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95
GAMING TECHNOLOGY IN CULTURAL HERITAGE SYSTEMS
"... This paper describes the design and implementation of an interactive walk-through of a reconstructed German stronghold, the Dillenburg. The application is currently in use at the local museum. Applying technologies and algorithms primarily used for the development of realis-tic 3D computer games, we ..."
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, we present a system that can be categorized as a Serious Gaming environment, a term that has recently come into existence. More specifically, it can be called a Cultural Heritage Game. With this pa-per we want to give a programmer’s view on the topic of interactive cultural heritage systems.
M. Ashley and F. Liarokapis (Editors) Serious Games in Cultural Heritage
"... Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered. The state-of-the-art in serious game technology is ide ..."
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Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered. The state-of-the-art in serious game technology
A serious game model for cultural heritage
- Journal on Computing and Cultural Heritage (JOCCH
, 2012
"... Serious games present a promising opportunity for learning, but the genre still lacks methodologies and tools for efficient and low-cost production, particularly for teacher and domain experts. This article gives an authoring framework that aims to provide structured support, from content design to ..."
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Cited by 8 (2 self)
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it particularly suited for cultural heritage entertainment applications. The model defines games that are set in realistic virtual worlds enriched with embedded educational tasks, which we have implemented as minigames. This approach simplifies the authoring work, which can easily be supported by visual authoring
Serious Game and Cultural Heritage: A Case Study
- of Prehistoric Caves, 15 th International Conference on Virtual systems and Multimedia
, 2009
"... Abstract-The creation and development of multimedia devices destined for the general public pose many questions for designers. In this article we present two multimedia applications -a Serious Play and a Serious Game -which were part of an experiment performed in 2006. This article will present bot ..."
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Cited by 1 (0 self)
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Abstract-The creation and development of multimedia devices destined for the general public pose many questions for designers. In this article we present two multimedia applications -a Serious Play and a Serious Game -which were part of an experiment performed in 2006. This article will present
Developing Serious Games for Cultural Heritage: A State-of-the-Art Review
, 2010
"... Abstract Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered. The state-of-the-art in serious game technol ..."
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Abstract Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered. The state-of-the-art in serious game
Interactive Art and the Interpretation of Cultural Heritage at CEDRIC
"... researchers conducting multidisciplinary research. The reporting working group, MIM (Mobile and Interactive Media) specializes in the development of interactive, multimodal, mobile, distributed and ubiquitous systems and boasts a long record of collaborations with artists and Cultural Heritage profe ..."
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researchers conducting multidisciplinary research. The reporting working group, MIM (Mobile and Interactive Media) specializes in the development of interactive, multimodal, mobile, distributed and ubiquitous systems and boasts a long record of collaborations with artists and Cultural Heritage
SERIOUS GAMES TO SUPPORT LEARNING OF RARE ‘INTANGIBLE ’ CULTURAL EXPRESSIONS
"... The paper deals with the adoption of Serious Games (SGs) in the specific area of Intangible Cultural Heritage Education (ICH). The transmission of some cultural expressions, like rare traditional singing or dancing, is more related to the acquisition of procedural knowledge (i.e. how to perform some ..."
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Cited by 1 (1 self)
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The paper deals with the adoption of Serious Games (SGs) in the specific area of Intangible Cultural Heritage Education (ICH). The transmission of some cultural expressions, like rare traditional singing or dancing, is more related to the acquisition of procedural knowledge (i.e. how to perform
Heritage Role Playing-History as an Interactive Digital Game
- Australian Workshop on Interactive Entertainment
, 2004
"... Creating virtual heritage environments that intend to be both engaging and educational is a challenging process. Digital archaeological reconstruction has been concerned with exact replication of facts rather than with understanding, for the latter raises the annoying dilemma of how to present scien ..."
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Cited by 4 (2 self)
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considered a-cultural or even anti-cultural, the underlying techniques of engaging interactively with the audience offer new ways of increasing the popularity and immersive learning of virtual environments. However there are some serious issues in heritage projects adopting a game-style approach. Would using
Serious Game Environments for Language and Culture Education
"... In this demonstration we will present technologies that enable learners to engage in spoken conversations in foreign languages, integrating intelligent tutoring and serious game capabilities into a package that helps learners quickly acquire communication skills. Conversational AI technologies based ..."
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Cited by 1 (0 self)
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In this demonstration we will present technologies that enable learners to engage in spoken conversations in foreign languages, integrating intelligent tutoring and serious game capabilities into a package that helps learners quickly acquire communication skills. Conversational AI technologies
Cultural Heritage Management and New Technologies
"... The advent of technological advances can be used to improve many aspects of everyday life, including education. In order to enhance education in the optimal way, we chose to combine Augmented Reality (AR) and Gamification in the creation of an educational AR book. The proposed subject is Science aim ..."
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The advent of technological advances can be used to improve many aspects of everyday life, including education. In order to enhance education in the optimal way, we chose to combine Augmented Reality (AR) and Gamification in the creation of an educational AR book. The proposed subject is Science
Results 1 - 10
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95