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Sorting by Parallel Insertion on a OneDimensional SubBus Array
 IEEE Trans. on Computers
, 1996
"... We consider the problem of sorting on a onedimensional subbus array of processors. The subbus broadcast operation makes possible a new class of parallel sorting algorithms whose complexity we analyze with the parallel insertion model. A sorting method, or sorting strategy, in the parallel insert ..."
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Cited by 1 (0 self)
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We consider the problem of sorting on a onedimensional subbus array of processors. The subbus broadcast operation makes possible a new class of parallel sorting algorithms whose complexity we analyze with the parallel insertion model. A sorting method, or sorting strategy, in the parallel
Complexity of SubBus Mesh Computations
 Dept. of CS&EE, U. of Washington
, 1996
"... . The time complexity of several fundamental problems on the subbus mesh parallel computer with p processors is investigated. The problems include computing the PARITY and MAJORITY of p bits, the SUM of p numbers of length O(logp) and the MINIMUM of p numbers. It is shown that in one dimension the ..."
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Cited by 4 (1 self)
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complexity, parity, majority, sum, minimum AMS subject classifications. 68Q10, 68Q15, 68Q22, 68Q25 1. Introduction. A subbus mesh computer is a singleinstruction multipledata (SIMD) twodimensional array of processors, where processors can broadcast data vertically or horizontally on segmented busses
Multiobjective Optimization Using Nondominated Sorting in Genetic Algorithms
 Evolutionary Computation
, 1994
"... In trying to solve multiobjective optimization problems, many traditional methods scalarize the objective vector into a single objective. In those cases, the obtained solution is highly sensitive to the weight vector used in the scalarization process and demands the user to have knowledge about t ..."
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Cited by 524 (4 self)
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sorting in GAs along with a niche and speciation method to find multiple Paretooptimal points sim...
Particle swarm optimization
, 1995
"... eberhart @ engr.iupui.edu A concept for the optimization of nonlinear functions using particle swarm methodology is introduced. The evolution of several paradigms is outlined, and an implementation of one of the paradigms is discussed. Benchmark testing of the paradigm is described, and applications ..."
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Cited by 3535 (22 self)
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eberhart @ engr.iupui.edu A concept for the optimization of nonlinear functions using particle swarm methodology is introduced. The evolution of several paradigms is outlined, and an implementation of one of the paradigms is discussed. Benchmark testing of the paradigm is described
Genetic Algorithms for Multiobjective Optimization: Formulation, Discussion and Generalization
, 1993
"... The paper describes a rankbased fitness assignment method for Multiple Objective Genetic Algorithms (MOGAs). Conventional niche formation methods are extended to this class of multimodal problems and theory for setting the niche size is presented. The fitness assignment method is then modified to a ..."
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Cited by 610 (15 self)
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to allow direct intervention of an external decision maker (DM). Finally, the MOGA is generalised further: the genetic algorithm is seen as the optimizing element of a multiobjective optimization loop, which also comprises the DM. It is the interaction between the two that leads to the determination of a
Near Optimal Signal Recovery From Random Projections: Universal Encoding Strategies?
, 2004
"... Suppose we are given a vector f in RN. How many linear measurements do we need to make about f to be able to recover f to within precision ɛ in the Euclidean (ℓ2) metric? Or more exactly, suppose we are interested in a class F of such objects— discrete digital signals, images, etc; how many linear m ..."
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Cited by 1513 (20 self)
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Suppose we are given a vector f in RN. How many linear measurements do we need to make about f to be able to recover f to within precision ɛ in the Euclidean (ℓ2) metric? Or more exactly, suppose we are interested in a class F of such objects— discrete digital signals, images, etc; how many linear
Improved algorithms for optimal winner determination in combinatorial auctions and generalizations
, 2000
"... Combinatorial auctions can be used to reach efficient resource and task allocations in multiagent systems where the items are complementary. Determining the winners is NPcomplete and inapproximable, but it was recently shown that optimal search algorithms do very well on average. This paper present ..."
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Cited by 598 (55 self)
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presents a more sophisticated search algorithm for optimal (and anytime) winner determination, including structural improvements that reduce search tree size, faster data structures, and optimizations at search nodes based on driving toward, identifying and solving tractable special cases. We also uncover
A Fast and Elitist MultiObjective Genetic Algorithm: NSGAII
, 2000
"... Multiobjective evolutionary algorithms which use nondominated sorting and sharing have been mainly criticized for their (i) O(MN computational complexity (where M is the number of objectives and N is the population size), (ii) nonelitism approach, and (iii) the need for specifying a sharing param ..."
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Cited by 1707 (58 self)
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Multiobjective evolutionary algorithms which use nondominated sorting and sharing have been mainly criticized for their (i) O(MN computational complexity (where M is the number of objectives and N is the population size), (ii) nonelitism approach, and (iii) the need for specifying a sharing
FAST VOLUME RENDERING USING A SHEARWARP FACTORIZATION OF THE VIEWING TRANSFORMATION
, 1995
"... Volume rendering is a technique for visualizing 3D arrays of sampled data. It has applications in areas such as medical imaging and scientific visualization, but its use has been limited by its high computational expense. Early implementations of volume rendering used bruteforce techniques that req ..."
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Cited by 541 (2 self)
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Volume rendering is a technique for visualizing 3D arrays of sampled data. It has applications in areas such as medical imaging and scientific visualization, but its use has been limited by its high computational expense. Early implementations of volume rendering used bruteforce techniques
Results 1  10
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