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Emerging Frameworks for Tangible User Interfaces
, 2001
"... For more than thirty years, people have relied primarily on screen-based text and graphics to interact with computers. Whether the screen is placed on a desk, held in one's hand, worn on one's head, or embedded in the physical environment, the screen has cultivated a predominantly visual p ..."
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Cited by 356 (9 self)
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paradigm of human-computer interaction. In this chapter, we discuss a growing space of interfaces in which physical objects play a central role as both physical representations and controls for digital information. We present an interaction model and key characteristics for such "tangible user
Simulation of Tangible User Interfaces
"... Prototyping is an important part in research and development of tangible user interfaces (TUIs). On the way from the idea to a working prototype, new hardware prototypes usually have to be crafted repeatedly in numerous iterations. This brings us to think about virtual prototypes that exhibit the sa ..."
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Prototyping is an important part in research and development of tangible user interfaces (TUIs). On the way from the idea to a working prototype, new hardware prototypes usually have to be crafted repeatedly in numerous iterations. This brings us to think about virtual prototypes that exhibit
of Tangible User Interfaces
, 2009
"... There is a long history of Tangible User Interfaces (TUI) in the community of humancomputer interaction, but surprisingly few of these interfaces have made it beyond lab and gallery spaces. This thesis explores how the research community may begin to remedy the disconnect between modern TUIs and the ..."
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There is a long history of Tangible User Interfaces (TUI) in the community of humancomputer interaction, but surprisingly few of these interfaces have made it beyond lab and gallery spaces. This thesis explores how the research community may begin to remedy the disconnect between modern TUIs
On Tangible User Interfaces, Humans and
"... Abstract: Like the prehistoric twig and stone, tangible user interfaces (TUIs) are objects manipulated by humans. TUI success will depend on how well they exploit spatiality, the intuitive spatial skills humans have with the objects they use. In this paper we carefully examine the relationship betwe ..."
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Cited by 1 (0 self)
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Abstract: Like the prehistoric twig and stone, tangible user interfaces (TUIs) are objects manipulated by humans. TUI success will depend on how well they exploit spatiality, the intuitive spatial skills humans have with the objects they use. In this paper we carefully examine the relationship
The metaDESK: Models and Prototypes for Tangible User Interfaces
, 1997
"... The metaDESK is a user interface platform demonstrating new interaction techniques we call "tangible user interfaces. " We explore the physical instantiation of interface elements from the graphical user interface paradigm, giving physical form to windows, icons, handles, menus, and contro ..."
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Cited by 275 (15 self)
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The metaDESK is a user interface platform demonstrating new interaction techniques we call "tangible user interfaces. " We explore the physical instantiation of interface elements from the graphical user interface paradigm, giving physical form to windows, icons, handles, menus
Workbench Tangible User Interfaces
, 2003
"... Certified by........................................................................................... ..."
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Certified by...........................................................................................
Platform for Tangible User Interfaces
, 2001
"... Sensetable is a system that electromagnetically tracks the positions and orientations of multiple wireless objects on a tabletop display surface. The system offers two types of improvements over existing tracking approaches such as computer vision. First, the system tracks objects quickly and accura ..."
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Sensetable is a system that electromagnetically tracks the positions and orientations of multiple wireless objects on a tabletop display surface. The system offers two types of improvements over existing tracking approaches such as computer vision. First, the system tracks objects quickly and accurately without susceptibility to occlusion or changes in lighting conditions. Second, the tracked objects have state that can be modified by attaching physical dials and modifiers. The system can detect these changes in real-time. I present several new interaction techniques developed in the context of this system. Finally, I present several applications of the system, the most thoroughly developed of
Iterative Design Of Tangible User Interfaces
- Proceedings of HCI 2003: Designing for Society Volume 2. British HCI Group
, 2003
"... In this paper we discuss the lessons learned creating a tangible user interface to teach argument to children. By gradually and iteratively introducing our technology we were able to isolate the effect of the physical affordances versus the technology components of our interface. ..."
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Cited by 2 (1 self)
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In this paper we discuss the lessons learned creating a tangible user interface to teach argument to children. By gradually and iteratively introducing our technology we were able to isolate the effect of the physical affordances versus the technology components of our interface.
In Search of Metaphors for Tangible User Interfaces
- Proceedings of ACM Conference on Designing Augmented Reality Environments
, 2000
"... In this paper, we seek to identify interesting sources of metaphor for tangible user interfaces (TUIs). We begin by doing a systematic exploration of the design space that results from constructing simple TUI devices. From this we argue that a new set of metaphors are needed for this domain. From us ..."
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Cited by 14 (0 self)
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In this paper, we seek to identify interesting sources of metaphor for tangible user interfaces (TUIs). We begin by doing a systematic exploration of the design space that results from constructing simple TUI devices. From this we argue that a new set of metaphors are needed for this domain. From
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836,838