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On Shor’s Factoring Algorithm with More Registers and the Problem to Certify Quantum Computers
"... Abstract. Shor’s factoring algorithm uses two quantum registers. By introducing more registers we show that the measured numbers in these registers which are of the same premeasurement state, should be equal if the original Shor’s complexity argument is sound. This contradicts the argument that the ..."
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has not yet been mentioned and investigated, we think the claim that the Shor’s algorithm runs in polynomial time needs more physical verifications. We also discuss the problem to certify quantum computers.
Simulating Physics with Computers
 SIAM Journal on Computing
, 1982
"... A digital computer is generally believed to be an efficient universal computing device; that is, it is believed able to simulate any physical computing device with an increase in computation time of at most a polynomial factor. This may not be true when quantum mechanics is taken into consideration. ..."
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Cited by 601 (1 self)
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. This paper considers factoring integers and finding discrete logarithms, two problems which are generally thought to be hard on a classical computer and have been used as the basis of several proposed cryptosystems. Efficient randomized algorithms are given for these two problems on a hypothetical quantum
The Viterbi algorithm
 Proceedings of the IEEE
, 1973
"... vol. 6, no. 8, pp. 211220, 1951. [7] J. L. Anderson and J. W..Ryon, “Electromagnetic radiation in accelerated systems, ” Phys. Rev., vol. 181, pp. 17651775, 1969. [8] C. V. Heer, “Resonant frequencies of an electromagnetic cavity in an accelerated system of reference, ” Phys. Reu., vol. 134, pp. A ..."
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Cited by 985 (3 self)
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vol. 6, no. 8, pp. 211220, 1951. [7] J. L. Anderson and J. W..Ryon, “Electromagnetic radiation in accelerated systems, ” Phys. Rev., vol. 181, pp. 17651775, 1969. [8] C. V. Heer, “Resonant frequencies of an electromagnetic cavity in an accelerated system of reference, ” Phys. Reu., vol. 134, pp. A799A804, 1964. [9] T. C. Mo, “Theory of electrodynamics in media in noninertial frames and applications, ” J. Math. Phys., vol. 11, pp. 25892610, 1970.
The Protection of Information in Computer Systems
, 1975
"... This tutorial paper explores the mechanics of protecting computerstored information from unauthorized use or modification. It concentrates on those architectural structureswhether hardware or softwarethat are necessary to support information protection. The paper develops in three main sections ..."
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Cited by 815 (2 self)
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This tutorial paper explores the mechanics of protecting computerstored information from unauthorized use or modification. It concentrates on those architectural structureswhether hardware or softwarethat are necessary to support information protection. The paper develops in three main
Algorithms for Scalable Synchronization on SharedMemory Multiprocessors
 ACM Transactions on Computer Systems
, 1991
"... Busywait techniques are heavily used for mutual exclusion and barrier synchronization in sharedmemory parallel programs. Unfortunately, typical implementations of busywaiting tend to produce large amounts of memory and interconnect contention, introducing performance bottlenecks that become marke ..."
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Cited by 567 (32 self)
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markedly more pronounced as applications scale. We argue that this problem is not fundamental, and that one can in fact construct busywait synchronization algorithms that induce no memory or interconnect contention. The key to these algorithms is for every processor to spin on separate locally
FAST VOLUME RENDERING USING A SHEARWARP FACTORIZATION OF THE VIEWING TRANSFORMATION
, 1995
"... Volume rendering is a technique for visualizing 3D arrays of sampled data. It has applications in areas such as medical imaging and scientific visualization, but its use has been limited by its high computational expense. Early implementations of volume rendering used bruteforce techniques that req ..."
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Cited by 541 (2 self)
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family of volume rendering algorithms that reduces rendering times to one second. First we present a scanlineorder volume rendering algorithm that exploits coherence in both the volume data and the image. We show that scanlineorder algorithms are fundamentally more efficient than commonlyused ray
LogP: Towards a Realistic Model of Parallel Computation
, 1993
"... A vast body of theoretical research has focused either on overly simplistic models of parallel computation, notably the PRAM, or overly specific models that have few representatives in the real world. Both kinds of models encourage exploitation of formal loopholes, rather than rewarding developme ..."
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Cited by 562 (15 self)
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parallel algorithms and to offer guidelines to machine designers. Such a model must strike a balance between detail and simplicity in order to reveal important bottlenecks without making analysis of interesting problems intractable. The model is based on four parameters that specify abstractly
The process group approach to reliable distributed computing
 Communications of the ACM
, 1993
"... The difficulty of developing reliable distributed softwme is an impediment to applying distributed computing technology in many settings. Expeti _ with the Isis system suggests that a structured approach based on virtually synchronous _ groups yields systems that are substantially easier to develop, ..."
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Cited by 573 (19 self)
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The difficulty of developing reliable distributed softwme is an impediment to applying distributed computing technology in many settings. Expeti _ with the Isis system suggests that a structured approach based on virtually synchronous _ groups yields systems that are substantially easier to develop
A Morphable Model For The Synthesis Of 3D Faces
, 1999
"... In this paper, a new technique for modeling textured 3D faces is introduced. 3D faces can either be generated automatically from one or more photographs, or modeled directly through an intuitive user interface. Users are assisted in two key problems of computer aided face modeling. First, new face i ..."
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Cited by 1084 (55 self)
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In this paper, a new technique for modeling textured 3D faces is introduced. 3D faces can either be generated automatically from one or more photographs, or modeled directly through an intuitive user interface. Users are assisted in two key problems of computer aided face modeling. First, new face
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