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Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment Behavior Learning-Based Testing of Starcraft Competition Entries
"... In this paper, we apply the idea of testing games by learning interactions with them that cause unwanted behavior of the game to test the competition entries for some of the scenarios of the 2010 StarCraft AI competition. By extending the previously published macro action concept to include macro ac ..."
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In this paper, we apply the idea of testing games by learning interactions with them that cause unwanted behavior of the game to test the competition entries for some of the scenarios of the 2010 StarCraft AI competition. By extending the previously published macro action concept to include macro