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Materials for an exploratory theory of the network society.

by Manuel Castells , Anthony Giddens , Alain Touraine , Anthony Smith , Benjamin Barber , Peter Hall , Roger-Pol Droit , Sophie Watson , Frank Webster , Krishan Kumar , David Lyon , Craig Calhoun , Jeffrey Henderson , Ramon Ramos , Jose E Rodrigues-Ibanez , Jose F Tezanos , Mary Kaldor , Stephen Jones , Christopher Freeman - The British Journal of Sociology , 2000
"... ABSTRACT This article aims at proposing some elements for a grounded theor y of the network society. The network society is the social structure characteristic of the Information Age, as tentatively identi ed by empirical, cross-cultural investigation. It permeates most societies in the world, in v ..."
Abstract - Cited by 122 (0 self) - Add to MetaCart
, thus generating cultures which go on to live a life on their own. Individuals may adopt/adapt to cultures, so building their identities. Or else, they may construct their own, individual identities through the interaction between available cultures, and their own symbolic recombinant capacity

Construction and abstraction: contrasting methods of supporting model building in learning science

by Jackson , Stratford , Krajcik , Soloway
"... Introduction Interactive Learning Systems can offer students a range of representations, tools, environments and assistance to construct a model which reflects their understanding of a situation which exists in the real world. They can also offer a range of possibilities for learners to improve the ..."
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at post-test there was a tremendous spread: A Busy -Exploring -Persister style learner attained the lowest learning gain (-4.1%), another, the second highest learning gain (32.5%). To put these figures in context, the mean learning gain across all users was 11.8%, though the interaction profile cell sizes

Authentic game-based learning and teachers' dilemmas in reconstructing professional practice

by Y S Chee , S Mehrotra , J C Ong
"... Teachers who attempt pedagogical innovation with authentic digital games face significant challenges because such games instantiate open systems of learner activity, inviting inquiry learning rather than knowledge acquisition. However, school environments are normatively sanctioned cultural spaces ..."
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oriented formulation foregrounds the development of learner identity that is accomplished through active learning, mastering semiotics, and engaging in situated meaning making through role taking in immersive game environments. This latter orientation emphasises literacy as a lived practice

Engaging Technology: A Missing Link in the Sociological Study of Human Knowing and Acting.” Qualitative Sociology Review, Vol. V Issue 2. Retrieved Month, Year (http://www.qualitativesociologyreview.org/ENG/archive_eng.php)

by Robert Prus , Richard G Mitchell Jr , 2009
"... ©2 20 00 05 5--2 20 00 09 9 Q Qu ua al li it ta at ti iv ve e S So oc ci io ol lo og gy y R Re ev vi ie ew w V Vo ol lu um me e V V I Is ss su ue e 2 2 w ww ww w. .q qu ua al li it ta at ti iv ve es so oc ci io ol lo og gy yr re ev vi ie ew w. .o or rg g 17 Q Qu ua al li it ta at ti iv ve e S So oc ..."
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outlines a research agenda for studying technology more fundamentally as humanly engaged, conceptually achieved instances of enabling devices. Rather than adopting the standpoint that technology resides in particular objects and their functions, we take the viewpoint that technology is achieved as people

Eat your vegetables and do your homework: a design based investigation of enjoyment and meaning in learning

by Sasha Barab , Anne Arid , Craig Jackson - Educational Technology , 2005
"... Design-based research is a collection of innovative methodological approaches that involve the building of theoretically-inspired designs to systematically generate and test theory in naturalistic settings. Design-based research is especially powerful with respect to supporting and systematically e ..."
Abstract - Cited by 2 (0 self) - Add to MetaCart
on the Quest Atlantis project has been targeted. On the surface, Quest Atlantis might be viewed as a three-dimensional (3-D), multi-user virtual environment, or game. However, this game was designed to serve a much deeper purpose; to provide a meaningful context for significant learning and pedagogy. At its

Thesis Advisor Accepted by.......Gakenhimer..

by Gregory A. Rossel, Fiichael J. Shiffer, Ralph Gakenheimer, Gregory A. Rossel
"... ussRaNIte ..."
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Abstract not found

Human Trust Establishment

by Michael Farb, Manish Burman, Gurtej Singh Ch, Jon Mccune, Adrian Perrig, Michael Farb, Manish Burman, Gurtej Singh, Chandok Jon, Mccune Adrian Perrig , 2011
"... Users regularly experience a crisis of confidence on the Internet. Is that email truly originating from the claimed individual? Is that Facebook invitation indeed from that person or is it a fake page set up by an impersonator? These doubts are usually resolved through a leap of faith, expressing th ..."
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Users regularly experience a crisis of confidence on the Internet. Is that email truly originating from the claimed individual? Is that Facebook invitation indeed from that person or is it a fake page set up by an impersonator? These doubts are usually resolved through a leap of faith, expressing

1 MOSES: a Framework for QoS Driven Runtime Adaptation of Service-oriented Systems

by Valeria Cardellini, Emiliano Casalicchio, Vincenzo Grassi, Stefano Iannucci, Francesco Lo Presti, Raffaela Mir
"... Abstract—Architecting software systems according to the serviceoriented paradigm, and designing runtime self-adaptable systems are two relevant research areas in today’s software engineering. In this paper we address issues that lie at the intersection of these two important fields. First, we presen ..."
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-oriented system. It works in a specific region of the identified problem space, corresponding to the scenario where a service-oriented system architected as a composite service needs to sustain a traffic of requests generated by several users. MOSES integrates within a unified framework different adaptation

The Computer Games Journal

by Myriam Davidovici-Nora , Shons Sutherland , 2013
"... Abstract The shift from physical to digital platforms has turned entertainment from a commodity into a service. The video game industry has embraced this evolution for many years. However, until recently it was mainly confined to the digital distribution of games (such as subscriptions for MMO game ..."
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and economic events on microtransactions in the video game industry and virtual worlds, dating back to the late 1990s. Its adoption by new entrants and major developers in different games genres has produced a new form of industrial dynamics in the video game industry. This paper examines the notion of service

By

by Richard Brian Adams , 2013
"... I declare that this thesis is my own account of my research and contains as its main content work which has not previously been submitted for a degree at any tertiary education institution. ..."
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I declare that this thesis is my own account of my research and contains as its main content work which has not previously been submitted for a degree at any tertiary education institution.
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