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Authentic game-based learning and teachers' dilemmas in reconstructing professional practice

by Y S Chee , S Mehrotra , J C Ong
"... Teachers who attempt pedagogical innovation with authentic digital games face significant challenges because such games instantiate open systems of learner activity, inviting inquiry learning rather than knowledge acquisition. However, school environments are normatively sanctioned cultural spaces ..."
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.doi.org/ 10.1080/17439884.2014.953958] ). To appear in Learning, Media and Technology. Available: Taylor & Francis Online First. [http:/ 10 To enact the curriculum, each student is loaned an iPhone® with a supporting data plan paid for from project funds. Students play the game in their own time

Working Paper No. 2 Cost of Capital Effects and Changes in Growth Expectations around U.S. Cross-Listings

by Luzi Hail, Christian Leuz, Luzi Hail , 2006
"... This paper examines whether cross-listing in the U.S. reduces foreign firms ’ cost of capital. While prior studies document that U.S. cross-listings are associated with substantial increases in firm value, the sources of these valuation effects are not well understood. We estimate the cost of capita ..."
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of capital effects implied by market prices and analyst forecasts, which allows us to explicitly account for changes in growth expectations around cross-listings. We find strong evidence that firms with cross-listings on U.S. exchanges experience a decrease in their cost of capital, which is economically

The Computer Games Journal

by Myriam Davidovici-Nora , Shons Sutherland , 2013
"... Abstract The shift from physical to digital platforms has turned entertainment from a commodity into a service. The video game industry has embraced this evolution for many years. However, until recently it was mainly confined to the digital distribution of games (such as subscriptions for MMO game ..."
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is structured around gaming experience as a service, and considers it"s the managerial consequences. Keywords: free-to-play, business model, video game industry, freemium, innovation Article Information Received: June 2013 Accepted: August 2013 Available: online December 2013 All trademarks acknowledged

Effective runtime monitoring of distributed

by unknown authors
"... devices in the Internet of Things (IoT) and other data sources are increasingly bridging the gap between the physical and digital world by providing fine-grained data about real-world events. Enterprise software systems are adopting the paradigm of event-based systems (EBS) to enable them to react t ..."
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to meaningful events in a timely manner. Smart supply chains fusing dynamic sensor data with information provided by backend-systems are one such example of event-based enterprise systems. Monitoring their global state in an effective way for runtime governance remains an open research challenge: providing

Perspective An Online Bioinformatics Curriculum

by David B. Searls
"... Abstract: Online learning initia-tives over the past decade have become increasingly comprehen-sive in their selection of courses and sophisticated in their presen-tation, culminating in the recent announcement of a number of consortium and startup activities that promise to make a university educat ..."
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course catalog, together with editorial commentary, and an assessment of strengths, weaknesses, and likely future directions for open online learning in this field. Online Learning Comes of Age Online academic ‘‘courseware’ ’ at the university level has now been available to the public for a decade

Using the NITE XML Toolkit on the Switchboard Corpus to study syntactic choice: a case study

by unknown authors
"... The NITE XML Toolkit (NXT) provides library support for working with multimodal language corpora. We describe our experiences in using it to study discourse effects on syntactic choice using the parsed Switchboard Corpus as a starting point, as a case study for others who may wish to adopt similar t ..."
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The NITE XML Toolkit (NXT) provides library support for working with multimodal language corpora. We describe our experiences in using it to study discourse effects on syntactic choice using the parsed Switchboard Corpus as a starting point, as a case study for others who may wish to adopt similar

Using the NITE XML Toolkit on the Switchboard Corpus to study syntactic choice: a case study

by unknown authors
"... The NITE XML Toolkit (NXT) provides library support for working with multimodal language corpora. We describe our experiences in using it to study discourse effects on syntactic choice using the parsed Switchboard Corpus as a starting point, as a case study for others who may wish to adopt similar t ..."
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The NITE XML Toolkit (NXT) provides library support for working with multimodal language corpora. We describe our experiences in using it to study discourse effects on syntactic choice using the parsed Switchboard Corpus as a starting point, as a case study for others who may wish to adopt similar

Wireless Sensor Networking in Challenging Environments

by Mo Sha, Raj Jain, Jonathan Turner, Guoliang Xing, Mo Sha , 2014
"... This Dissertation is brought to you for free and open access by Washington University Open Scholarship. It has been accepted for inclusion in All Theses and Dissertations (ETDs) by an authorized administrator of Washington University Open Scholarship. For more information, please contact ..."
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This Dissertation is brought to you for free and open access by Washington University Open Scholarship. It has been accepted for inclusion in All Theses and Dissertations (ETDs) by an authorized administrator of Washington University Open Scholarship. For more information, please contact

Processes and Models for Serious Game Design and Development

by Eelco Braad , Gregor Žavcer , Alyea Sandovar
"... Abstract. A serious game needs to combine a number of different aspects to help the end user in reaching the desired effects. This requires incorporating a broad range of different aspects in the design, stemming from a broad range of different fields of expertise. For designers, developers, resear ..."
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such as analysis, design, development, and evaluation, in an iterative fashion. Furthermore, such a framework must facilitate the integration of domain knowledge and support the evaluation of effects achieved through playing the game. User-centered design seems like an appropriate framework to draw upon

Playing with the Language: Investigating the Role of Communicative Games in an Arab Language Teaching System

by Ali H Al-Bulushi , Asst Prof , Ali S Al-Issa , Assoc Prof
"... Language learning games combine a number of linguistic, psychological and social elements that have been found to have considerable advantages and powerfully impact language learning and teaching. They are incorporated into language curricula to promote interactive engaging learning. This study inv ..."
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in the educational system. A content analysis form and a questionnaire were used to collect data. Results showed that the Omani ELT syllabi endorsed a modest number of communicative games across grades, the majority of which focus on teaching vocabulary with a very timid focus on the language skills. Moreover
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