Results 1 - 10
of
172,431
Re-Tiling Polygonal Surfaces
- Computer Graphics
, 1992
"... This paper presents an automatic method of creating surface models at several levels of detail from an original polygonal description of a given object. Representing models at various levels of detail is important for achieving high frame rates in interactive graphics applications and also for speed ..."
Abstract
-
Cited by 448 (3 self)
- Add to MetaCart
for speeding-up the off-line rendering of complex scenes. Unfortunately, generating these levels of detail is a time-consuming task usually left to a human modeler. This paper shows how a new set of vertices can be distributed over the surface of a model and connected to one another to create a re-tiling of a
Footprint evaluation for volume rendering
- Computer Graphics
, 1990
"... This paper presents a forward mapping rendering algo-rithm to display regular volumetric grids that may not have the same spacings in the three grid directions. It takes advantage of the fact that convolution can be thought of as distributing energy from input samples into space. The renderer calcul ..."
Abstract
-
Cited by 504 (1 self)
- Add to MetaCart
calculates an image plane footprint for each data sample and uses the footprint to spread the sample's energy onto the image plane. A result of the technique is that the forward mapping algorithm can support perspective without excessive cost, and support adaptive resampling of the three
Primitives for the manipulation of general subdivisions and the computations of Voronoi diagrams
- ACM Tmns. Graph
, 1985
"... The following problem is discussed: Given n points in the plane (the sites) and an arbitrary query point 4, find the site that is closest to q. This problem can be solved by constructing the Voronoi diagram of the given sites and then locating the query point in one of its regions. Two algorithms ar ..."
Abstract
-
Cited by 543 (11 self)
- Add to MetaCart
The following problem is discussed: Given n points in the plane (the sites) and an arbitrary query point 4, find the site that is closest to q. This problem can be solved by constructing the Voronoi diagram of the given sites and then locating the query point in one of its regions. Two algorithms
The Structure-Mapping Engine: Algorithm and Examples
- Artificial Intelligence
, 1989
"... This paper describes the Structure-Mapping Engine (SME), a program for studying analogical processing. SME has been built to explore Gentner's Structure-mapping theory of analogy, and provides a "tool kit" for constructing matching algorithms consistent with this theory. Its flexibili ..."
Abstract
-
Cited by 512 (115 self)
- Add to MetaCart
, and demonstrate that most of the steps are polynomial, typically bounded by O (N 2 ). Next we demonstrate some examples of its operation taken from our cognitive simulation studies and work in machine learning. Finally, we compare SME to other analogy programs and discuss several areas for future work. This paper
A Survey on Sensor Networks
, 2002
"... Recent advancement in wireless communica- tions and electronics has enabled the develop- ment of low-cost sensor networks. The sensor networks can be used for various application areas (e.g., health, military, home). For different application areas, there are different technical issues that research ..."
Abstract
-
Cited by 1905 (1 self)
- Add to MetaCart
Recent advancement in wireless communica- tions and electronics has enabled the develop- ment of low-cost sensor networks. The sensor networks can be used for various application areas (e.g., health, military, home). For different application areas, there are different technical issues
QSplat: A Multiresolution Point Rendering System for Large Meshes
, 2000
"... Advances in 3D scanning technologies have enabled the practical creation of meshes with hundreds of millions of polygons. Traditional algorithms for display, simplification, and progressive transmission of meshes are impractical for data sets of this size. We describe a system for representing and p ..."
Abstract
-
Cited by 500 (8 self)
- Add to MetaCart
and progressively displaying these meshes that combines a multiresolution hierarchy based on bounding spheres with a rendering system based on points. A single data structure is used for view frustum culling, backface culling, level-of-detail selection, and rendering. The representation is compact and can
Convex Analysis
, 1970
"... In this book we aim to present, in a unified framework, a broad spectrum of mathematical theory that has grown in connection with the study of problems of optimization, equilibrium, control, and stability of linear and nonlinear systems. The title Variational Analysis reflects this breadth. For a lo ..."
Abstract
-
Cited by 5350 (67 self)
- Add to MetaCart
was the exploration of variations around a point, within the bounds imposed by the constraints, in order to help characterize solutions and portray them in terms of ‘variational principles’. Notions of perturbation, approximation and even generalized differentiability were extensively investigated. Variational theory
Multiresolution Analysis of Arbitrary Meshes
, 1995
"... In computer graphics and geometric modeling, shapes are often represented by triangular meshes. With the advent of laser scanning systems, meshes of extreme complexity are rapidly becoming commonplace. Such meshes are notoriously expensive to store, transmit, render, and are awkward to edit. Multire ..."
Abstract
-
Cited by 605 (16 self)
- Add to MetaCart
In computer graphics and geometric modeling, shapes are often represented by triangular meshes. With the advent of laser scanning systems, meshes of extreme complexity are rapidly becoming commonplace. Such meshes are notoriously expensive to store, transmit, render, and are awkward to edit. Multiresolution analysis offers a simple, unified, and theoretically sound approach to dealing with these problems. Lounsbery et al. have recently developed a technique for creating multiresolution representations for a restricted class of meshes with subdivision connectivity. Unfortunately, meshes encountered in practice typically do not meet this requirement. In this paper we present a method for overcoming the subdivision connectivity restriction, meaning that completely arbitrary meshes can now be converted to multiresolution form. The method is based on the approximation of an arbitrary initial mesh M by a mesh M that has subdivision connectivity and is guaranteed to be within a specified tolerance. The key
A Framework for Dynamic Graph Drawing
- CONGRESSUS NUMERANTIUM
, 1992
"... Drawing graphs is an important problem that combines flavors of computational geometry and graph theory. Applications can be found in a variety of areas including circuit layout, network management, software engineering, and graphics. The main contributions of this paper can be summarized as follows ..."
Abstract
-
Cited by 627 (44 self)
- Add to MetaCart
Drawing graphs is an important problem that combines flavors of computational geometry and graph theory. Applications can be found in a variety of areas including circuit layout, network management, software engineering, and graphics. The main contributions of this paper can be summarized
FAST VOLUME RENDERING USING A SHEAR-WARP FACTORIZATION OF THE VIEWING TRANSFORMATION
, 1995
"... Volume rendering is a technique for visualizing 3D arrays of sampled data. It has applications in areas such as medical imaging and scientific visualization, but its use has been limited by its high computational expense. Early implementations of volume rendering used brute-force techniques that req ..."
Abstract
-
Cited by 541 (2 self)
- Add to MetaCart
Volume rendering is a technique for visualizing 3D arrays of sampled data. It has applications in areas such as medical imaging and scientific visualization, but its use has been limited by its high computational expense. Early implementations of volume rendering used brute-force techniques
Results 1 - 10
of
172,431