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257,570
Color-based probabilistic tracking
- ECCV
, 2002
"... Color-based trackers recently proposed in [3,4,5] have been proved robust and versatile for a modest computational cost. They are especially appealing for tracking tasks where the spatial structure of the tracked objects exhibits such a dramatic variability that trackers based on a space-dependent ..."
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Cited by 353 (6 self)
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Color-based trackers recently proposed in [3,4,5] have been proved robust and versatile for a modest computational cost. They are especially appealing for tracking tasks where the spatial structure of the tracked objects exhibits such a dramatic variability that trackers based on a space
Robust Monte Carlo Localization for Mobile Robots
, 2001
"... Mobile robot localization is the problem of determining a robot's pose from sensor data. This article presents a family of probabilistic localization algorithms known as Monte Carlo Localization (MCL). MCL algorithms represent a robot's belief by a set of weighted hypotheses (samples), whi ..."
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Cited by 826 (88 self)
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to mobile robots equipped with range finders, a kernel density tree is learned that permits fast sampling. Systematic empirical results illustrate the robustness and computational efficiency of the approach.
Detecting faces in images: A survey
- IEEE TRANSACTIONS ON PATTERN ANALYSIS AND MACHINE INTELLIGENCE
, 2002
"... Images containing faces are essential to intelligent vision-based human computer interaction, and research efforts in face processing include face recognition, face tracking, pose estimation, and expression recognition. However, many reported methods assume that the faces in an image or an image se ..."
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Cited by 831 (4 self)
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Images containing faces are essential to intelligent vision-based human computer interaction, and research efforts in face processing include face recognition, face tracking, pose estimation, and expression recognition. However, many reported methods assume that the faces in an image or an image
The Player/Stage Project: Tools for Multi-Robot and Distributed Sensor Systems
- In Proceedings of the 11th International Conference on Advanced Robotics
, 2003
"... This paper describes the Player/Stage software tools applied to multi-robot, distributed-robot and sensor network systems. Player is a robot device server that provides network transparent robot control. Player seeks to constrain controller design as little as possible; it is device independent, non ..."
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Cited by 617 (14 self)
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This paper describes the Player/Stage software tools applied to multi-robot, distributed-robot and sensor network systems. Player is a robot device server that provides network transparent robot control. Player seeks to constrain controller design as little as possible; it is device independent
Rapid object detection using a boosted cascade of simple features
- ACCEPTED CONFERENCE ON COMPUTER VISION AND PATTERN RECOGNITION 2001
, 2001
"... This paper describes a machine learning approach for visual object detection which is capable of processing images extremely rapidly and achieving high detection rates. This work is distinguished by three key contributions. The first is the introduction of a new image representation called the " ..."
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Cited by 3222 (9 self)
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frames per second without resorting to image differencing or skin color detection.
Community detection in graphs
, 2009
"... The modern science of networks has brought significant advances to our understanding of complex systems. One of the most relevant features of graphs representing real systems is community structure, or clustering, i. e. the organization of vertices in clusters, with many edges joining vertices of th ..."
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Cited by 801 (1 self)
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The modern science of networks has brought significant advances to our understanding of complex systems. One of the most relevant features of graphs representing real systems is community structure, or clustering, i. e. the organization of vertices in clusters, with many edges joining vertices of the same cluster and comparatively few edges joining vertices of different clusters. Such
EigenTracking: Robust Matching and Tracking of Articulated Objects Using a View-Based Representation
- International Journal of Computer Vision
, 1998
"... This paper describes an approach for tracking rigid and articulated objects using a view-based representation. The approach builds on and extends work on eigenspace representations, robust estimation techniques, and parameterized optical flow estimation. First, we note that the least-squares image r ..."
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Cited by 656 (16 self)
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This paper describes an approach for tracking rigid and articulated objects using a view-based representation. The approach builds on and extends work on eigenspace representations, robust estimation techniques, and parameterized optical flow estimation. First, we note that the least-squares image
"GrabCut” -- interactive foreground extraction using iterated graph cuts
- ACM TRANS. GRAPH
, 2004
"... The problem of efficient, interactive foreground/background segmentation in still images is of great practical importance in image editing. Classical image segmentation tools use either texture (colour) information, e.g. Magic Wand, or edge (contrast) information, e.g. Intelligent Scissors. Recently ..."
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Cited by 1140 (36 self)
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of the iterative algorithm is used to simplify substantially the user interaction needed for a given quality of result. Thirdly, a robust algorithm for “border matting ” has been developed to estimate simultaneously the alpha-matte around an object boundary and the colours of foreground pixels. We show
A Probabilistic Approach to Concurrent Mapping and Localization for Mobile Robots
- Machine Learning
, 1998
"... . This paper addresses the problem of building large-scale geometric maps of indoor environments with mobile robots. It poses the map building problem as a constrained, probabilistic maximum-likelihood estimation problem. It then devises a practical algorithm for generating the most likely map from ..."
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Cited by 487 (47 self)
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. This paper addresses the problem of building large-scale geometric maps of indoor environments with mobile robots. It poses the map building problem as a constrained, probabilistic maximum-likelihood estimation problem. It then devises a practical algorithm for generating the most likely map from
Results 1 - 10
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257,570