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The reactable: Exploring the synergy between live music performance and tabletop tangible interfaces
- In Proceedings of the first international conference on ”Tangible and Embedded Interaction”, Baton
, 2007
"... In recent years we have seen a proliferation of musical tables. Believing that this is not just the result of a tabletop trend, in this paper we first discuss several of the reasons for which live music performance and HCI in general, and musical instruments and tabletop interfaces in particular, ca ..."
Abstract
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Cited by 162 (7 self)
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, can lead to a fertile two-way cross-pollination that can equally benefit both fields. After that, we present the reacTable, a musical instrument based on a tabletop interface that exemplifies several of these potential achievements. Author Keywords Tangible interfaces, tabletop interfaces, musical
Interaction Techniques for Musical Performance with Tabletop Tangible Interfaces
- In ACE 2006 Advances in Computer Entertainment
, 2006
"... We present a set of interaction techniques for electronic musical performance using a tabletop tangible interface. Our system, the Audiopad, tracks the positions of objects on a tabletop surface and translates their motions into commands for a musical synthesizer. We developed and refi ned these int ..."
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Cited by 25 (1 self)
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We present a set of interaction techniques for electronic musical performance using a tabletop tangible interface. Our system, the Audiopad, tracks the positions of objects on a tabletop surface and translates their motions into commands for a musical synthesizer. We developed and refi ned
Territoriality in collaborative tabletop workspaces
- In Proceedings of CSCW ’04
, 2004
"... Researchers seeking alternatives to traditional desktop computers have begun exploring the potential collaborative benefits of digital tabletop displays. However, there are still many open issues related to the design of collaborative tabletop interfaces, such as whether these systems should automat ..."
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Cited by 178 (8 self)
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automatically orient workspace items or enforce ownership of workspace content. Understanding the natural interaction practices that people use during tabletop collaboration with traditional media (e.g., pen and paper) can help to address these issues. Interfaces that are modeled on these practices will have
Tangible Interaction in Tabletop games: Studying iconic and symbolic play pieces
- In Proceedings of the International Conference on Advances in Computer Entertainment Technology
, 2007
"... In this paper, a study is described which investigates differences in game experience between the use of iconic and symbolic tangibles in digital tabletop interaction. To enable this study, a new game together with two sets of play pieces (iconic and symbolic) was developed and used in an experiment ..."
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Cited by 5 (1 self)
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In this paper, a study is described which investigates differences in game experience between the use of iconic and symbolic tangibles in digital tabletop interaction. To enable this study, a new game together with two sets of play pieces (iconic and symbolic) was developed and used
Multimodal multiplayer tabletop gaming
- Comput. Entertain
"... There is a large disparity between the rich physical interfaces of co-located arcade games and the generic input devices seen in most home console systems. In this paper we argue that a digital table is a conducive form factor for general co-located home gaming as it affords: (a) seating in collabor ..."
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Cited by 31 (2 self)
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to communicate to each other and interact atop the surface via gestures and verbal utterances. Our thesis is that multimodal gesture and speech input benefits collaborative interaction over such a digital table. To investigate this thesis, we designed a multimodal, multiplayer gaming environment that allows
2D Actuation in Tabletop Tangible Interfaces
, 2003
"... The Actuated Workbench is a new actuation mechanism that uses magnetic forces to control the two-dimensional movement of physical objects on flat surfaces. This mechanism is intended for use with existing tabletop Tangible User Interfaces, providing computer-controlled movement of the physical objec ..."
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The Actuated Workbench is a new actuation mechanism that uses magnetic forces to control the two-dimensional movement of physical objects on flat surfaces. This mechanism is intended for use with existing tabletop Tangible User Interfaces, providing computer-controlled movement of the physical
The Actuated Workbench: Computer-Controlled Actuation in Tabletop Tangible Interfaces
- Proceedings UIST 2002
, 2002
"... The Actuated Workbench is a device that uses magnetic forces to move objects on a table in two dimensions. It is intended for use with existing tabletop tangible interfaces, providing an additional feedback loop for computer output, and helping to resolve inconsistencies that otherwise arise from th ..."
Abstract
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Cited by 70 (5 self)
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The Actuated Workbench is a device that uses magnetic forces to move objects on a table in two dimensions. It is intended for use with existing tabletop tangible interfaces, providing an additional feedback loop for computer output, and helping to resolve inconsistencies that otherwise arise from
Towards the next generation of tabletop gaming experiences
, 2004
"... In this paper we present a novel hardware and software platform (STARS) to realize computer augmented tabletop games that unify the strengths of traditional board games and computer games. STARS game applications preserve the social situation of traditional board games and provide a tangible interfa ..."
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Cited by 61 (1 self)
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and the software platform used to develop and play STARS games. The interaction design within STARS is discussed and sample games are presented with regard to their contributions to enhancing user experience. Finally, realworld experiences with the platform are reported. Key words: Gaming, tabletop games, tangible
Results 1 - 10
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5,545