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Sublineartime algorithms
 In Oded Goldreich, editor, Property Testing, volume 6390 of Lecture Notes in Computer Science
, 2010
"... In this paper we survey recent (up to end of 2009) advances in the area of sublineartime algorithms. 1 ..."
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Cited by 20 (2 self)
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In this paper we survey recent (up to end of 2009) advances in the area of sublineartime algorithms. 1
SublinearTime Algorithms for Tournament Graphs
"... Abstract. We show that a random walk on a tournament on n vertices finds either a sink or a 3cycle in expected time O n · log n · log ∗ n that is, sublinear both in the size of the description of the graph as well as in the number of vertices. This result is motivated by the search of a generic alg ..."
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Abstract. We show that a random walk on a tournament on n vertices finds either a sink or a 3cycle in expected time O n · log n · log ∗ n that is, sublinear both in the size of the description of the graph as well as in the number of vertices. This result is motivated by the search of a generic
Frequent Subgraph Discovery
, 2001
"... Over the years, frequent itemset discovery algorithms have been used to solve various interesting problems. As data mining techniques are being increasingly applied to nontraditional domains, existing approaches for finding frequent itemsets cannot be used as they cannot model the requirement of th ..."
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Cited by 407 (14 self)
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computationally efficient algorithm for finding all frequent subgraphs in large graph databases. We evaluated the performance of the algorithm by experiments with synthetic datasets as well as a chemical compound dataset. The empirical results show that our algorithm scales linearly with the number of input
Planning Algorithms
, 2004
"... This book presents a unified treatment of many different kinds of planning algorithms. The subject lies at the crossroads between robotics, control theory, artificial intelligence, algorithms, and computer graphics. The particular subjects covered include motion planning, discrete planning, planning ..."
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Cited by 1108 (51 self)
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This book presents a unified treatment of many different kinds of planning algorithms. The subject lies at the crossroads between robotics, control theory, artificial intelligence, algorithms, and computer graphics. The particular subjects covered include motion planning, discrete planning
Counting Stars and Other Small Subgraphs in Sublinear Time
"... Detecting and counting the number of copies of certain subgraphs (also known as network motifs or graphlets), is motivated by applications in a variety of areas ranging from Biology to the study of the WorldWideWeb. Several polynomialtime algorithms have been suggested for counting or detecting t ..."
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Cited by 10 (3 self)
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the number of occurrences of certain network motifs. However, a need for more efficient algorithms arises when the input graph is very large, as is indeed the case in many applications of motif counting. In this paper we design sublineartime algorithms for approximating the number of copies of certain
The StructureMapping Engine: Algorithm and Examples
 Artificial Intelligence
, 1989
"... This paper describes the StructureMapping Engine (SME), a program for studying analogical processing. SME has been built to explore Gentner's Structuremapping theory of analogy, and provides a "tool kit" for constructing matching algorithms consistent with this theory. Its flexibili ..."
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Cited by 512 (115 self)
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This paper describes the StructureMapping Engine (SME), a program for studying analogical processing. SME has been built to explore Gentner's Structuremapping theory of analogy, and provides a "tool kit" for constructing matching algorithms consistent with this theory. Its
Exact Sampling with Coupled Markov Chains and Applications to Statistical Mechanics
, 1996
"... For many applications it is useful to sample from a finite set of objects in accordance with some particular distribution. One approach is to run an ergodic (i.e., irreducible aperiodic) Markov chain whose stationary distribution is the desired distribution on this set; after the Markov chain has ..."
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Cited by 548 (13 self)
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For many applications it is useful to sample from a finite set of objects in accordance with some particular distribution. One approach is to run an ergodic (i.e., irreducible aperiodic) Markov chain whose stationary distribution is the desired distribution on this set; after the Markov chain
Fast Parallel Algorithms for ShortRange Molecular Dynamics
 JOURNAL OF COMPUTATIONAL PHYSICS
, 1995
"... Three parallel algorithms for classical molecular dynamics are presented. The first assigns each processor a fixed subset of atoms; the second assigns each a fixed subset of interatomic forces to compute; the third assigns each a fixed spatial region. The algorithms are suitable for molecular dyn ..."
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Cited by 622 (6 self)
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Three parallel algorithms for classical molecular dynamics are presented. The first assigns each processor a fixed subset of atoms; the second assigns each a fixed subset of interatomic forces to compute; the third assigns each a fixed spatial region. The algorithms are suitable for molecular
Community detection in graphs
, 2009
"... The modern science of networks has brought significant advances to our understanding of complex systems. One of the most relevant features of graphs representing real systems is community structure, or clustering, i. e. the organization of vertices in clusters, with many edges joining vertices of th ..."
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Cited by 801 (1 self)
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The modern science of networks has brought significant advances to our understanding of complex systems. One of the most relevant features of graphs representing real systems is community structure, or clustering, i. e. the organization of vertices in clusters, with many edges joining vertices
FAST VOLUME RENDERING USING A SHEARWARP FACTORIZATION OF THE VIEWING TRANSFORMATION
, 1995
"... Volume rendering is a technique for visualizing 3D arrays of sampled data. It has applications in areas such as medical imaging and scientific visualization, but its use has been limited by its high computational expense. Early implementations of volume rendering used bruteforce techniques that req ..."
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Cited by 541 (2 self)
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that require on the order of 100 seconds to render typical data sets on a workstation. Algorithms with optimizations that exploit coherence in the data have reduced rendering times to the range of ten seconds but are still not fast enough for interactive visualization applications. In this thesis we present a
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