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299,936
A Simple, Fast, and Accurate Algorithm to Estimate Large Phylogenies by Maximum Likelihood
, 2003
"... The increase in the number of large data sets and the complexity of current probabilistic sequence evolution models necessitates fast and reliable phylogeny reconstruction methods. We describe a new approach, based on the maximumlikelihood principle, which clearly satisfies these requirements. The ..."
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Cited by 2109 (30 self)
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The increase in the number of large data sets and the complexity of current probabilistic sequence evolution models necessitates fast and reliable phylogeny reconstruction methods. We describe a new approach, based on the maximumlikelihood principle, which clearly satisfies these requirements
The FF planning system: Fast plan generation through heuristic search
- Journal of Artificial Intelligence Research
, 2001
"... We describe and evaluate the algorithmic techniques that are used in the FF planning system. Like the HSP system, FF relies on forward state space search, using a heuristic that estimates goal distances by ignoring delete lists. Unlike HSP's heuristic, our method does not assume facts to be ind ..."
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Cited by 822 (53 self)
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to be independent. We introduce a novel search strategy that combines Hill-climbing with systematic search, and we show how other powerful heuristic information can be extracted and used to prune the search space. FF was the most successful automatic planner at the recent AIPS-2000 planning competition. We review
An iterative thresholding algorithm for linear inverse problems with a sparsity constraint
, 2008
"... ..."
Planning as Heuristic Search
- Artificial Intelligence
, 2001
"... In the AIPS98 Planning Contest, the hsp planner showed that heuristic search planners can be competitive with state of the art Graphplan and sat planners. Heuristic search planners like hsp transform planning problems into problems of heuristic search by automatically extracting heuristics from S ..."
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Cited by 423 (34 self)
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family of heuristic search planners that are based on a simple and general heuristic that assumes that action preconditions are independent. The heuristic is then used in the context of best-first and hill-climbing search algorithms, and is tested over a large collection of domains. We then consider
Survey on Independent Component Analysis
- NEURAL COMPUTING SURVEYS
, 1999
"... A common problem encountered in such disciplines as statistics, data analysis, signal processing, and neural network research, is nding a suitable representation of multivariate data. For computational and conceptual simplicity, such a representation is often sought as a linear transformation of the ..."
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Cited by 2241 (104 self)
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A common problem encountered in such disciplines as statistics, data analysis, signal processing, and neural network research, is nding a suitable representation of multivariate data. For computational and conceptual simplicity, such a representation is often sought as a linear transformation
Fast Planning Through Planning Graph Analysis
- ARTIFICIAL INTELLIGENCE
, 1995
"... We introduce a new approach to planning in STRIPS-like domains based on constructing and analyzing a compact structure we call a Planning Graph. We describe a new planner, Graphplan, that uses this paradigm. Graphplan always returns a shortest possible partial-order plan, or states that no valid pla ..."
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Cited by 1165 (3 self)
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plan exists. We provide empirical evidence in favor of this approach, showing that Graphplan outperforms the total-order planner, Prodigy, and the partial-order planner, UCPOP, on a variety of interesting natural and artificial planning problems. We also give empirical evidence that the plans produced
A Fast and Elitist Multi-Objective Genetic Algorithm: NSGA-II
, 2000
"... Multi-objective evolutionary algorithms which use non-dominated sorting and sharing have been mainly criticized for their (i) O(MN computational complexity (where M is the number of objectives and N is the population size), (ii) non-elitism approach, and (iii) the need for specifying a sharing param ..."
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Cited by 1707 (58 self)
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to solve constrained multi-objective problems eciently. Simulation results of the constrained NSGA-II on a number of test problems, including a five-objective, seven-constraint non-linear problem, are compared with another constrained multi-objective optimizer and much better performance of NSGA
Fast Parallel Algorithms for Short-Range Molecular Dynamics
- JOURNAL OF COMPUTATIONAL PHYSICS
, 1995
"... Three parallel algorithms for classical molecular dynamics are presented. The first assigns each processor a fixed subset of atoms; the second assigns each a fixed subset of inter-atomic forces to compute; the third assigns each a fixed spatial region. The algorithms are suitable for molecular dyn ..."
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Cited by 622 (6 self)
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dynamics models which can be difficult to parallelize efficiently -- those with short-range forces where the neighbors of each atom change rapidly. They can be implemented on any distributed--memory parallel machine which allows for message--passing of data between independently executing processors
Very simple classification rules perform well on most commonly used datasets
- Machine Learning
, 1993
"... The classification rules induced by machine learning systems are judged by two criteria: their classification accuracy on an independent test set (henceforth "accuracy"), and their complexity. The relationship between these two criteria is, of course, of keen interest to the machin ..."
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Cited by 542 (5 self)
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The classification rules induced by machine learning systems are judged by two criteria: their classification accuracy on an independent test set (henceforth "accuracy"), and their complexity. The relationship between these two criteria is, of course, of keen interest
FAST VOLUME RENDERING USING A SHEAR-WARP FACTORIZATION OF THE VIEWING TRANSFORMATION
, 1995
"... Volume rendering is a technique for visualizing 3D arrays of sampled data. It has applications in areas such as medical imaging and scientific visualization, but its use has been limited by its high computational expense. Early implementations of volume rendering used brute-force techniques that req ..."
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Cited by 541 (2 self)
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that require on the order of 100 seconds to render typical data sets on a workstation. Algorithms with optimizations that exploit coherence in the data have reduced rendering times to the range of ten seconds but are still not fast enough for interactive visualization applications. In this thesis we present a
Results 1 - 10
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299,936