paper describes the StructureMapping Engine (SME), a program for studying analogical processing. SME has been built to explore Gentner's Structuremapping theory of analogy, and provides a "tool kit" for constructing matching algorithms consistent with this theory. Its flexibili ..."
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Cited by 512 (115 self)
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This paper describes the StructureMapping Engine (SME), a program for studying analogical processing. SME has been built to explore Gentner's Structuremapping theory of analogy, and provides a "tool kit" for constructing matching algorithms consistent with this theory. Its
Eye movements in reading and information processing: 20 years of research
 Psychological Bulletin
, 1998
"... Recent studies of eye movements in reading and other information processing tasks, such as music reading, typing, visual search, and scene perception, are reviewed. The major emphasis of the review is on reading as a specific example of cognitive processing. Basic topics discussed with respect to re ..."
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Cited by 861 (26 self)
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Recent studies of eye movements in reading and other information processing tasks, such as music reading, typing, visual search, and scene perception, are reviewed. The major emphasis of the review is on reading as a specific example of cognitive processing. Basic topics discussed with respect
FAST VOLUME RENDERING USING A SHEARWARP FACTORIZATION OF THE VIEWING TRANSFORMATION
, 1995
"... Volume rendering is a technique for visualizing 3D arrays of sampled data. It has applications in areas such as medical imaging and scientific visualization, but its use has been limited by its high computational expense. Early implementations of volume rendering used bruteforce techniques that req ..."
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Cited by 541 (2 self)
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Volume rendering is a technique for visualizing 3D arrays of sampled data. It has applications in areas such as medical imaging and scientific visualization, but its use has been limited by its high computational expense. Early implementations of volume rendering used bruteforce techniques that require on the order of 100 seconds to render typical data sets on a workstation. Algorithms with optimizations that exploit coherence in the data have reduced rendering times to the range of ten seconds but are still not fast enough for interactive visualization applications. In this thesis we present a family of volume rendering algorithms that reduces rendering times to one second. First we present a scanlineorder volume rendering algorithm that exploits coherence in both the volume data and the image. We show that scanlineorder algorithms are fundamentally more efficient than commonlyused ray casting algorithms because the latter must perform analytic geometry calculations (e.g. intersecting rays with axisaligned boxes). The new scanlineorder algorithm simply streams through the volume and the image in storage order. We describe variants of the algorithm for both parallel and perspective projections and
Backtracking intrusions
, 2003
"... Analyzing intrusions today is an arduous, largely manual task because system administrators lack the information and tools needed to understand easily the sequence of steps that occurred in an attack. The goal of BackTracker is to identify automatically potential sequences of steps that occurred in ..."
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Cited by 239 (11 self)
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Analyzing intrusions today is an arduous, largely manual task because system administrators lack the information and tools needed to understand easily the sequence of steps that occurred in an attack. The goal of BackTracker is to identify automatically potential sequences of steps that occurred
Temporal and modal logic
 HANDBOOK OF THEORETICAL COMPUTER SCIENCE
, 1995
"... We give a comprehensive and unifying survey of the theoretical aspects of Temporal and modal logic. ..."
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Cited by 1300 (17 self)
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We give a comprehensive and unifying survey of the theoretical aspects of Temporal and modal logic.
A Probabilistic Approach to Concurrent Mapping and Localization for Mobile Robots
 Machine Learning
, 1998
"... . This paper addresses the problem of building largescale geometric maps of indoor environments with mobile robots. It poses the map building problem as a constrained, probabilistic maximumlikelihood estimation problem. It then devises a practical algorithm for generating the most likely map from ..."
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Cited by 487 (47 self)
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. This paper addresses the problem of building largescale geometric maps of indoor environments with mobile robots. It poses the map building problem as a constrained, probabilistic maximumlikelihood estimation problem. It then devises a practical algorithm for generating the most likely map from
Planning Algorithms
, 2004
"... This book presents a unified treatment of many different kinds of planning algorithms. The subject lies at the crossroads between robotics, control theory, artificial intelligence, algorithms, and computer graphics. The particular subjects covered include motion planning, discrete planning, planning ..."
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Cited by 1108 (51 self)
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This book presents a unified treatment of many different kinds of planning algorithms. The subject lies at the crossroads between robotics, control theory, artificial intelligence, algorithms, and computer graphics. The particular subjects covered include motion planning, discrete planning
A Comparative Analysis of Methodologies for Database Schema Integration
 ACM COMPUTING SURVEYS
, 1986
"... One of the fundamental principles of the database approach is that a database allows a nonredundant, unified representation of all data managed in an organization. This is achieved only when methodologies are available to support integration across organizational and application boundaries.
Metho ..."
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Cited by 642 (10 self)
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One of the fundamental principles of the database approach is that a database allows a nonredundant, unified representation of all data managed in an organization. This is achieved only when methodologies are available to support integration across organizational and application boundaries
Factor Graphs and the SumProduct Algorithm
 IEEE TRANSACTIONS ON INFORMATION THEORY
, 1998
"... A factor graph is a bipartite graph that expresses how a "global" function of many variables factors into a product of "local" functions. Factor graphs subsume many other graphical models including Bayesian networks, Markov random fields, and Tanner graphs. Following one simple c ..."
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Cited by 1787 (72 self)
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be derived as specific instances of the sumproduct algorithm, including the forward/backward algorithm, the Viterbi algorithm, the iterative "turbo" decoding algorithm, Pearl's belief propagation algorithm for Bayesian networks, the Kalman filter, and certain fast Fourier transform algorithms.
Graphical models, exponential families, and variational inference
, 2008
"... The formalism of probabilistic graphical models provides a unifying framework for capturing complex dependencies among random variables, and building largescale multivariate statistical models. Graphical models have become a focus of research in many statistical, computational and mathematical fiel ..."
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Cited by 800 (26 self)
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The formalism of probabilistic graphical models provides a unifying framework for capturing complex dependencies among random variables, and building largescale multivariate statistical models. Graphical models have become a focus of research in many statistical, computational and mathematical
Results 1  10
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