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142
A Common Cockpit Training System
- I/ITSEC 2001 Proceedings
, 2001
"... The Naval Air Systems Command is introducing a new helicopter, the MH-60R (Romeo), for anti-submarine warfare and other uses. There are three crewmembers: the pilot, the airborne tactical officer (ATO), and a sensor operator (SO). The SO will be responsible for interpreting and managing a large vari ..."
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to their experience and competency level. The intelligent tutoring and simulation system software being developed duplicates the Common Cockpit Mission Display and includes free play simulation capability to maximize training. This intelligent tutoring system (ITS) will observe the operator's interaction
A Portable Immersive Surgery Training System Using RGB-D Sensors
"... Abstract. Surgical training plays an important role in assisting residents to develop critical skills. Providing effective surgical training, however, remains as a challenging task. Existing videotaped training instructions can only show imagery from a fixed viewpoint that lacks both depth perceptio ..."
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, the surgical environment, and the surgical scene itself. We then develop a space-time navigator to allow the trainees to witness and explore a prior procedure as if they were there. Preliminary feedback from residents shows that our system is much more effective than conventional videotaped system.
Environments, Human Factors Experiments in Use of Immersion for Information Visualization
, 2002
"... Information visualization (info vis) deals with how to increase the bandwidth of effective communication between computer and human, enabling us to see more, understand more, and accomplish more. Traditionally, it deals with interaction and display techniques of visualizing often abstract data on th ..."
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on the two-dimensional desktop. Immersive virtual environments (VEs) offer new, exciting possibilities for information visualization. Immersion gives an enhanced realistic effect, and can improve spatial understanding and orientation. By identifying or developing useful interaction techniques (ITs), we can
Charting presence in virtual environments and its effects on performance
- DEPARTMENT OF INDUSTRIAL & SYSTEMS ENGINEERING. PH.D. DISSERTATION. VIRGINIA TECH
, 1996
"... Virtual reality (VR) involves an attempt to create an illusion that the user of the VR system is actually present in a synthetic (usually computer-generated) environment. Little is known about how various system parameters affect the illusion of presence in a virtual environment (VE). In particular, ..."
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Virtual reality (VR) involves an attempt to create an illusion that the user of the VR system is actually present in a synthetic (usually computer-generated) environment. Little is known about how various system parameters affect the illusion of presence in a virtual environment (VE). In particular
An Interactive Multi-Channel Display for Immersive Education
"... With the increasing technology of virtual reality, educational platforms are evolving for more effective and more im-mersive systems. A multi-channel display is one of the effective and immersive virtual reality systems for generating high-quality images and guaranteeing a wide view angle using mult ..."
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With the increasing technology of virtual reality, educational platforms are evolving for more effective and more im-mersive systems. A multi-channel display is one of the effective and immersive virtual reality systems for generating high-quality images and guaranteeing a wide view angle using
TIVS: Temporary Immersive Virtual Environment at Simon Fraser University: A Non-Permanent
"... CAVE systems are an immersive environment that surrounds one or more viewers with multiple large screens, which portray a virtual 3D environment. CAVEs use generally between three and six sides and are thus effectively permanent installations, due to the required floor and room space. We describe TI ..."
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CAVE systems are an immersive environment that surrounds one or more viewers with multiple large screens, which portray a virtual 3D environment. CAVEs use generally between three and six sides and are thus effectively permanent installations, due to the required floor and room space. We describe
Feature Article Visual Realism Enhances Realistic Response in an Immersive Virtual Environment—Part 2
"... People experiencing VR might have the illusion of being in the virtual place and, consequently, might carry out actions as if the situation and events depicted were real. These actions can be unconscious and physiological, such as changes in heart rate, and behavioral, such as smiling at a virtual h ..."
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human character. They might also extend to the participant’s emotions and thoughts. This sensation of being in the virtual place, operationalized by responding to the virtual environment as if it were real, is called presence, a concept with a long history and roots in teleoperator systems. 1 VR
Distributed Immersive Performance: Enabling Technologies for and Analyses of Remote Performance and Collaboration
"... This talk presents the distributed immersive performance (DIP) technologies developed at the Integrated Media Systems Center at the University of Southern California, and the DIP experiments designed to assess the quality of human interaction in these remote environments. The talk represents a summa ..."
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This talk presents the distributed immersive performance (DIP) technologies developed at the Integrated Media Systems Center at the University of Southern California, and the DIP experiments designed to assess the quality of human interaction in these remote environments. The talk represents a
Laparascopic Surgical Training
, 2002
"... Minimally invasive surgery (MIS), with its aptitude for quick recovery and minimal scarring, has revolutionized surgery over the past few years. As a result, the development of a VR-based surgical trainer for MIS has been a popular area of research. However, there still remains a fundamental questio ..."
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question of how realistic the simulation has to be for effective training. On the one hand, learning surgical practices with an unrealistic model may lead to negative training transfer. However, because of the learning abilities and perceptual limitations of the sensory, motor, and cognitive system
An Interactive and Immersive System that dynamically adapts 2D projections to the location of a user’s eyes
"... Abstract—This paper presents a non-intrusive system that gives the illusion of a 3D immersive and interactive environment with 2D projectors. The user does not need to wear glasses, nor to watch a (limited) screen. The virtual world is all around him, drawn on the floor. As the user is himself immer ..."
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Abstract—This paper presents a non-intrusive system that gives the illusion of a 3D immersive and interactive environment with 2D projectors. The user does not need to wear glasses, nor to watch a (limited) screen. The virtual world is all around him, drawn on the floor. As the user is himself
Results 1 - 10
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142