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81
Self-Adaptive Games for Rehabilitation at Home
"... Abstract—Computer games are a promising tool to support rehabilitation at home. It is widely recognized that rehabilitation games should (i) be nicely integrated in general-purpose rehabili-tation stations, (ii) adhere to the constraints posed by the clinical protocols, (iii) involve movements that ..."
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Abstract—Computer games are a promising tool to support rehabilitation at home. It is widely recognized that rehabilitation games should (i) be nicely integrated in general-purpose rehabili-tation stations, (ii) adhere to the constraints posed by the clinical protocols, (iii) involve movements
Web-based home rehabilitation gaming system for balance training
"... ABSTRACT Currently, most systems for virtual rehabilitation and motor training require quite complex and expensive hardware and can be used only in clinical settings. Now, a low-cost rehabilitation game training system has been developed for patients with movement disorders; it is suitable for home ..."
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for home use under the distant supervision of a therapist. It consists of a patient-side application installed on a home computer and the virtual rehabilitation Game Server in the Internet. System can work with different input gaming devices connected through USB or Bluetooth, such as a Nintendo Wii
Feasibility of Modified Remotely Monitored In-Home Gaming Technology for Improving Hand Function in Adolescents With Cerebral Palsy
"... Abstract—The convergence of game technology, the Internet, and rehabilitation science forms the second-generation virtual rehabilitation framework. This paper presents the first pilot study designed to look at the feasibility of at-home use of gaming technology adapted to address hand impairments in ..."
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Abstract—The convergence of game technology, the Internet, and rehabilitation science forms the second-generation virtual rehabilitation framework. This paper presents the first pilot study designed to look at the feasibility of at-home use of gaming technology adapted to address hand impairments
In-Home Tele-Rehabilitation Improves Tetraplegic Hand
"... Background. Spinal cord injury (SCI) survivors with tetraplegia have great difficulty performing activities of daily living (ADLs). Functional electrical stimulation (FES) combined with exercise therapy (ET) can improve hand function, but deliver-ing the treatment is problematic. Objective. To compa ..."
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. To compare 2 ET treatments delivered by in-home tele-therapy (IHT). Methods. Each treatment involved ET, tele-supervised 1 h/d, 5 d/wk for 6 weeks. Treatment 1: “conventional ET ” comprised strength training, computer games played with a trackball, and therapeutic electrical stimulation (TES). Treatment 2
A wireless human motion capturing system for home rehabilitation
- In International Conference on Mobile Data Management
, 2009
"... Abstract—Following the trend of miniature intelligent sensing, wearing small, integrated wireless sensor nodes, such as one with accelerometers and compasses, to capture human body motions may have many applications in medical care and computer animation. In this paper, we demonstrate the use of int ..."
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of intelligent sensors to capture human motions for home rehabilitation. We design a game to help a patient to conduct his/her rehabilitation program. For each exercise, the patient is instructed to wear sensors on specified movable body parts. The system will then estimate the quality of the movements and give
Movement recognition and preference in home-based robot-assisted stroke rehabilitation
"... ABSTRACT Robots can be effective tools for rehabilitation of subjects with stroke. Furthermore, home-based robotic rehabilitation could reduce the costs and improve the therapy outcome. We worked on such a context within the SCRIPT (Supervised Care and Rehabilitation Involving Personal Telerobotics ..."
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ABSTRACT Robots can be effective tools for rehabilitation of subjects with stroke. Furthermore, home-based robotic rehabilitation could reduce the costs and improve the therapy outcome. We worked on such a context within the SCRIPT (Supervised Care and Rehabilitation Involving Personal
Buiding a Visual Tracking System for Home-Based Rehabilitation
- In Proc. of the 9th Chinese Automation and Computing Society Conf. In the UK
, 2003
"... Visual tracking of human movement has attracted increasing attention recently because of its wide spectrum of applications, including athletic and clinical performance analysis, human-computer interface, surveillance, motion capture for games and animation. There are two main techniques in the visua ..."
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in the visual tracking of the human movement community: marker-based tracking and marker-free tracking. This paper presents a visual tracking system, which exploits both marker-based and marker-free methods, to support the home-based rehabilitation program. It provides a useful and complete tracking system
Social Integration of Stroke Patients through the Multiplayer Rehabilitation Gaming System
"... Abstract. Stroke is a leading cause of serious long-term disability in adults (Go et al, 2013). The impact of stroke induced impairments goes beyond the mere loss of motor abilities. The psychosocial implications caused by changes in per-formance of the activities of daily living have to be consider ..."
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in order to overcome this limitation. By cre-ating a multiplayer game that enhances performance of the patient through an adaptive mapping methodology, we compensate for motor impairments and al-low the patient to interact with other participants on an equal level. We propose that this approach influences
Skyfarer: Design Case Study of a Mixed Reality Rehabilitation Video Game
, 2014
"... Abstract. This paper outlines a design case study for Skyfarer, a mixed reality rehabilitation application developed for upper body exercise of individuals aging with disability. We describe how experience, experiential and participatory design methodologies were combined to develop a game, which w ..."
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Abstract. This paper outlines a design case study for Skyfarer, a mixed reality rehabilitation application developed for upper body exercise of individuals aging with disability. We describe how experience, experiential and participatory design methodologies were combined to develop a game, which
J N E R JOURNAL OF NEUROENGINEERINGAND REHABILITATION
"... Feasibility study into self-administered training at home using an arm and hand device with motivational gaming environment in chronic stroke Nijenhuis et al. ..."
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Feasibility study into self-administered training at home using an arm and hand device with motivational gaming environment in chronic stroke Nijenhuis et al.
Results 1 - 10
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81