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AvoiderEnforcer: The Rules of the Game
, 2008
"... An AvoiderEnforcer game is played by two players, called Avoider and Enforcer, on a hypergraph F ⊆ 2 X. The players claim previously unoccupied elements of the board X in turns. Enforcer wins if Avoider claims all vertices of a member of F, otherwise Avoider wins. In a more general version of the g ..."
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Cited by 9 (5 self)
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An AvoiderEnforcer game is played by two players, called Avoider and Enforcer, on a hypergraph F ⊆ 2 X. The players claim previously unoccupied elements of the board X in turns. Enforcer wins if Avoider claims all vertices of a member of F, otherwise Avoider wins. In a more general version
AvoiderEnforcer star games
, 2015
"... In this paper, we study (1: b) AvoiderEnforcer games played on the edge set of the complete graph on n vertices. For every constant k ≥ 3 we analyse the kstar game, where Avoider tries to avoid claiming k edges incident to the same vertex. We consider both versions of AvoiderEnforcer games – the ..."
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In this paper, we study (1: b) AvoiderEnforcer games played on the edge set of the complete graph on n vertices. For every constant k ≥ 3 we analyse the kstar game, where Avoider tries to avoid claiming k edges incident to the same vertex. We consider both versions of AvoiderEnforcer games
Separation of ownership and control
 JOURNAL OF LAW AND ECONOMICS
, 1983
"... This paper analyzes the survival of organizations in which decision agents do not bear a major share of the wealth effects of their decisions. This is what the literature on large corporations calls separation of âownershipâ and âcontrol.â Such separation of decision and risk bearing functio ..."
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Cited by 1564 (7 self)
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This paper analyzes the survival of organizations in which decision agents do not bear a major share of the wealth effects of their decisions. This is what the literature on large corporations calls separation of âownershipâ and âcontrol.â Such separation of decision and risk bearing
Predicting How People Play Games: Reinforcement Learning . . .
 AMERICAN ECONOMIC REVIEW
, 1998
"... ..."
ERC  A Theory of Equity, Reciprocity and Competition
 FORTHCOMING AMERICAN ECONOMIC REVIEW
, 1999
"... We demonstrate that a simple model, constructed on the premise that people are motivated by both their pecuniary payoff and their relative payoff standing, explains behavior in a wide variety of laboratory games. Included are games where equity is thought to be a factor, such as ultimatum, twoperio ..."
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Cited by 699 (21 self)
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We demonstrate that a simple model, constructed on the premise that people are motivated by both their pecuniary payoff and their relative payoff standing, explains behavior in a wide variety of laboratory games. Included are games where equity is thought to be a factor, such as ultimatum, two
A Separator Theorem for Planar Graphs
, 1977
"... Let G be any nvertex planar graph. We prove that the vertices of G can be partitioned into three sets A, B, C such that no edge joins a vertex in A with a vertex in B, neither A nor B contains more than 2n/3 vertices, and C contains no more than 2& & vertices. We exhibit an algorithm which ..."
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Cited by 465 (1 self)
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Let G be any nvertex planar graph. We prove that the vertices of G can be partitioned into three sets A, B, C such that no edge joins a vertex in A with a vertex in B, neither A nor B contains more than 2n/3 vertices, and C contains no more than 2& & vertices. We exhibit an algorithm which finds such a partition A, B, C in O(n) time.
Entrepreneurship: Productive, Unproductive, and Destructive
 Journal of Political Economy
, 1990
"... The basic hypothesis is that, while the total supply of entrepreneurs varies anlong societies, the productive contribution of the society's entrepreneurial activities varies much more because of their allocation between productive activities such as innovation and largely unproductive activitie ..."
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Cited by 599 (2 self)
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Rome. early China, and the Middle Ages and Renaissance in Europe is used to investigate the hypotheses. It is often assumed that an economy of private enterprise has an automatic bias towards innovation, but this is not so. It has a bias only towards profit. [HOBSBAWM 1969, p. 401 When conjectures
Alternatingtime Temporal Logic
 Journal of the ACM
, 1997
"... Temporal logic comes in two varieties: lineartime temporal logic assumes implicit universal quantification over all paths that are generated by system moves; branchingtime temporal logic allows explicit existential and universal quantification over all paths. We introduce a third, more general var ..."
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Cited by 615 (55 self)
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variety of temporal logic: alternatingtime temporal logic offers selective quantification over those paths that are possible outcomes of games, such as the game in which the system and the environment alternate moves. While lineartime and branchingtime logics are natural specification languages
Planning Algorithms
, 2004
"... This book presents a unified treatment of many different kinds of planning algorithms. The subject lies at the crossroads between robotics, control theory, artificial intelligence, algorithms, and computer graphics. The particular subjects covered include motion planning, discrete planning, planning ..."
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Cited by 1108 (51 self)
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, planning under uncertainty, sensorbased planning, visibility, decisiontheoretic planning, game theory, information spaces, reinforcement learning, nonlinear systems, trajectory planning, nonholonomic planning, and kinodynamic planning.
Results 1  10
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148,235