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Protocols for self-organization of a wireless sensor network
- IEEE Personal Communications
, 2000
"... We present a suite of algorithms for self-organization of wireless sensor networks, in which there is a scalably large number of mainly static nodes with highly constrained energy resources. The protocols further support slow mobility by a subset of the nodes, energy-efficient routing, and formation ..."
Abstract
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Cited by 519 (5 self)
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We present a suite of algorithms for self-organization of wireless sensor networks, in which there is a scalably large number of mainly static nodes with highly constrained energy resources. The protocols further support slow mobility by a subset of the nodes, energy-efficient routing
Stream Control Transmission Protocol
, 2007
"... This document is an Internet-Draft and is in full conformance with all provisions of Section 10 of RFC 2026. Internet-Drafts are working documents of the Internet Engineering Task Force (IETF), its areas, and its working groups. Note that other groups may also distribute working documents as Interne ..."
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Cited by 570 (22 self)
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This document is an Internet-Draft and is in full conformance with all provisions of Section 10 of RFC 2026. Internet-Drafts are working documents of the Internet Engineering Task Force (IETF), its areas, and its working groups. Note that other groups may also distribute working documents
Security Architecture for the Internet Protocol
- RFC 1825
, 1995
"... Content-Type: text/plain ..."
U-Net: A User-Level Network Interface for Parallel and Distributed Computing
- In Fifteenth ACM Symposium on Operating System Principles
, 1995
"... The U-Net communication architecture provides processes with a virtual view of a network interface to enable userlevel access to high-speed communication devices. The architecture, implemented on standard workstations using offthe-shelf ATM communication hardware, removes the kernel from the communi ..."
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Cited by 596 (17 self)
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the communication path, while still providing full protection. The model presented by U-Net allows for the construction of protocols at user level whose performance is only limited by the capabilities of network. The architecture is extremely flexible in the sense that traditional protocols like TCP and UDP
Distributed Computing in Practice: The Condor Experience
- Concurrency and Computation: Practice and Experience
, 2005
"... Since 1984, the Condor project has enabled ordinary users to do extraordinary computing. Today, the project continues to explore the social and technical problems of cooperative computing on scales ranging from the desktop to the world-wide computational grid. In this chapter, we provide the history ..."
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Cited by 542 (7 self)
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Since 1984, the Condor project has enabled ordinary users to do extraordinary computing. Today, the project continues to explore the social and technical problems of cooperative computing on scales ranging from the desktop to the world-wide computational grid. In this chapter, we provide
Ariadne: A secure on-demand routing protocol for ad hoc networks
, 2002
"... An ad hoc network is a group of wireless mobile computers (or nodes), in which individual nodes cooperate by forwarding packets for each other to allow nodes to communicate beyond direct wireless transmission range. Prior research in ad hoc networking has generally studied the routing problem in a n ..."
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Cited by 900 (11 self)
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non-adversarial setting, assuming a trusted environment. In this paper, we present attacks against routing in ad hoc networks, and we present the design and performance evaluation of a new secure on-demand ad hoc network routing protocol, called Ariadne. Ariadne prevents attackers or compromised nodes
The Player/Stage Project: Tools for Multi-Robot and Distributed Sensor Systems
- In Proceedings of the 11th International Conference on Advanced Robotics
, 2003
"... This paper describes the Player/Stage software tools applied to multi-robot, distributed-robot and sensor network systems. Player is a robot device server that provides network transparent robot control. Player seeks to constrain controller design as little as possible; it is device independent, non ..."
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Cited by 617 (14 self)
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This paper describes the Player/Stage software tools applied to multi-robot, distributed-robot and sensor network systems. Player is a robot device server that provides network transparent robot control. Player seeks to constrain controller design as little as possible; it is device independent
Results 1 - 10
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249,680