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252
Toward Simulating Realistic Pursuit-Evasion Using a Roadmap-Based Approach
"... Abstract. Inthiswork,wedescribeanapproachformodelingandsimulating group behaviors for pursuit-evasion that uses a graph-based representation of the environment and integrates multi-agent simulation with roadmap-based path planning. We demonstrate the utility of this approach for a variety of scenari ..."
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Cited by 6 (3 self)
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Abstract. Inthiswork,wedescribeanapproachformodelingandsimulating group behaviors for pursuit-evasion that uses a graph-based representation of the environment and integrates multi-agent simulation with roadmap-based path planning. We demonstrate the utility of this approach for a variety
Toward realistic pursuit-evasion using a roadmap-based approach
- in Proc. IEEE Int. Conf. Robot. Autom. (ICRA
"... Abstract — In this work, we describe an approach for model-ing and simulating group behaviors for pursuit-evasion that uses a graph-based representation of the environment and integrates multi-agent simulation with roadmap-based path planning. Our approach can be applied to more realistic scenarios ..."
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Cited by 3 (3 self)
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Abstract — In this work, we describe an approach for model-ing and simulating group behaviors for pursuit-evasion that uses a graph-based representation of the environment and integrates multi-agent simulation with roadmap-based path planning. Our approach can be applied to more realistic scenarios
Visibility-based pursuit-evasion in an unknown planar environment
- International Journal of Robotics Research
, 2004
"... We address an on-line version of the visibility-based pursuit-evasion problem. We take a minimalist approach in modeling the capabilities of a pursuer robot. A point pursuer moves in an unknown, simplyconnected, piecewise-smooth planar environment, and is given the task of locating any unpredictable ..."
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Cited by 49 (6 self)
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We address an on-line version of the visibility-based pursuit-evasion problem. We take a minimalist approach in modeling the capabilities of a pursuer robot. A point pursuer moves in an unknown, simplyconnected, piecewise-smooth planar environment, and is given the task of locating any
ROADMAP-BASED TECHNIQUES FOR MODELING GROUP BEHAVIORS IN MULTI-AGENT SYSTEMS
, 2012
"... Simulating large numbers of agents, performing complex behaviors in realistic environments is a difficult problem with applications in robotics, computer graphics and animation. A multi-agent system can be a useful tool for studying a range of situations in simulation in order to plan and train for ..."
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a roadmap-based approach with agent-based systems for groups of agents performing a wide range of behaviors. The system that we have developed is highly customizable and allows us to study a variety of behaviors and scenarios. The system is tunable in the kinds of agents that can exist
Particle-Based Fluid Simulation for Interactive Applications
, 2003
"... Realistically animated fluids can add substantial realism to interactive applications such as virtual surgery simulators or computer games. In this paper we propose an interactive method based on Smoothed Particle Hydrodynamics (SPH) to simulate fluids with free surfaces. The method is an extension ..."
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Cited by 280 (11 self)
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of the SPH-based technique by Desbrun to animate highly deformable bodies. We gear the method towards fluid simulation by deriving the force density fields directly from the Navier-Stokes equation and by adding a term to model surface tension effects. In contrast to Eulerian grid-based approaches
Intelligent Pursuit and Evasion in an Unknown Environment
- In Proceedings of the IEEE International Conference on Intelligent Robots and Systems (IROS’09
, 2009
"... Abstract-This paper introduces a novel and flexible simulation platform for studying pursuit and evasion in unknown 2-D environments of arbitrary obstacles, in an effort to expand the practical application of pursuit-evasion research. The platform provides realistic simulation of the sensing capabi ..."
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Cited by 2 (0 self)
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Abstract-This paper introduces a novel and flexible simulation platform for studying pursuit and evasion in unknown 2-D environments of arbitrary obstacles, in an effort to expand the practical application of pursuit-evasion research. The platform provides realistic simulation of the sensing
Realistic and Useful: Toward Better Estimates
"... The PERT technique of three estimates is a traditional, well-known approach to expert estimation. Estimators are asked for their optimistic, most likely and pessimistic estimation; then, a beta probability distribution is built to fit the data. Having a probability distribution for each activity all ..."
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Cited by 1 (0 self)
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approach that has been proven to increased realism. However, Jørgensen’s technique is not directly based on a probability distribution, and therefore it is not directly possible to apply a Montecarlo simulation. Here a novel approach, unifying Jørgensen’s technique and PERT 3 estimates, is proposed
Towards Using Realistic Chemical Kinetics in Multidimensional CFD
"... This paper presents several advanced solution strategies for overcoming the CPU time barrier associated with solving realistic fuel chemistry in multidimensional CFD. The strategies include a dynamic multi-zone (DMZ) partitioning scheme, a dynamic adaptive chemistry (DAC) scheme, and an advanced ODE ..."
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This paper presents several advanced solution strategies for overcoming the CPU time barrier associated with solving realistic fuel chemistry in multidimensional CFD. The strategies include a dynamic multi-zone (DMZ) partitioning scheme, a dynamic adaptive chemistry (DAC) scheme, and an advanced
Realistic avatar eye and head animation using a neurobiological model of visual attention
- Proc. SPIE
, 2003
"... We describe a neurobiological model of visual attention and eye/head movements in primates, and its application to the automatic animation of a realistic virtual human head watching an unconstrained variety of visual inputs. The bottom-up (image-based) attention model is based on the known neurophys ..."
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Cited by 72 (12 self)
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We describe a neurobiological model of visual attention and eye/head movements in primates, and its application to the automatic animation of a realistic virtual human head watching an unconstrained variety of visual inputs. The bottom-up (image-based) attention model is based on the known
Using the Dynamical System Approach to Navigate in Realistic Real-World Environments
- In Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems
, 2001
"... The dynamical system approach to behaviour based robotics [8] provides a sound mathematical framework to behaviour design and integration. So far this approach has been used in various simulation work and in simple real world settings. This paper is a first step towards application in a more realist ..."
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Cited by 13 (8 self)
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The dynamical system approach to behaviour based robotics [8] provides a sound mathematical framework to behaviour design and integration. So far this approach has been used in various simulation work and in simple real world settings. This paper is a first step towards application in a more
Results 1 - 10
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252