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Materials for an exploratory theory of the network society.

by Manuel Castells , Anthony Giddens , Alain Touraine , Anthony Smith , Benjamin Barber , Peter Hall , Roger-Pol Droit , Sophie Watson , Frank Webster , Krishan Kumar , David Lyon , Craig Calhoun , Jeffrey Henderson , Ramon Ramos , Jose E Rodrigues-Ibanez , Jose F Tezanos , Mary Kaldor , Stephen Jones , Christopher Freeman - The British Journal of Sociology , 2000
"... ABSTRACT This article aims at proposing some elements for a grounded theor y of the network society. The network society is the social structure characteristic of the Information Age, as tentatively identi ed by empirical, cross-cultural investigation. It permeates most societies in the world, in v ..."
Abstract - Cited by 122 (0 self) - Add to MetaCart
: information networks-based social structure. However, as communication technology, biological technology, transgender networking, and networks of individuals, develop in parallel, as key elements of social practice, they are interacting, and in uencing each other. Thus, the Internet is becoming a very

22.10.2009 Implementation of a Peer-to-Peer Multiplayer Game with Realtime Requirements

by Gutachten Alej, Ro Buchmann
"... Massively multiplayer online games (MMOGs) have become increasingly popular in the recent years, particularly in the form of online role-playing games (MMORPGs). These games support up to several ten thousand players interacting in a virtual game world. The current commercially successful games are ..."
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are client-server based, which is feasible for relatively slow role-playing games. Those have modest bandwidth and latency requirements and are paid for by their customers. For MMOGs with higher realtime requirements and/or a smaller number of customers willing to pay, peer-to-peer networking seems to be a

Efficient Management of Data Center Resources for Massively Multiplayer

by Online Games, Vlad Nae, Ru Iosup, Stefan Podlipnig, Radu Prodan, Dick Epema, Thomas Fahringer, Multiplayer Online Games
"... (MMOGs) can include millions of concurrent players spread across the world. To keep these highly-interactive virtual environments online, a MMOG operator may need to provision tens of thousands of computing resources from various data centers. Faced with large resource demand variability, and with m ..."
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of both the player population and the player interactions. We evaluate several algorithms, including a novel neural network predictor, for predicting the resource demand. Using trace-based simulation, we evaluate the impact of the data center policies on the resource provisioning efficiency; we show

Using BubbleStorm Accepted Master-Thesis from Marcel Lucas

by Assessor Prof Alej, Ro P. Buchmann, Ph. D
"... Hiermit versichere ich, die vorliegende Master-Thesis ohne Hilfe Dritter nur mit den angegebenen Quellen und Hilfsmitteln angefertigt zu haben. Alle Stellen, die aus Quellen entnommen wurden, sind als solche kenntlich gemacht. Diese Arbeit hat in gleicher oder ähnlicher Form noch keiner Prüfungsbehö ..."
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of scalability and maintainability. Hence, different approaches are based on Peer-to-Peer (P2P) technology. In particular, fast-paced NVEs stress these systems and most likely cause high overlay maintenance overhead. This Master’s Thesis presents a novel approach to spatial Publish/Subscribe (Pub/Sub) in P2P

Perspective An Online Bioinformatics Curriculum

by David B. Searls
"... Abstract: Online learning initia-tives over the past decade have become increasingly comprehen-sive in their selection of courses and sophisticated in their presen-tation, culminating in the recent announcement of a number of consortium and startup activities that promise to make a university educat ..."
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Abstract: Online learning initia-tives over the past decade have become increasingly comprehen-sive in their selection of courses and sophisticated in their presen-tation, culminating in the recent announcement of a number of consortium and startup activities that promise to make a university

POUR L'OBTENTION DU GRADE DE DOCTEUR ÈS SCIENCES PAR

by Dominique Tschopp, Prof E. Telatar, Prof S. Diggavi, Prof M. Grossglauser, Prof J. -y, Le Boudec, Prof M. Mitzenmacher, Prof S. Shakkottai
"... 2010 to my wife, Joyce, and my family...- Résumé- ..."
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2010 to my wife, Joyce, and my family...- Résumé-

3esis Supervisor Accepted by

by Audio-based Localisation, Benjamin Christopher Dalton, V. Michael, Benjamin Christopher Dalton , 2005
"... in partial ful2llment of the requirements for the degree of ..."
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in partial ful2llment of the requirements for the degree of

Query Evaluation with Constant Delay

by Thèse De Doctorat, Normale Supérieure, De Cachan, Présentée Par, Monsieur Wojciech Kazana, Docteur De, Supérieure De Cachan, Nicole Bidoit, Professeur Président, Arnaud Durand, Patrice Ossona, Mendez Chargé, Victor Vianu, Professeur Examinateur, Luc Segoufin, Directeur Recherche Directeur
"... I am grateful to Luc Segoufin who kindly accepted me to be his PhD student. He introduced me to the problem of query enumeration and encouraged me to look for the answers to all the questions that emerged during our collaboration. He was a truly great advisor, always supportive and available for dis ..."
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I am grateful to Luc Segoufin who kindly accepted me to be his PhD student. He introduced me to the problem of query enumeration and encouraged me to look for the answers to all the questions that emerged during our collaboration. He was a truly great advisor, always supportive and available

copyright by

by Chien-liang Fok, Chris Gill, Christine Julien, Caitlin Kelleher , 2009
"... Abstract: Mobile ad hoc networks (MANETs) and wireless sensor networks (WSNs) are two recently-developed technologies that uniquely function without xed infrastructure support, and sense at scales, resolutions, and durations previously not possible. While both offer great potential in many applicati ..."
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Abstract: Mobile ad hoc networks (MANETs) and wireless sensor networks (WSNs) are two recently-developed technologies that uniquely function without xed infrastructure support, and sense at scales, resolutions, and durations previously not possible. While both offer great potential in many applications, developing software for these types of networks is extremely dffcult, preventing their wide-spread use. Three primary challenges are (1) the high level of dynamics within the network in terms of changing wireless links and node hardware con gurations, (2) the wide variety of hardware present in these networks, and (3) the extremely limited computational and energy resources available. Until now, the burden of handling these issues was put on the software application developer. This dissertation presents three novel programming models and middleware systems that address these challenges: Limone, Agilla, and Servilla. Limone reliably handles high levels of dynamics within MANETs. It does this through lightweight coordination primitives that make minimal assumptions about network connectivity. Agilla enables self-adaptive WSN applications via the integration of mobile agent and tuple space programming models, which is critical given the continuously changing network. It is the rst system to successfully demonstrate the feasibility of using mobile agents and tuple spaces within

Composition du Jury

by Eric Chaumette, Cédric Richard, Professeur Universités, Yannick Berthoumieu, Professeur Universités, Pascal Chevalier Professeur, Pascal Larzabal, Professeur Universités
"... Caractérisation des problèmes conjoints de détection et d'estimation ..."
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Caractérisation des problèmes conjoints de détection et d'estimation
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