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Self-Similarity Through High-Variability: Statistical Analysis of Ethernet LAN Traffic at the Source Level
- IEEE/ACM TRANSACTIONS ON NETWORKING
, 1997
"... A number of recent empirical studies of traffic measurements from a variety of working packet networks have convincingly demonstrated that actual network traffic is self-similar or long-range dependent in nature (i.e., bursty over a wide range of time scales) -- in sharp contrast to commonly made tr ..."
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Cited by 740 (24 self)
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A number of recent empirical studies of traffic measurements from a variety of working packet networks have convincingly demonstrated that actual network traffic is self-similar or long-range dependent in nature (i.e., bursty over a wide range of time scales) -- in sharp contrast to commonly made
Those who understand: Knowledge growth in teaching. Educational Researcher
, 1986
"... "He who can, does. He who cannot, teaches. “ 1 don't know in what fit of pique George Bernard Shaw wrote that infamous aphorism, words that have plagued members of the teach-ing profession for nearly a century. They are found in "Maxims for Revolutionists, " an appendix to his pl ..."
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Cited by 1272 (1 self)
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"He who can, does. He who cannot, teaches. “ 1 don't know in what fit of pique George Bernard Shaw wrote that infamous aphorism, words that have plagued members of the teach-ing profession for nearly a century. They are found in "Maxims for Revolutionists, " an appendix to his
What Video Games Have to Teach us About learning and Literacy
"... Xenosaga: Episode 1 are learning machines. They get themselves learned and learned well, so that they get played long and hard by a great many people. This is how they and their designers survive and perpetuate themselves. If a game cannot be learned and even mastered at a certain level, it won’t ge ..."
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Cited by 1074 (16 self)
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Xenosaga: Episode 1 are learning machines. They get themselves learned and learned well, so that they get played long and hard by a great many people. This is how they and their designers survive and perpetuate themselves. If a game cannot be learned and even mastered at a certain level, it won’t get played by enough people, and the company that makes it will go broke. Good learning in games is a capitalist-driven Darwinian process of selection of the fittest. Of course, game designers could have solved their learning problems by making games shorter and easier, by dumbing them down, so to speak. But most gamers don’t want short and easy games. Thus, designers face and largely solve an intriguing educational dilemma, one also faced by schools and workplaces: how to get people, often young people, to learn and master something that is long and challenging—and enjoy it, to boot.
Universals in the content and structure of values: theoretical advances and empirical tests in 20 countries
- ADVANCES IN EXPERIMENTAL SOCIAL PSYCHOLOGY
, 1992
"... ..."
Wireless Communications
, 2005
"... Copyright c ○ 2005 by Cambridge University Press. This material is in copyright. Subject to statutory exception and to the provisions of relevant collective licensing agreements, no reproduction of any part may take place without the written permission of Cambridge University ..."
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Cited by 1129 (32 self)
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Copyright c ○ 2005 by Cambridge University Press. This material is in copyright. Subject to statutory exception and to the provisions of relevant collective licensing agreements, no reproduction of any part may take place without the written permission of Cambridge University
Local features and kernels for classification of texture and object categories: a comprehensive study
- International Journal of Computer Vision
, 2007
"... Recently, methods based on local image features have shown promise for texture and object recognition tasks. This paper presents a large-scale evaluation of an approach that represents images as distributions (signatures or histograms) of features extracted from a sparse set of keypoint locations an ..."
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Cited by 644 (35 self)
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Recently, methods based on local image features have shown promise for texture and object recognition tasks. This paper presents a large-scale evaluation of an approach that represents images as distributions (signatures or histograms) of features extracted from a sparse set of keypoint locations and learns a Support Vector Machine classifier with kernels based on two effective measures for comparing distributions, the Earth Mover’s Distance and the χ 2 distance. We first evaluate the performance of our approach with different keypoint detectors and descriptors, as well as different kernels and classifiers. We then conduct a comparative evaluation with several state-of-the-art recognition methods on four texture and five object databases. On most of these databases, our implementation exceeds the best reported results and achieves comparable performance on the rest. Finally, we investigate the influence of background correlations on recognition performance via extensive tests on the PASCAL database, for which ground-truth object localization information is available. Our experiments demonstrate that image representations based on distributions of local features are surprisingly effective for classification of texture and object images under challenging real-world conditions, including significant intra-class variations and substantial background clutter.
What Do We Know about Capital Structure? Some Evidence from International Data
- Journal of Finance
, 1995
"... We investigate the determinants of capital structure choice by analyzing the financing decisions of public firms in the major industrialized countries. At an aggregate level, firm leverage is fairly similar across the G-7 countries. We find that factors identified by previous studies as correlated i ..."
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Cited by 954 (14 self)
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We investigate the determinants of capital structure choice by analyzing the financing decisions of public firms in the major industrialized countries. At an aggregate level, firm leverage is fairly similar across the G-7 countries. We find that factors identified by previous studies as correlated
Automatic Word Sense Discrimination
- Journal of Computational Linguistics
, 1998
"... This paper presents context-group discrimination, a disambiguation algorithm based on clustering. Senses are interpreted as groups (or clusters) of similar contexts of the ambiguous word. Words, contexts, and senses are represented in Word Space, a high-dimensional, real-valued space in which closen ..."
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Cited by 530 (1 self)
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This paper presents context-group discrimination, a disambiguation algorithm based on clustering. Senses are interpreted as groups (or clusters) of similar contexts of the ambiguous word. Words, contexts, and senses are represented in Word Space, a high-dimensional, real-valued space in which
Trade Policy and Economic Growth: A Skeptic's Guide to the Cross-National Evidence
- Macroeconomics Annual 2000, Ben Bemanke and
, 2000
"... Andrew Warner for generously sharing their data with us. We are particularly grateful to Ben-David, Frankel, Romer, Sachs, Warner and Romain Wacziarg for helpful e-mail exchanges. We have benefited greatly from discussions in seminars at the University of California at Berkeley, ..."
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Cited by 1013 (25 self)
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Andrew Warner for generously sharing their data with us. We are particularly grateful to Ben-David, Frankel, Romer, Sachs, Warner and Romain Wacziarg for helpful e-mail exchanges. We have benefited greatly from discussions in seminars at the University of California at Berkeley,
Coordination of Groups of Mobile Autonomous Agents Using Nearest Neighbor Rules
, 2002
"... In a recent Physical Review Letters paper, Vicsek et. al. propose a simple but compelling discrete-time model of n autonomous agents fi.e., points or particlesg all moving in the plane with the same speed but with dierent headings. Each agent's heading is updated using a local rule based on ..."
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Cited by 1245 (60 self)
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on the average of its own heading plus the headings of its \neighbors." In their paper, Vicsek et. al. provide simulation results which demonstrate that the nearest neighbor rule they are studying can cause all agents to eventually move in the same direction despite the absence of centralized
Results 1 - 10
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1,529,573