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Project feelex: Adding haptic surface to graphics

by Hiroo Iwata, Hiroaki Yano, Fumitaka Nakaizumi, Ryo Kawamura - In Proceedings of ACM (August 2001), ACM SIGGRAPH , 2001
"... This paper presents work carried out for a project to develop a new interactive technique that combines haptic sensation with computer graphics. The project has two goals. The first is to provide users with a spatially continuous surface on which they can effectively touch an image using any part of ..."
Abstract - Cited by 57 (1 self) - Add to MetaCart
This paper presents work carried out for a project to develop a new interactive technique that combines haptic sensation with computer graphics. The project has two goals. The first is to provide users with a spatially continuous surface on which they can effectively touch an image using any part

Pyramid-Based Texture Analysis/Synthesis

by David J. Heeger, James R. Bergen , 1995
"... This paper describes a method for synthesizing images that match the texture appearanceof a given digitized sample. This synthesis is completely automatic and requires only the "target" texture as input. It allows generation of as much texture as desired so that any object can be covered. ..."
Abstract - Cited by 480 (0 self) - Add to MetaCart
, and has potential to be a practically useful tool for graphics applications. 1 Introduction Computer renderings of objects with surface texture are more interesting and realistic than those without texture. Texture mapping [15] is a technique for adding the appearance of surface detail by wrapping

Adding force feedback to graphics systems: Issues and solutions

by William R. Mark, Scott C. Randolph, Mark Finch, James M. Van, Verth Russell, M. Taylor - In Proceedings of SIGGRAPH ’96 , 1996
"... Integrating force feedback with a complete real-time virtual environment system presents problems which are more difficult than those encountered in building simpler force-feedback systems. In particular, lengthy computations for graphics or simulation require a decoupling of the haptic servo loop f ..."
Abstract - Cited by 88 (0 self) - Add to MetaCart
Integrating force feedback with a complete real-time virtual environment system presents problems which are more difficult than those encountered in building simpler force-feedback systems. In particular, lengthy computations for graphics or simulation require a decoupling of the haptic servo loop

An Insidious Haptic Invasion: Adding Force Feedback to the X Desktop

by Timothy Miller, Robert Zeleznik - In User Interface Software and Technology. ACM , 1998
"... This paper describes preliminary work in a project to add force feedback to user interface elements of the X Window System in an attempt to add true "feel" to the window system's "look and feel". Additions include adding ridges around icons and menu items to aid interaction, ..."
Abstract - Cited by 26 (2 self) - Add to MetaCart
This paper describes preliminary work in a project to add force feedback to user interface elements of the X Window System in an attempt to add true "feel" to the window system's "look and feel". Additions include adding ridges around icons and menu items to aid interaction

Haptic Rendering—Touch-Enabled Interfaces Haptic

by Rick Komerska, Colin Ware
"... In everyday life, if you want to move an object, you just reach out and grab it, move it, and then release it. In computer graphics, you typically must move the cursor over the object, depress the mouse button, move the object using the mouse, and release the mouse button. However, things get more c ..."
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’s easier and faster to position an object against a constraining surface. 1 Such considerations have lead researchers to add physical props to virtual environments. 2 For example, Lindeman et al. added a paddle that users physically held in their left hand and saw in the virtual environment as a

Barrass and Adcock Interactive Granular Synthesis of Haptic Contact Sounds INTERACTIVE GRANULAR SYNTHESIS OF HAPTIC CONTACT SOUNDS

by Stephen Barrass, Matt Adcock
"... The goal of this project is to automatically synthesise contact sounds that can be easily added to existing and future haptic applications without the need for extensive sound design, sampling or programming. Contact sounds are caused by interactions with objects such as scraping a surface. This con ..."
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The goal of this project is to automatically synthesise contact sounds that can be easily added to existing and future haptic applications without the need for extensive sound design, sampling or programming. Contact sounds are caused by interactions with objects such as scraping a surface

An Immersive Granular Material Visualization System with Haptic Feedback

by Ik Soo Lim, David Duce (editors, Enkhtuvshin Dorjgotov, Krishna Madhavan
"... Recent advances in distributed virtual reality systems and haptic technologies provide new opportunities to augment human sense of touch into highly complex and immersive visual simulations. Haptic feedback further enhances human immersion into virtual environments. We present techniques for portabl ..."
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that consists of two projectors with two horizontally and vertically polarizing filters, and the Disney projection screen. Our system has a distributed rendering architecture where a server computer is dedicated to haptic interaction force rendering and client computers are dedicated to a visual rendering

Author manuscript, published in "IEEE Transactions on Visualization and Computer Graphics (2007)" A Six Degree-of-Freedom God-Object Method for Haptic Display of Rigid Bodies with Surface Properties

by Michal Ortega, Stephane Redon, Sabine Coquillart , 2009
"... Abstract — This paper describes a generalization of the godobject method for haptic interaction between rigid bodies. Our approach separates the computation of the motion of the six degree-of-freedom god-object from the computation of the force applied to the user. The motion of the god-object is co ..."
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be added and enlarge the range of haptic perception of a virtual environment. This paper is an extension of [1].

Texture Mapping and Resampling For Computer Graphics

by Robert Lansdale , 1989
"... Texture mapping is a popular rendering technique used in three-dimensional computer graphics. It allows textures represented as digital images to be mapped across surfaces in a 3D scene, providing a simple method for adding realistic detail to computer generated imagery. The process of transforming ..."
Abstract - Cited by 7 (0 self) - Add to MetaCart
Texture mapping is a popular rendering technique used in three-dimensional computer graphics. It allows textures represented as digital images to be mapped across surfaces in a 3D scene, providing a simple method for adding realistic detail to computer generated imagery. The process of transforming

Segmentation and Visualization of 3D Medical Images through Haptic Rendering

by Ingela Nyström, Filip Malmberg, Erik Vidholm, Ewert Bengtsson
"... Abstract: High-dimensional and high-resolution image data is increasingly produced by modern medical imaging equipment. As a consequence, the need for efficient interactive tools for segmentation and visualization of these medical images is also increasing. Existing software include state-of-the-art ..."
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-of-the-art algorithms, but in most cases the interaction part is limited to 2D mouse/keyboard, despite the tasks being highly 3D oriented. This project involves interactive medical image visualization and segmentation, where true 3D interaction is obtained with stereo graphics and haptic feedback. Well-known image
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