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Perceptually-based brush strokes for nonphotorealistic visualization

by Christopher G. Healey, Laura Tateosian, James T. Enns, Mark Remple - ACM Transactions on Graphics , 2004
"... An important problem in the area of computer graphics is the visualization of large, complex information spaces. Datasets of this type have grown rapidly in recent years, both in number and in size. Images of the data stored in these collections must support rapid and accurate exploration and analys ..."
Abstract - Cited by 33 (8 self) - Add to MetaCart
their appearance to represent the element’s attribute values. The result is a nonphotorealistic visualization of information stored in the dataset. Our research extends existing glyph-based and nonphotorealistic techniques by applying perceptual guidelines to build an effective representation of the underlying

Texture Synthesis by Non-parametric Sampling

by Alexei Efros, Thomas Leung - In International Conference on Computer Vision , 1999
"... A non-parametric method for texture synthesis is proposed. The texture synthesis process grows a new image outward from an initial seed, one pixel at a time. A Markov random field model is assumed, and the conditional distribution of a pixel given all its neighbors synthesized so far is estimated by ..."
Abstract - Cited by 1014 (7 self) - Add to MetaCart
A non-parametric method for texture synthesis is proposed. The texture synthesis process grows a new image outward from an initial seed, one pixel at a time. A Markov random field model is assumed, and the conditional distribution of a pixel given all its neighbors synthesized so far is estimated

A Morphable Model For The Synthesis Of 3D Faces

by Volker Blanz , Thomas Vetter , 1999
"... In this paper, a new technique for modeling textured 3D faces is introduced. 3D faces can either be generated automatically from one or more photographs, or modeled directly through an intuitive user interface. Users are assisted in two key problems of computer aided face modeling. First, new face i ..."
Abstract - Cited by 1084 (55 self) - Add to MetaCart
In this paper, a new technique for modeling textured 3D faces is introduced. 3D faces can either be generated automatically from one or more photographs, or modeled directly through an intuitive user interface. Users are assisted in two key problems of computer aided face modeling. First, new face images or new 3D face models can be registered automatically by computing dense one-to-one correspondence to an internal face model. Second, the approach regulates the naturalness of modeled faces avoiding faces with an "unlikely" appearance. Starting from

Being There -- Putting Brain, Body, and World Together Again

by Andy Clark , 1997
"... ..."
Abstract - Cited by 1067 (17 self) - Add to MetaCart
Abstract not found

Face Recognition: A Literature Survey

by W. Zhao, R. Chellappa, P. J. Phillips, A. Rosenfeld , 2000
"... ... This paper provides an up-to-date critical survey of still- and video-based face recognition research. There are two underlying motivations for us to write this survey paper: the first is to provide an up-to-date review of the existing literature, and the second is to offer some insights into ..."
Abstract - Cited by 1363 (21 self) - Add to MetaCart
... This paper provides an up-to-date critical survey of still- and video-based face recognition research. There are two underlying motivations for us to write this survey paper: the first is to provide an up-to-date review of the existing literature, and the second is to offer some insights

The Perceptron: A Probabilistic Model for Information Storage and Organization in The Brain

by F. Rosenblatt - Psychological Review , 1958
"... If we are eventually to understand the capability of higher organisms for perceptual recognition, generalization, recall, and thinking, we must first have answers to three fundamental questions: 1. How is information about the physical world sensed, or detected, by the biological system? 2. In what ..."
Abstract - Cited by 1143 (0 self) - Add to MetaCart
If we are eventually to understand the capability of higher organisms for perceptual recognition, generalization, recall, and thinking, we must first have answers to three fundamental questions: 1. How is information about the physical world sensed, or detected, by the biological system? 2. In what

Wavelets and Subband Coding

by Martin Vetterli, Jelena Kovačević , 2007
"... ..."
Abstract - Cited by 608 (32 self) - Add to MetaCart
Abstract not found

An Essay Concerning Human Understanding

by John Locke , 1921
"... God, having designed man for a sociable creature, made him not only with an inclination and under a necessity to have fellowship with those of his own kind, but furnished him also with language, which was to be the great instrument and common tie of society. ..."
Abstract - Cited by 790 (2 self) - Add to MetaCart
God, having designed man for a sociable creature, made him not only with an inclination and under a necessity to have fellowship with those of his own kind, but furnished him also with language, which was to be the great instrument and common tie of society.

A Roadmap of Agent Research and Development

by Nicholas R. Jennings, Katia Sycara - INT JOURNAL OF AUTONOMOUS AGENTS AND MULTI-AGENT SYSTEMS , 1998
"... This paper provides an overview of research and development activities in the field of autonomous agents and multi-agent systems. It aims to identify key concepts and applications, and to indicate how they relate to one-another. Some historical context to the field of agent-based computing is give ..."
Abstract - Cited by 508 (8 self) - Add to MetaCart
This paper provides an overview of research and development activities in the field of autonomous agents and multi-agent systems. It aims to identify key concepts and applications, and to indicate how they relate to one-another. Some historical context to the field of agent-based computing

Representing Moving Images with Layers

by John Y.A. Wang, Edward H. Adelson , 1994
"... We describe a system for representing moving images with sets of overlapping layers. Each layer contains an intensity map that defines the additive values of each pixel, along with an alpha map that serves as a mask indicating the transparency. The layers are ordered in depth and they occlude each o ..."
Abstract - Cited by 542 (11 self) - Add to MetaCart
We describe a system for representing moving images with sets of overlapping layers. Each layer contains an intensity map that defines the additive values of each pixel, along with an alpha map that serves as a mask indicating the transparency. The layers are ordered in depth and they occlude each other in accord with the rules of compositing. Velocity maps define how the layers are to be warped over time. The layered representation is more flexible than standard image transforms and can capture many important properties of natural image sequences. We describe some methods for decomposing image sequences into layers using motion analysis, and we discuss how the representation may be used for image coding and other applications.
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