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A Survey of Computer Vision-Based Human Motion Capture
- Computer Vision and Image Understanding
, 2001
"... A comprehensive survey of computer vision-based human motion capture literature from the past two decades is presented. The focus is on a general overview based on a taxonomy of system functionalities, broken down into four processes: initialization, tracking, pose estimation, and recognition. Each ..."
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Cited by 508 (14 self)
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A comprehensive survey of computer vision-based human motion capture literature from the past two decades is presented. The focus is on a general overview based on a taxonomy of system functionalities, broken down into four processes: initialization, tracking, pose estimation, and recognition. Each
A Survey of Augmented Reality
, 1997
"... This paper surveys the field of Augmented Reality, in which 3-D virtual objects are integrated into a 3-D real environment in real time. It describes the medical, manufacturing, visualization, path planning, entertainment and military applications that have been explored. This paper describes the ch ..."
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Cited by 446 (0 self)
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This paper surveys the field of Augmented Reality, in which 3-D virtual objects are integrated into a 3-D real environment in real time. It describes the medical, manufacturing, visualization, path planning, entertainment and military applications that have been explored. This paper describes
Pfinder: Real-time tracking of the human body
- IEEE TRANSACTIONS ON PATTERN ANALYSIS AND MACHINE INTELLIGENCE
, 1997
"... Pfinder is a real-time system for tracking people and interpreting their behavior. It runs at 10Hz on a standard SGI Indy computer, and has performed reliably on thousands of people in many different physical locations. The system uses a multiclass statistical model of color and shape to obtain a 2D ..."
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Cited by 1464 (48 self)
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D representation of head and hands in a wide range of viewing conditions. Pfinder has been successfully used in a wide range of applications including wireless interfaces, video databases, and low-bandwidth coding.
Photo tourism: Exploring photo collections in 3D
- In Proc. ACM SIGGRAPH
, 2006
"... Figure 1: Our system takes unstructured collections of photographs such as those from online image searches (a) and reconstructs 3D points and viewpoints (b) to enable novel ways of browsing the photos (c). We present a system for interactively browsing and exploring large unstructured collections o ..."
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Cited by 677 (38 self)
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of photographs of a scene using a novel 3D interface. Our system consists of an image-based modeling front end that automatically computes the viewpoint of each photograph as well as a sparse 3D model of the scene and image to model correspondences. Our photo explorer uses image-based rendering techniques
Real-time Vision-Based Camera Tracking for Augmented Reality Applications
, 1997
"... Augmented reality deals with the problem of dynamically augmenting or enhancing (images or live video of) the real world with computer generated data (e.g., graphics of virtual objects). This poses two major problems: (a) determining the precise alignment of real and virtual coordinate frames for ov ..."
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Cited by 60 (5 self)
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for overlay, and (b) capturing the 3D environment including camera and object motions. The latter is important for interactive augmented reality applications where users can interact with both real and virtual objects. Here we address the problem of accurately tracking the 3D motion of a monocular camera in a
A Tutorial on Visual Servo Control
- IEEE Transactions on Robotics and Automation
, 1996
"... This paper provides a tutorial introduction to visual servo control of robotic manipulators. Since the topic spans many disciplines our goal is limited to providing a basic conceptual framework. We begin by reviewing the prerequisite topics from robotics and computer vision, including a brief review ..."
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Cited by 822 (25 self)
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visual servo system must be capable of tracking image features in a sequence of images, we include an overview of feature-based and correlation-based methods for tracking. We conclude the tutorial with a number of observations on the current directions of the research field of visual servo control. 1
A survey of context-aware mobile computing research
, 2000
"... Context-aware computing is a mobile computing paradigm in which applications can discover and take advantage of contextual information (such as user location, time of day, nearby people and devices, and user activity). Since it was proposed about a decade ago, many researchers have studied this topi ..."
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Cited by 683 (2 self)
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Context-aware computing is a mobile computing paradigm in which applications can discover and take advantage of contextual information (such as user location, time of day, nearby people and devices, and user activity). Since it was proposed about a decade ago, many researchers have studied
A Conceptual Framework and a Toolkit for Supporting the Rapid Prototyping of Context-Aware Applications
, 2001
"... Computing devices and applications are now used beyond the desktop, in diverse environments, and this trend toward ubiquitous computing is accelerating. One challenge that remains in this emerging research field is the ability to enhance the behavior of any application by informing it of the context ..."
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Cited by 891 (28 self)
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removed from that vision. This is due to three main problems: (1) the notion of context is still ill defined; (2) there is a lack of conceptual models and methods to help drive the design of context-aware applications; and (3) no tools are available to jump-start the development of context
Cyberguide: A Mobile Context-Aware Tour Guide
, 1996
"... Future computing environments will free the user from the constraints of the desktop. Applications for a mobile environment should take advantage of contextual information, suach as position, to offer greater services to the user. In his paper, we present the Cyberguide project, in which we are buil ..."
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Cited by 642 (24 self)
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of Cyberguide prototypes developed for indoor and outdoor use on a number of different hand-held platforms. We also discuss the general research issues that have emerged in our context-aware applications development in a mobile environment.
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