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A Touring Machine: Prototyping 3D Mobile Augmented Reality Systems for Exploring the Urban Environment

by Steven Feiner, Blair Macintyre, Tobias Höllerer , 1997
"... We describe a prototype system that combines together the overlaid 3D graphics of augmented reality with the untethered freedom of mobile computing. The goal is to explore how these two technologies might together make possible wearable computer systems that can support users in their everyday inter ..."
Abstract - Cited by 373 (36 self) - Add to MetaCart
We describe a prototype system that combines together the overlaid 3D graphics of augmented reality with the untethered freedom of mobile computing. The goal is to explore how these two technologies might together make possible wearable computer systems that can support users in their everyday

Multimodal Interaction Concepts for Mobile Augmented Reality Applications

by Wolfgang Hürst, Casper Van Wezel
"... Abstract. Augmented reality on mobile phones – i.e. applications where users look at the live image of the device’s video camera and the scene that they see is enriched by 3D virtual objects – provides great potential in areas such as cultural heritage, entertainment, and tourism. However, current i ..."
Abstract - Cited by 2 (1 self) - Add to MetaCart
the usefulness of our approaches, verify their usability, and identify limitations as well as possibilities for interaction development for mobile augmented reality.

Original Manuscript Designing Mobile Augmented Reality

by Teemu H. Laine, Hae Jung Suk
"... Exergames aim to make exercise more enjoyable, especially for children and young adults who are accustomed to digital technologies. Calory Battle aug-mented reality (AR) is a mobile exergame that utilizes context awareness and AR to enable interaction with virtual content. Designing mobile exergames ..."
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Exergames aim to make exercise more enjoyable, especially for children and young adults who are accustomed to digital technologies. Calory Battle aug-mented reality (AR) is a mobile exergame that utilizes context awareness and AR to enable interaction with virtual content. Designing mobile

cAR: Contact Augmented Reality with Transparent-Display Mobile Devices

by Juan David Hincapié-ramos, Sophie Roscher, Wolfgang Büschel, Ulrike Kister, Raimund Dachselt, Pourang Irani
"... We present Contact Augmented Reality (cAR), a form of AR where a mobile device with a transparent display rests on top of the augmented object. cAR is based on the notion that interactions with digital content are enriched by the tangibility of physically moving a device on and off the augmented obj ..."
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We present Contact Augmented Reality (cAR), a form of AR where a mobile device with a transparent display rests on top of the augmented object. cAR is based on the notion that interactions with digital content are enriched by the tangibility of physically moving a device on and off the augmented

Mobile Augmented Reality for Building and Construction

by Mika Hakkarainen , Charles Woodward , Kari Rainio
"... ABSTRACT We describe a software architecture for providing mobile user at the construction site with two-way real-time augmented reality access to 4D CAD and BIM information. The system allows the user to compare scheduled building information models with the situation at the construction site in r ..."
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ABSTRACT We describe a software architecture for providing mobile user at the construction site with two-way real-time augmented reality access to 4D CAD and BIM information. The system allows the user to compare scheduled building information models with the situation at the construction site

Towards Augmented Reality User Interfaces in 3D Media Production

by Or Hirokazu Kato
"... Figure 1: Our goal is to establish Augmented Reality as a user interface for professional media production. Our approach consists of three steps: We conducted an online survey with 3D media professionals from all around the world (a). Based on their responses, we derived requirements and designed a ..."
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user interface (b). We then implemented a prototype (c) and evaluated it with media professionals in a pilot study. The idea of using Augmented Reality (AR) user interfaces (UIs) to create 3D media content, such as 3D models for movies and games has been repeatedly suggested over the last decade. Even

Mixed interaction space: Designing for camera based interaction with mobile devices

by Thomas Riisgaard Hansen - In Ext. Abstracts of CHI '05 , 2005
"... In mobile devices, such as mobile phones and PDAs, an integrated camera can be used to interact with the device in new ways. In this paper we introduce the term mixed interaction space and argue that the possibility of using mixed interaction spaces is what distinguishes camerabased interaction from ..."
Abstract - Cited by 22 (3 self) - Add to MetaCart
. Author Keywords Input and interaction technologies, augmented reality, tangible UI, interaction design. ACM Classification Keywords H5.2. User Interfaces (Interaction styles, Haptic I/O, GUI)

S-Notebook: Augmenting Mobile Devices with Interactive Paper for Data Management

by Thomas Pietrzak, Université De Lille, Sylvain Malacria, Éric Lecolinet, Telecom Paristech
"... The user taps on a given location on a document with two fingers to create an anchor; (1B) The user writes notes or draw sketches on augmented paper; (1C) The notes are automatically linked to the anchor, taking into account the spatial or temporal location of this anchor in the document and the zoo ..."
Abstract - Cited by 3 (0 self) - Add to MetaCart
and the zoom level of the view; (2) The user just needs to tap on a note with his pen to make appear the corresponding document as it was displayed when the note was taken. This paper presents S-Notebook, a tool that makes it possible to “extend " mobile devices with augmented paper. Paper is used

Like Bees Around the Hive: A Comparative Study of a Mobile Augmented Reality Map

by Ann Morrison, Antti Oulasvirta, Peter Peltonen, Saija Lemmelä, Giulio Jacucci, Gerhard Reitmayr, Jaana Näsänen, Antti Juustila
"... We present findings from field trials of MapLens, a mobile augmented reality (AR) map using a magic lens over a paper map. Twenty-six participants used MapLens to play a location-based game in a city centre. Comparisons to a group of 11 users with a standard 2D mobile map uncover phenomena that aris ..."
Abstract - Cited by 33 (1 self) - Add to MetaCart
We present findings from field trials of MapLens, a mobile augmented reality (AR) map using a magic lens over a paper map. Twenty-six participants used MapLens to play a location-based game in a city centre. Comparisons to a group of 11 users with a standard 2D mobile map uncover phenomena

Materials for an exploratory theory of the network society.

by Manuel Castells , Anthony Giddens , Alain Touraine , Anthony Smith , Benjamin Barber , Peter Hall , Roger-Pol Droit , Sophie Watson , Frank Webster , Krishan Kumar , David Lyon , Craig Calhoun , Jeffrey Henderson , Ramon Ramos , Jose E Rodrigues-Ibanez , Jose F Tezanos , Mary Kaldor , Stephen Jones , Christopher Freeman - The British Journal of Sociology , 2000
"... ABSTRACT This article aims at proposing some elements for a grounded theor y of the network society. The network society is the social structure characteristic of the Information Age, as tentatively identi ed by empirical, cross-cultural investigation. It permeates most societies in the world, in v ..."
Abstract - Cited by 122 (0 self) - Add to MetaCart
-making. The article examines the speci c interaction between network morphology and relationships of production/consumption, power, experience, and culture, in the historical making of the emerging social structure at the turn of the Millennium. KEYWORDS: Information networks; social structure; information age
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