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Face Recognition Based on Fitting a 3D Morphable Model

by Volker Blanz, Thomas Vetter - IEEE TRANS. PATTERN ANAL. MACH. INTELL , 2003
"... This paper presents a method for face recognition across variations in pose, ranging from frontal to profile views, and across a wide range of illuminations, including cast shadows and specular reflections. To account for these variations, the algorithm simulates the process of image formation in 3D ..."
Abstract - Cited by 551 (19 self) - Add to MetaCart
D space, using computer graphics, and it estimates 3D shape and texture of faces from single images. The estimate is achieved by fitting a statistical, morphable model of 3D faces to images. The model is learned from a set of textured 3D scans of heads. We describe the construction of the morphable

Using spin images for efficient object recognition in cluttered 3D scenes

by Andrew E. Johnson, Martial Hebert - IEEE Transactions on Pattern Analysis and Machine Intelligence , 1999
"... We present a 3-D shape-based object recognition system for simultaneous recognition of multiple objects in scenes containing clutter and occlusion. Recognition is based on matching surfaces by matching points using the spin-image representation. The spin-image is a data level shape descriptor that i ..."
Abstract - Cited by 582 (9 self) - Add to MetaCart
We present a 3-D shape-based object recognition system for simultaneous recognition of multiple objects in scenes containing clutter and occlusion. Recognition is based on matching surfaces by matching points using the spin-image representation. The spin-image is a data level shape descriptor

Photo tourism: Exploring photo collections in 3D

by Noah Snavely, Steven M. Seitz, Richard Szeliski - IN PROC. ACM SIGGRAPH , 2006
"... We present a system for interactively browsing and exploring large unstructured collections of photographs of a scene using a novel 3D interface. Our system consists of an image-based modeling front end that automatically computes the viewpoint of each photograph as well as a sparse 3D model of th ..."
Abstract - Cited by 677 (37 self) - Add to MetaCart
We present a system for interactively browsing and exploring large unstructured collections of photographs of a scene using a novel 3D interface. Our system consists of an image-based modeling front end that automatically computes the viewpoint of each photograph as well as a sparse 3D model

Quicktime VR - an image-based approach to virtual environment navigation.

by Shenchang Eric Chen - In SIGGRAPH 95 Conference Proceedings, , 1995
"... ABSTRACT Traditionally, virtual reality systems use 3D computer graphics to model and render virtual environments in real-time. This approach usually requires laborious modeling and expensive special purpose rendering hardware. The rendering quality and scene complexity are often limited because of ..."
Abstract - Cited by 527 (0 self) - Add to MetaCart
ABSTRACT Traditionally, virtual reality systems use 3D computer graphics to model and render virtual environments in real-time. This approach usually requires laborious modeling and expensive special purpose rendering hardware. The rendering quality and scene complexity are often limited because

Nonrigid registration using free-form deformations: Application to breast MR images

by D. Rueckert, L. I. Sonoda, C. Hayes, D. L. G. Hill, M. O. Leach, D. J. Hawkes - IEEE Transactions on Medical Imaging , 1999
"... Abstract — In this paper we present a new approach for the nonrigid registration of contrast-enhanced breast MRI. A hierarchical transformation model of the motion of the breast has been developed. The global motion of the breast is modeled by an affine transformation while the local breast motion i ..."
Abstract - Cited by 697 (36 self) - Add to MetaCart
of the cost associated with the smoothness of the transformation and the cost associated with the image similarity. The algorithm has been applied to the fully automated registration of three-dimensional (3-D) breast MRI in volunteers and patients. In particular, we have compared the results of the proposed

Pyramid-Based Texture Analysis/Synthesis

by David J. Heeger, James R. Bergen , 1995
"... This paper describes a method for synthesizing images that match the texture appearanceof a given digitized sample. This synthesis is completely automatic and requires only the "target" texture as input. It allows generation of as much texture as desired so that any object can be covered. ..."
Abstract - Cited by 480 (0 self) - Add to MetaCart
. It can be used to produce solid textures for creating textured 3-d objects without the distortions inherent in texture mapping. It can also be used to synthesize texture mixtures, images that look a bit like each of several digitized samples. The approach is based on a model of human texture perception

Efficient Variants of the ICP Algorithm

by Szymon Rusinkiewicz, Marc Levoy - INTERNATIONAL CONFERENCE ON 3-D DIGITAL IMAGING AND MODELING , 2001
"... The ICP (Iterative Closest Point) algorithm is widely used for geometric alignment of three-dimensional models when an initial estimate of the relative pose is known. Many variants of ICP have been proposed, affecting all phases of the algorithm from the selection and matching of points to the minim ..."
Abstract - Cited by 718 (5 self) - Add to MetaCart
sampling of the space of normals. We conclude by proposing a combination of ICP variants optimized for high speed. We demonstrate an implementation that is able to align two range images in a few tens of milliseconds, assuming a good initial guess. This capability has potential application to real-time 3D

Geodesic Active Contours

by Vicent Caselles, Ron Kimmel, Guillermo Sapiro , 1997
"... A novel scheme for the detection of object boundaries is presented. The technique is based on active contours evolving in time according to intrinsic geometric measures of the image. The evolving contours naturally split and merge, allowing the simultaneous detection of several objects and both in ..."
Abstract - Cited by 1425 (47 self) - Add to MetaCart
A novel scheme for the detection of object boundaries is presented. The technique is based on active contours evolving in time according to intrinsic geometric measures of the image. The evolving contours naturally split and merge, allowing the simultaneous detection of several objects and both

QSplat: A Multiresolution Point Rendering System for Large Meshes

by Szymon Rusinkiewicz, Marc Levoy , 2000
"... Advances in 3D scanning technologies have enabled the practical creation of meshes with hundreds of millions of polygons. Traditional algorithms for display, simplification, and progressive transmission of meshes are impractical for data sets of this size. We describe a system for representing and p ..."
Abstract - Cited by 502 (8 self) - Add to MetaCart
be computed quickly, making it suitable for large data sets. Our implementation, written for use in a large-scale 3D digitization project, launches quickly, maintains a user-settable interactive frame rate regardless of object complexity or camera position, yields reasonable image quality during motion

Eigenfaces vs. Fisherfaces: Recognition Using Class Specific Linear Projection

by Peter N. Belhumeur, João P. Hespanha, David J. Kriegman , 1997
"... We develop a face recognition algorithm which is insensitive to gross variation in lighting direction and facial expression. Taking a pattern classification approach, we consider each pixel in an image as a coordinate in a high-dimensional space. We take advantage of the observation that the images ..."
Abstract - Cited by 2310 (17 self) - Add to MetaCart
of a particular face, under varying illumination but fixed pose, lie in a 3-D linear subspace of the high dimensional image space -- if the face is a Lambertian surface without shadowing. However, since faces are not truly Lambertian surfaces and do indeed produce self-shadowing, images will deviate
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