Results 1 - 10
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1,685,557
Overcoming the Limitations of Utility Design for Multiagent Systems
, 2011
"... Cooperative control focuses on deriving desirable collective behavior in multiagent systems through the design of local control algorithms. Game theory is beginning to emerge as a valuable set of tools for achieving this objective. A central component of this game theoretic approach is the assignmen ..."
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Cited by 5 (3 self)
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Cooperative control focuses on deriving desirable collective behavior in multiagent systems through the design of local control algorithms. Game theory is beginning to emerge as a valuable set of tools for achieving this objective. A central component of this game theoretic approach
Consensus and cooperation in networked multi-agent systems
- PROCEEDINGS OF THE IEEE
"... This paper provides a theoretical framework for analysis of consensus algorithms for multi-agent networked systems with an emphasis on the role of directed information flow, robustness to changes in network topology due to link/node failures, time-delays, and performance guarantees. An overview of ..."
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Cited by 772 (2 self)
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This paper provides a theoretical framework for analysis of consensus algorithms for multi-agent networked systems with an emphasis on the role of directed information flow, robustness to changes in network topology due to link/node failures, time-delays, and performance guarantees. An overview
A Methodology for Agent-Oriented Analysis and Design
, 1999
"... This paper presents a methodology for agent-oriented analysis and design. The methodology is general, in that it is applicable to a wide range of multi-agent systems, and comprehensive, in that it deals with both the macro-level (societal) and the micro-level (agent) aspects of systems. The methodol ..."
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Cited by 812 (12 self)
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This paper presents a methodology for agent-oriented analysis and design. The methodology is general, in that it is applicable to a wide range of multi-agent systems, and comprehensive, in that it deals with both the macro-level (societal) and the micro-level (agent) aspects of systems
The Cricket Location-Support System
, 2000
"... This paper presents the design, implementation, and evaluation of Cricket, a location-support system for in-building, mobile, locationdependent applications. It allows applications running on mobile and static nodes to learn their physical location by using listeners that hear and analyze informatio ..."
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Cited by 1036 (11 self)
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This paper presents the design, implementation, and evaluation of Cricket, a location-support system for in-building, mobile, locationdependent applications. It allows applications running on mobile and static nodes to learn their physical location by using listeners that hear and analyze
A Field Study of the Software Design Process for Large Systems
- Communications of the ACM
, 1988
"... The problems of designing large software systems were studied through interviewing personnel from 17 large projects. A layered behavioral model is used to analyze how three lgf these problems-the thin spread of application domain knowledge, fluctuating and conflicting requirements, and communication ..."
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Cited by 663 (2 self)
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The problems of designing large software systems were studied through interviewing personnel from 17 large projects. A layered behavioral model is used to analyze how three lgf these problems-the thin spread of application domain knowledge, fluctuating and conflicting requirements
DISTRIBUTED SYSTEMS
, 1985
"... Growth of distributed systems has attained unstoppable momentum. If we better understood how to think about, analyze, and design distributed systems, we could direct their implementation with more confidence. ..."
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Cited by 755 (1 self)
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Growth of distributed systems has attained unstoppable momentum. If we better understood how to think about, analyze, and design distributed systems, we could direct their implementation with more confidence.
Designing Games With A Purpose
, 2008
"... Data generated as a side effect of game play also solves computational problems and trains AI algorithms. ..."
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Cited by 524 (2 self)
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Data generated as a side effect of game play also solves computational problems and trains AI algorithms.
The Design and Use of Steerable Filters
- IEEE Transactions on Pattern Analysis and Machine Intelligence
, 1991
"... Oriented filters are useful in many early vision and image processing tasks. One often needs to apply the same filter, rotated to different angles under adaptive control, or wishes to calculate the filter response at various orientations. We present an efficient architecture to synthesize filters of ..."
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Cited by 1079 (11 self)
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Oriented filters are useful in many early vision and image processing tasks. One often needs to apply the same filter, rotated to different angles under adaptive control, or wishes to calculate the filter response at various orientations. We present an efficient architecture to synthesize filters of arbitrary orientations from linear combinations of basis filters, allowing one to adaptively "steer" a filter to any orientation, and to determine analytically the filter output as a function of orientation.
Parallel database systems: the future of high performance database systems
- Communications of the ACM
, 1992
"... Abstract: Parallel database machine architectures have evolved from the use of exotic hardware to a software parallel dataflow architecture based on conventional shared-nothing hardware. These new designs provide impressive speedup and scaleup when processing relational database queries. This paper ..."
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Cited by 638 (13 self)
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Abstract: Parallel database machine architectures have evolved from the use of exotic hardware to a software parallel dataflow architecture based on conventional shared-nothing hardware. These new designs provide impressive speedup and scaleup when processing relational database queries. This paper
Design and Implementation or the Sun Network Filesystem
, 1985
"... this paper we discuss the design and implementation of the/'fiesystem interface in the kernel and the NF$ virtual/'fiesystem. We describe some interesting design issues and how they were resolved, and point out some of the shortcomings of the current implementation. We conclude with some i ..."
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Cited by 504 (0 self)
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this paper we discuss the design and implementation of the/'fiesystem interface in the kernel and the NF$ virtual/'fiesystem. We describe some interesting design issues and how they were resolved, and point out some of the shortcomings of the current implementation. We conclude with some
Results 1 - 10
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1,685,557