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Basic concepts and taxonomy of dependable and secure computing

by Algirdas Avizienis, Jean-claude Laprie, Brian Randell, Carl Landwehr - IEEE TDSC , 2004
"... This paper gives the main definitions relating to dependability, a generic concept including as special case such attributes as reliability, availability, safety, integrity, maintainability, etc. Security brings in concerns for confidentiality, in addition to availability and integrity. Basic defin ..."
Abstract - Cited by 758 (6 self) - Add to MetaCart
definitions are given first. They are then commented upon, and supplemented by additional definitions, which address the threats to dependability and security (faults, errors, failures), their attributes, and the means for their achievement (fault prevention, fault tolerance, fault removal, fault forecasting

Grid Information Services for Distributed Resource Sharing

by Karl Czajkowski , Steven Fitzgerald, Ian Foster, Carl Kesselman , 2001
"... Grid technologies enable large-scale sharing of resources within formal or informal consortia of individuals and/or institutions: what are sometimes called virtual organizations. In these settings, the discovery, characterization, and monitoring of resources, services, and computations are challengi ..."
Abstract - Cited by 703 (52 self) - Add to MetaCart
such as brokering, monitoring, fault detection, and troubleshooting. Our architecture has been implemented as MDS-2, which forms part of the Globus Grid toolkit and has been widely deployed and applied.

Detection of Abrupt Changes: Theory and Application

by Michèle Basseville, Igor V. Nikiforov - HTTP://PEOPLE.IRISA.FR/MICHELE.BASSEVILLE/KNIGA/ , 1993
"... ..."
Abstract - Cited by 680 (11 self) - Add to MetaCart
Abstract not found

Wireless sensor networks: a survey

by I. F. Akyildiz, W. Su, Y. Sankarasubramaniam, E. Cayirci , 2002
"... This paper describes the concept of sensor networks which has been made viable by the convergence of microelectro-mechanical systems technology, wireless communications and digital electronics. First, the sensing tasks and the potential sensor networks applications are explored, and a review of fact ..."
Abstract - Cited by 1936 (23 self) - Add to MetaCart
This paper describes the concept of sensor networks which has been made viable by the convergence of microelectro-mechanical systems technology, wireless communications and digital electronics. First, the sensing tasks and the potential sensor networks applications are explored, and a review of factors influencing the design of sensor networks is provided. Then, the communication architecture for sensor networks is outlined, and the algorithms and protocols developed for each layer in the literature are explored. Open research issues for the realization of sensor networks are

Being There -- Putting Brain, Body, and World Together Again

by Andy Clark , 1997
"... ..."
Abstract - Cited by 1067 (17 self) - Add to MetaCart
Abstract not found

An application-specific protocol architecture for wireless networks

by Wendi Beth Heinzelman , 2000
"... ..."
Abstract - Cited by 1217 (18 self) - Add to MetaCart
Abstract not found

The provision of incentives in firms

by Canice Prendergast - JOURNAL OF ECONOMIC LITERATURE , 1999
"... ..."
Abstract - Cited by 841 (7 self) - Add to MetaCart
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The Skill Content of Recent Technological Change: An Empirical Exploration

by David H. Autor, Frank Levy, Richard J. Murnane , 2000
"... Recent empirical and case study evidence documents a strong association between the adoption of computers and increased use of college educated or non-production workers. With few exceptions, the conceptual link explaining how computer technology complements skilled labor or substitutes for unskille ..."
Abstract - Cited by 607 (29 self) - Add to MetaCart
Recent empirical and case study evidence documents a strong association between the adoption of computers and increased use of college educated or non-production workers. With few exceptions, the conceptual link explaining how computer technology complements skilled labor or substitutes for unskilled labor is less well developed. This paper applies an understanding of what computers do – the execution of procedural or rules-based logic – to develop and test a simple model of how the widespread adoption of computers in the workplace might alter workplace skill demands. Two essential contentions of our framework are that computer capital (1) substitutes for a limited and well-defined set of human activities, those involving routine (repetitive) cognitive and manual tasks; and (2) complements a second set of activities, those involving non-routine problem solving and interactive tasks. Under the assumption that routine and non-routine tasks are imperfect substitutes, the task framework implies measurable changes in the task content of employment. We examine these changes using representative samples of workers from 1960 to 1998 where individual characteristics are augmented with Dictionary of Occupational Title variables describing their occupations ’ requirements for routine and non-routine cognitive and manual skills. We find that computerization is associated with declining relative industry

RTP: A Transport Protocol for Real-Time Applications

by H. Schulzrinne, S. Casner, et al. , 1999
"... ..."
Abstract - Cited by 2394 (136 self) - Add to MetaCart
Abstract not found

FAST VOLUME RENDERING USING A SHEAR-WARP FACTORIZATION OF THE VIEWING TRANSFORMATION

by Philippe G. Lacroute , 1995
"... Volume rendering is a technique for visualizing 3D arrays of sampled data. It has applications in areas such as medical imaging and scientific visualization, but its use has been limited by its high computational expense. Early implementations of volume rendering used brute-force techniques that req ..."
Abstract - Cited by 541 (2 self) - Add to MetaCart
Volume rendering is a technique for visualizing 3D arrays of sampled data. It has applications in areas such as medical imaging and scientific visualization, but its use has been limited by its high computational expense. Early implementations of volume rendering used brute-force techniques that require on the order of 100 seconds to render typical data sets on a workstation. Algorithms with optimizations that exploit coherence in the data have reduced rendering times to the range of ten seconds but are still not fast enough for interactive visualization applications. In this thesis we present a family of volume rendering algorithms that reduces rendering times to one second. First we present a scanline-order volume rendering algorithm that exploits coherence in both the volume data and the image. We show that scanline-order algorithms are fundamentally more efficient than commonly-used ray casting algorithms because the latter must perform analytic geometry calculations (e.g. intersecting rays with axis-aligned boxes). The new scanline-order algorithm simply streams through the volume and the image in storage order. We describe variants of the algorithm for both parallel and perspective projections and
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