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Teach Me to Dance: Exploring Player Experience and Performance in Full-Body Dance Games

by Emiko Charbonneau, Andrew Miller, Joseph J. Laviola - In Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, ACE ’11 , 1145
"... We present a between-subjects user study designed to compare a dance instruction video to a rhythm game interface. The goal of our study is to answer the question: can these games be an effective learning tool for the activity they simulate? We use a body controlled dance game prototype which visual ..."
Abstract - Cited by 3 (1 self) - Add to MetaCart
visually emulates current commercial games. Our research explores the player’s perceptions of their own capabilities, their capacity to deal with a high influx of information, and their preferences regarding body-controlled video games. Our results indicate that the game-inspired interface elements alone

Behavioral theories and the neurophysiology of reward,

by Wolfram Schultz - Annu. Rev. Psychol. , 2006
"... ■ Abstract The functions of rewards are based primarily on their effects on behavior and are less directly governed by the physics and chemistry of input events as in sensory systems. Therefore, the investigation of neural mechanisms underlying reward functions requires behavioral theories that can ..."
Abstract - Cited by 187 (0 self) - Add to MetaCart
Lane, and unfailingly end up in the Mill pub by the river Cam. The known attraction inducing the pleasant anticipation is a pint of Hobgoblin. Hobgoblin's provocative ad reads something like "What's the matter Lager boy, afraid you might taste something?" and refers to a full-bodied

Effects of Balancing for Physical Abilities on Player Performance, Experience and Self-Esteem in Exergames

by Kathrin M. Gerling, Matthew Miller, Regan L. M, Max Birk
"... Game balancing can help players with different skill levels play multiplayer games together; however, little is known about how the balancing approach affects performance, experience, and self-esteem–especially when differences in player strength result from given abilities, rather than learned skil ..."
Abstract - Cited by 4 (2 self) - Add to MetaCart
Game balancing can help players with different skill levels play multiplayer games together; however, little is known about how the balancing approach affects performance, experience, and self-esteem–especially when differences in player strength result from given abilities, rather than learned

See What You Want to See: Motivational Influences on Visual Perception,”

by Emily Balcetis , David Dunning - Journal of Personality and Social Psychology, , 2006
"... People's motivational states-their wishes and preferences-influence their processing of visual stimuli. In 5 studies, participants shown an ambiguous figure (e.g., one that could be seen either as the letter B or the number 13) tended to report seeing the interpretation that assigned them to o ..."
Abstract - Cited by 79 (1 self) - Add to MetaCart
, this animal was a horse; for the other half, it was a seal. The animal displayed during the final trial was in fact an ambiguous figure (2.75 in. wide, 3.75 in. tall) that could be interpreted as either the head of a horse or the full body of a seal (see After the game, participants completed a funneled

Copyright and use of this thesis

by James C. Makinson, James C. Makinson , 2013
"... This thesis must be used in accordance with the provisions of the Copyright Act 1968. Reproduction of material protected by copyright may be an infringement of copyright and copyright owners may be entitled to take legal action against persons who infringe their copyright. Section 51 (2) of the Copy ..."
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This thesis must be used in accordance with the provisions of the Copyright Act 1968. Reproduction of material protected by copyright may be an infringement of copyright and copyright owners may be entitled to take legal action against persons who infringe their copyright. Section 51 (2) of the Copyright Act permits an authorized officer of a university library or archives to provide a copy (by communication or otherwise) of an unpublished thesis kept in the library or archives, to a person who satisfies the authorized officer that he or she requires the reproduction for the purposes of research or study.

Interactive Cognition: Exploring the Potential of Electronic Quote/Commenting. In: B. Gorayska & J.L. Mey (Eds.) Cognitive Technology: In Search of a Humane Interface.

by Stevan Harnad , 1995
"... Human cognition is not an island unto itself. As a species, we are not Leibnizian Monads independently engaging in clear, Cartesian thinking. Our minds interact. That's surely why our species has language. And that interactivity probably constrains both what and how we think. Although Wittgens ..."
Abstract - Cited by 5 (2 self) - Add to MetaCart
, and replying, sometimes on the same day, but it was rather like what had formerly been a jig, danced together, turned instead into a sarabande, danced in lugubrious alternation --or, to pick a more cognitive example, a long-distance chess game in which the players make only one or two moves a day, and spend

Looking beyond the score: The musical role of percussionists’ ancillary gestures

by Michael Schutz , Fiona Manning - Music Theory Online , 2012
"... [1] The written score frequently serves as the basis for our efforts to understand music's structure, content and meaning. Although scores capture many important aspects of a composition, certain elements are difficult to analyze and impossible to understand without accounting for the way in w ..."
Abstract - Cited by 2 (1 self) - Add to MetaCart
these findings to music performance. Similarly, this specificity is useful to analysts interested in further explorations of the gestures themselves. Finally, these results neatly complete the previously described series of experiments aimed at deconstructing the complex motions used by one expert performer

Microsoft Word - 4399D9C8-263C-282E17.doc

by Www
"... Cover 68 (Re)Cognising the Body: Performativity, Embodiment and Abject Selves in Buffy The Vampire Slayer. Buffy the Vampire Slayer is a text open to an array of active readings, from liberalfeminist readings which praise the surface-level presence of a female super-hero, to those which suggest it ..."
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Cover 68 (Re)Cognising the Body: Performativity, Embodiment and Abject Selves in Buffy The Vampire Slayer. Buffy the Vampire Slayer is a text open to an array of active readings, from liberalfeminist readings which praise the surface-level presence of a female super-hero, to those which suggest

L THE PRODUCTION OF PSYCHOLOGICAL KNOWLEDGE AS COMMUNICATIVE INTERACTION

by unknown authors
"... ..."
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Abstract not found

Physics

by Daniel Alexander Pertot, Jacobus Verbaarschot, Two-component Bosons In, Daniel Alexander Pertot , 2011
"... Ultracold atoms in optical lattices provide a highly control-lable environment for the clean experimental realization of various model Hamiltonians from condensed matter and statistical physics. For example, the two-component Bose-Hubbard model, which re-duces to an anisotropic spin-1/2 Heisenberg m ..."
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model in a certain limit and thus allows for the study of quantum magnetism, can be im-plemented by using bosons with two different internal states that couple differently to an optical lattice potential. In this thesis, I present our first experiments with two-component hyperfine-state mixtures
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