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Sketch2Scene: Sketch-based Co-retrieval and Co-placement of 3D Models
"... Figure 1: Without any user intervention, our framework automatically turns a freehand sketch drawing depicting multiple scene objects (left) to semantically valid, well arranged scenes of 3D models (right). (The ground and walls were manually added.) This work presents Sketch2Scene, a framework that ..."
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Cited by 19 (7 self)
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that automatically turns a freehand sketch drawing inferring multiple scene objects to semantically valid, well arranged scenes of 3D models. Unlike the existing works on sketch-based search and composition of 3D models, which typically process individual sketched objects one by one, our technique performs co-retrieval
A solution to Plato’s problem: The latent semantic analysis theory of acquisition, induction, and representation of knowledge
- PSYCHOLOGICAL REVIEW
, 1997
"... How do people know as much as they do with as little information as they get? The problem takes many forms; learning vocabulary from text is an especially dramatic and convenient case for research. A new general theory of acquired similarity and knowledge representation, latent semantic analysis (LS ..."
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Cited by 1772 (10 self)
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(LSA), is presented and used to successfully simulate such learning and several other psycholinguistic phenomena. By inducing global knowledge indirectly from local co-occurrence data in a large body of representative text, LSA acquired knowledge about the full vocabulary of English at a comparable
Verbal reports as data
- Psychological Review
, 1980
"... The central proposal of this article is that verbal reports are data. Accounting for verbal reports, as for other kinds of data, requires explication of the mech-anisms by which the reports are generated, and the ways in which they are sensitive to experimental factors (instructions, tasks, etc.). W ..."
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Cited by 487 (3 self)
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.). Within the theoret-ical framework of human information processing, we discuss different types of processes underlying verbalization and present a model of how subjects, in re-sponse to an instruction to think aloud, verbalize information that they are attending to in short-term memory (STM). Verbalizing
The Landscape of Parallel Computing Research: A View from Berkeley
- TECHNICAL REPORT, UC BERKELEY
, 2006
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Interaction and Outeraction: Instant Messaging in Action
, 2000
"... We discuss findings from an ethnographic study of instant messaging (IM) in the workplace and its implications for media theory. We describe how instant messaging supports a variety of informal communication tasks. We document the affordances of IM that support flexible, expressive communication. We ..."
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Cited by 402 (12 self)
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We discuss findings from an ethnographic study of instant messaging (IM) in the workplace and its implications for media theory. We describe how instant messaging supports a variety of informal communication tasks. We document the affordances of IM that support flexible, expressive communication. We describe some unexpected uses of IM that highlight aspects of communication which are not part of current media theorizing. They pertain to communicative processes people use to connect with each other and to manage communication, rather than to information exchange. We call these processes "outeraction." We discuss how outeractional aspects of communication affect media choice and patterns of media use. Keywords Instant messaging, media theory, informal communication, computer-mediated communication, outeraction. INTRODUCTION Recent empirical work has shown the importance of informal workplace communication for effective collaboration. By informal we mean interactions that are generall...
STAR – State of The Art Report A Taxonomy of Modeling Techniques using Sketch-Based Interfaces
"... Traditional user interfaces in modeling have followed the WIMP (Window, Icon, Menu, Pointer) paradigm. While functional and powerful, they can also be cumbersome and daunting to a novice user; creating a complex model requires much expertise and effort. A recent trend is toward more accessible and n ..."
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and natural interfaces, which has lead to sketch-based interfaces for modeling (SBIM). The goal is to allow hand-drawn sketches to be used in the modeling process, from rough model creation through to fine detail construction. Mapping 2D sketches to a 3D modeling operation is a difficult and ambiguous task
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