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Being There -- Putting Brain, Body, and World Together Again

by Andy Clark , 1997
"... ..."
Abstract - Cited by 1067 (17 self) - Add to MetaCart
Abstract not found

The reactable: Exploring the synergy between live music performance and tabletop tangible interfaces

by Sergi Jordà, Günter Geiger, Marcos Alonso, Martin Kaltenbrunner - In Proceedings of the first international conference on ”Tangible and Embedded Interaction”, Baton , 2007
"... In recent years we have seen a proliferation of musical tables. Believing that this is not just the result of a tabletop trend, in this paper we first discuss several of the reasons for which live music performance and HCI in general, and musical instruments and tabletop interfaces in particular, ca ..."
Abstract - Cited by 162 (7 self) - Add to MetaCart
, can lead to a fertile two-way cross-pollination that can equally benefit both fields. After that, we present the reacTable, a musical instrument based on a tabletop interface that exemplifies several of these potential achievements. Author Keywords Tangible interfaces, tabletop interfaces, musical

Tangible

by Florian Echtler, Florian Echtler
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Interaction Techniques for Musical Performance with Tabletop Tangible Interfaces

by James Patten - In ACE 2006 Advances in Computer Entertainment , 2006
"... We present a set of interaction techniques for electronic musical performance using a tabletop tangible interface. Our system, the Audiopad, tracks the positions of objects on a tabletop surface and translates their motions into commands for a musical synthesizer. We developed and refi ned these int ..."
Abstract - Cited by 25 (1 self) - Add to MetaCart
We present a set of interaction techniques for electronic musical performance using a tabletop tangible interface. Our system, the Audiopad, tracks the positions of objects on a tabletop surface and translates their motions into commands for a musical synthesizer. We developed and refi ned

Territoriality in collaborative tabletop workspaces

by Stacey D. Scott, M. Sheelagh, T. Carpendale, Kori M. Inkpen - In Proceedings of CSCW ’04 , 2004
"... Researchers seeking alternatives to traditional desktop computers have begun exploring the potential collaborative benefits of digital tabletop displays. However, there are still many open issues related to the design of collaborative tabletop interfaces, such as whether these systems should automat ..."
Abstract - Cited by 178 (8 self) - Add to MetaCart
automatically orient workspace items or enforce ownership of workspace content. Understanding the natural interaction practices that people use during tabletop collaboration with traditional media (e.g., pen and paper) can help to address these issues. Interfaces that are modeled on these practices will have

Tangible Interaction in Tabletop games: Studying iconic and symbolic play pieces

by Saskia Bakker, Debby Vorstenbosch, Gerard Hollemans, Tom Bergman - In Proceedings of the International Conference on Advances in Computer Entertainment Technology , 2007
"... In this paper, a study is described which investigates differences in game experience between the use of iconic and symbolic tangibles in digital tabletop interaction. To enable this study, a new game together with two sets of play pieces (iconic and symbolic) was developed and used in an experiment ..."
Abstract - Cited by 5 (1 self) - Add to MetaCart
In this paper, a study is described which investigates differences in game experience between the use of iconic and symbolic tangibles in digital tabletop interaction. To enable this study, a new game together with two sets of play pieces (iconic and symbolic) was developed and used

Multimodal multiplayer tabletop gaming

by Edward Tse, Saul Greenberg, Chia Shen, Clifton Forlines - Comput. Entertain
"... There is a large disparity between the rich physical interfaces of co-located arcade games and the generic input devices seen in most home console systems. In this paper we argue that a digital table is a conducive form factor for general co-located home gaming as it affords: (a) seating in collabor ..."
Abstract - Cited by 31 (2 self) - Add to MetaCart
to communicate to each other and interact atop the surface via gestures and verbal utterances. Our thesis is that multimodal gesture and speech input benefits collaborative interaction over such a digital table. To investigate this thesis, we designed a multimodal, multiplayer gaming environment that allows

2D Actuation in Tabletop Tangible Interfaces

by Gian Antonio Pangaro, Media Arts, Gian Pangaro, Gian Antonio Pangaro , 2003
"... The Actuated Workbench is a new actuation mechanism that uses magnetic forces to control the two-dimensional movement of physical objects on flat surfaces. This mechanism is intended for use with existing tabletop Tangible User Interfaces, providing computer-controlled movement of the physical objec ..."
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The Actuated Workbench is a new actuation mechanism that uses magnetic forces to control the two-dimensional movement of physical objects on flat surfaces. This mechanism is intended for use with existing tabletop Tangible User Interfaces, providing computer-controlled movement of the physical

The Actuated Workbench: Computer-Controlled Actuation in Tabletop Tangible Interfaces

by Gian Pangaro, Dan Maynes-Aminzade, Hiroshi Ishii - Proceedings UIST 2002 , 2002
"... The Actuated Workbench is a device that uses magnetic forces to move objects on a table in two dimensions. It is intended for use with existing tabletop tangible interfaces, providing an additional feedback loop for computer output, and helping to resolve inconsistencies that otherwise arise from th ..."
Abstract - Cited by 70 (5 self) - Add to MetaCart
The Actuated Workbench is a device that uses magnetic forces to move objects on a table in two dimensions. It is intended for use with existing tabletop tangible interfaces, providing an additional feedback loop for computer output, and helping to resolve inconsistencies that otherwise arise from

Towards the next generation of tabletop gaming experiences

by Carsten Magerkurth, Maral Memisoglu, Timo Engelke, Norbert Streitz , 2004
"... In this paper we present a novel hardware and software platform (STARS) to realize computer augmented tabletop games that unify the strengths of traditional board games and computer games. STARS game applications preserve the social situation of traditional board games and provide a tangible interfa ..."
Abstract - Cited by 61 (1 self) - Add to MetaCart
and the software platform used to develop and play STARS games. The interaction design within STARS is discussed and sample games are presented with regard to their contributions to enhancing user experience. Finally, realworld experiences with the platform are reported. Key words: Gaming, tabletop games, tangible
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