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519,985
A fast iterative shrinkagethresholding algorithm with application to . . .
, 2009
"... We consider the class of Iterative ShrinkageThresholding Algorithms (ISTA) for solving linear inverse problems arising in signal/image processing. This class of methods is attractive due to its simplicity, however, they are also known to converge quite slowly. In this paper we present a Fast Iterat ..."
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Cited by 1055 (8 self)
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We consider the class of Iterative ShrinkageThresholding Algorithms (ISTA) for solving linear inverse problems arising in signal/image processing. This class of methods is attractive due to its simplicity, however, they are also known to converge quite slowly. In this paper we present a Fast
A Fast Algorithm for Particle Simulations
, 1987
"... this paper to the case where the potential (or force) at a point is a sum of pairwise An algorithm is presented for the rapid evaluation of the potential and force fields in systems involving large numbers of particles interactions. More specifically, we consider potentials of whose interactions a ..."
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Cited by 1145 (19 self)
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are Coulombic or gravitational in nature. For a the form system of N particles, an amount of work of the order O(N 2 ) has traditionally been required to evaluate all pairwise interactions, un F5F far 1 (F near 1F external ), less some approximation or truncation method is used. The algorithm of the present
Scheduling Distributed Applications: The SimGrid Simulation Framework
 In Proceedings of the Third IEEE International Symposium on Cluster Computing and the Grid (CCGrid’03
, 2003
"... Abstract — Since the advent of distributed computer systems an active field of research has been the investigation of scheduling strategies for parallel applications. The common approach is to employ scheduling heuristics that approximate an optimal schedule. Unfortunately, it is often impossible to ..."
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Cited by 141 (29 self)
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the simulation of distributed scheduling agents, which has become critical for current scheduling research in largescale platforms. After describing and validating these features, we present a case study by which we demonstrate the usefulness of SimGrid for conducting scheduling research. I.
Iterative decoding of binary block and convolutional codes
 IEEE Trans. Inform. Theory
, 1996
"... Abstract Iterative decoding of twodimensional systematic convolutional codes has been termed “turbo ” (de)coding. Using loglikelihood algebra, we show that any decoder can he used which accepts soft inputsincluding a priori valuesand delivers soft outputs that can he split into three terms: the ..."
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Cited by 600 (43 self)
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: the soft channel and a priori inputs, and the extrinsic value. The extrinsic value is used as an a priori value for the next iteration. Decoding algorithms in the loglikelihood domain are given not only for convolutional codes hut also for any linear binary systematic block code. The iteration
Randomized Algorithms
, 1995
"... Randomized algorithms, once viewed as a tool in computational number theory, have by now found widespread application. Growth has been fueled by the two major benefits of randomization: simplicity and speed. For many applications a randomized algorithm is the fastest algorithm available, or the simp ..."
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Cited by 2210 (37 self)
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, or the simplest, or both. A randomized algorithm is an algorithm that uses random numbers to influence the choices it makes in the course of its computation. Thus its behavior (typically quantified as running time or quality of output) varies from
Planning Algorithms
, 2004
"... This book presents a unified treatment of many different kinds of planning algorithms. The subject lies at the crossroads between robotics, control theory, artificial intelligence, algorithms, and computer graphics. The particular subjects covered include motion planning, discrete planning, planning ..."
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Cited by 1108 (51 self)
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This book presents a unified treatment of many different kinds of planning algorithms. The subject lies at the crossroads between robotics, control theory, artificial intelligence, algorithms, and computer graphics. The particular subjects covered include motion planning, discrete planning
Efficient Variants of the ICP Algorithm
 INTERNATIONAL CONFERENCE ON 3D DIGITAL IMAGING AND MODELING
, 2001
"... The ICP (Iterative Closest Point) algorithm is widely used for geometric alignment of threedimensional models when an initial estimate of the relative pose is known. Many variants of ICP have been proposed, affecting all phases of the algorithm from the selection and matching of points to the minim ..."
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Cited by 702 (5 self)
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The ICP (Iterative Closest Point) algorithm is widely used for geometric alignment of threedimensional models when an initial estimate of the relative pose is known. Many variants of ICP have been proposed, affecting all phases of the algorithm from the selection and matching of points
A learning algorithm for Boltzmann machines
 Cognitive Science
, 1985
"... The computotionol power of massively parallel networks of simple processing elements resides in the communication bandwidth provided by the hardware connections between elements. These connections con allow a significant fraction of the knowledge of the system to be applied to an instance of a probl ..."
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Cited by 586 (13 self)
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to a general learning rule for modifying the connection strengths so as to incorporate knowledge obout o task domain in on efficient way. We describe some simple examples in which the learning algorithm creates internal representations thot ore demonstrobly the most efficient way of using
Simulating Physics with Computers
 SIAM Journal on Computing
, 1982
"... A digital computer is generally believed to be an efficient universal computing device; that is, it is believed able to simulate any physical computing device with an increase in computation time of at most a polynomial factor. This may not be true when quantum mechanics is taken into consideration. ..."
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Cited by 601 (1 self)
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. This paper considers factoring integers and finding discrete logarithms, two problems which are generally thought to be hard on a classical computer and have been used as the basis of several proposed cryptosystems. Efficient randomized algorithms are given for these two problems on a hypothetical quantum
Ptolemy: A Framework for Simulating and Prototyping Heterogeneous Systems
, 1992
"... Ptolemy is an environment for simulation and prototyping of heterogeneous systems. It uses modern objectoriented software technology (C++) to model each subsystem in a natural and efficient manner, and to integrate these subsystems into a whole. Ptolemy encompasses practically all aspects of design ..."
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Cited by 569 (90 self)
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Ptolemy is an environment for simulation and prototyping of heterogeneous systems. It uses modern objectoriented software technology (C++) to model each subsystem in a natural and efficient manner, and to integrate these subsystems into a whole. Ptolemy encompasses practically all aspects
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