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Modeling Heterogeneous Real-Time Components in BIP
- In 4 th IEEE International Conference on Software Engineering and Formal Methods (SEFM06
, 2006
"... We present a methodology for modeling heterogeneous real-time components. Components are obtained as the superposition of three layers: Behavior, specified as a set of transitions; Interactions between transitions of the behavior; Priorities, used to choose amongst possible interactions. A parameter ..."
Abstract
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Cited by 106 (34 self)
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We present a methodology for modeling heterogeneous real-time components. Components are obtained as the superposition of three layers: Behavior, specified as a set of transitions; Interactions between transitions of the behavior; Priorities, used to choose amongst possible interactions. A
Modeling Heterogeneous Real-time Components in BIP
"... We present a methodology for modeling heterogeneous real-time components. Components are obtained as the superposition of three layers: Behavior, specified as a set of transitions; Interactions between transitions of the behavior; Priorities, used to choose amongst possible interactions. A parameter ..."
Abstract
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We present a methodology for modeling heterogeneous real-time components. Components are obtained as the superposition of three layers: Behavior, specified as a set of transitions; Interactions between transitions of the behavior; Priorities, used to choose amongst possible interactions. A
Author manuscript, published in "Fourth IEEE International Conference on Software Engineering and Formal Methods (SEFM'06), Pune: Inde (2006)" Modeling Heterogeneous Real-time Components in BIP
, 2009
"... We present a methodology for modeling heterogeneous real-time components. Components are obtained as the superposition of three layers: Behavior, specified as a set of transitions; Interactions between transitions of the behavior; Priorities, used to choose amongst possible interactions. A parameter ..."
Abstract
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We present a methodology for modeling heterogeneous real-time components. Components are obtained as the superposition of three layers: Behavior, specified as a set of transitions; Interactions between transitions of the behavior; Priorities, used to choose amongst possible interactions. A
Symbolic Model Checking for Real-time Systems
- INFORMATION AND COMPUTATION
, 1992
"... We describe finite-state programs over real-numbered time in a guarded-command language with real-valued clocks or, equivalently, as finite automata with real-valued clocks. Model checking answers the question which states of a real-time program satisfy a branching-time specification (given in an ..."
Abstract
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Cited by 574 (50 self)
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We describe finite-state programs over real-numbered time in a guarded-command language with real-valued clocks or, equivalently, as finite automata with real-valued clocks. Model checking answers the question which states of a real-time program satisfy a branching-time specification (given
Pfinder: Real-time tracking of the human body
- IEEE TRANSACTIONS ON PATTERN ANALYSIS AND MACHINE INTELLIGENCE
, 1997
"... Pfinder is a real-time system for tracking people and interpreting their behavior. It runs at 10Hz on a standard SGI Indy computer, and has performed reliably on thousands of people in many different physical locations. The system uses a multiclass statistical model of color and shape to obtain a 2D ..."
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Cited by 1464 (48 self)
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Pfinder is a real-time system for tracking people and interpreting their behavior. It runs at 10Hz on a standard SGI Indy computer, and has performed reliably on thousands of people in many different physical locations. The system uses a multiclass statistical model of color and shape to obtain a 2
Supporting Real-Time Applications in an Integrated Services Packet Network: Architecture and Mechanism
, 1992
"... This paper considers the support of real-time applications in an ..."
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Cited by 575 (25 self)
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This paper considers the support of real-time applications in an
A Scheme for Real-Time Channel Establishment in Wide-Area Networks
- IEEE JOURNAL ON SELECTED AREAS IN COMMUNICATIONS
, 1990
"... Multimedia communication involving digital audio and/or digital video has rather strict delay requirements. A real-time channel is defined in this paper as a simplex connection between a source and a destination characterized by parameters representing the performance requirements of the client. A r ..."
Abstract
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Cited by 710 (31 self)
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Multimedia communication involving digital audio and/or digital video has rather strict delay requirements. A real-time channel is defined in this paper as a simplex connection between a source and a destination characterized by parameters representing the performance requirements of the client. A
Bro: A System for Detecting Network Intruders in Real-Time
, 1999
"... We describe Bro, a stand-alone system for detecting network intruders in real-time by passively monitoring a network link over which the intruder's traffic transits. We give an overview of the system's design, which emphasizes highspeed (FDDI-rate) monitoring, real-time notification, clear ..."
Abstract
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Cited by 903 (41 self)
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We describe Bro, a stand-alone system for detecting network intruders in real-time by passively monitoring a network link over which the intruder's traffic transits. We give an overview of the system's design, which emphasizes highspeed (FDDI-rate) monitoring, real-time notification
Real-Time Dynamic Voltage Scaling for Low-Power Embedded Operating Systems
, 2001
"... In recent years, there has been a rapid and wide spread of nontraditional computing platforms, especially mobile and portable computing devices. As applications become increasingly sophisticated and processing power increases, the most serious limitation on these devices is the available battery lif ..."
Abstract
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Cited by 498 (4 self)
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the necessary peak computation power in general-purpose systems. However, for a large class of applications in embedded real-time systems like cellular phones and camcorders, the variable operating frequency interferes with their deadline guarantee mechanisms, and DVS in this context, despite its growing
Real-time human pose recognition in parts from single depth images
- In In CVPR, 2011. 3
"... We propose a new method to quickly and accurately predict 3D positions of body joints from a single depth image, using no temporal information. We take an object recognition approach, designing an intermediate body parts representation that maps the difficult pose estimation problem into a simpler p ..."
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Cited by 550 (19 self)
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local modes. The system runs at 200 frames per second on consumer hardware. Our evaluation shows high accuracy on both synthetic and real test sets, and investigates the effect of several training parameters. We achieve state of the art accuracy in our comparison with related work and demonstrate
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