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The PASCAL Visual Object Classes (VOC) challenge
, 2009
"... ... is a benchmark in visual object category recognition and detection, providing the vision and machine learning communities with a standard dataset of images and annotation, and standard evaluation procedures. Organised annually from 2005 to present, the challenge and its associated dataset has be ..."
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Cited by 624 (20 self)
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... is a benchmark in visual object category recognition and detection, providing the vision and machine learning communities with a standard dataset of images and annotation, and standard evaluation procedures. Organised annually from 2005 to present, the challenge and its associated dataset has
A high-performance, portable implementation of the MPI message passing interface standard
- Parallel Computing
, 1996
"... MPI (Message Passing Interface) is a specification for a standard library for message passing that was defined by the MPI Forum, a broadly based group of parallel computer vendors, library writers, and applications specialists. Multiple implementations of MPI have been developed. In this paper, we d ..."
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Cited by 888 (67 self)
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distribution of MPICH, which constitute the beginnings of a portable parallel programming environment. A project of this scope inevitably imparts lessons about parallel computing, the specification being followed, the current hardware and software environment for parallel computing, and project management; we
Planning Algorithms
, 2004
"... This book presents a unified treatment of many different kinds of planning algorithms. The subject lies at the crossroads between robotics, control theory, artificial intelligence, algorithms, and computer graphics. The particular subjects covered include motion planning, discrete planning, planning ..."
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Cited by 1108 (51 self)
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, planning under uncertainty, sensor-based planning, visibility, decision-theoretic planning, game theory, information spaces, reinforcement learning, nonlinear systems, trajectory planning, nonholonomic planning, and kinodynamic planning.
Chord: A Scalable Peer-to-Peer Lookup Service for Internet Applications
- SIGCOMM'01
, 2001
"... A fundamental problem that confronts peer-to-peer applications is to efficiently locate the node that stores a particular data item. This paper presents Chord, a distributed lookup protocol that addresses this problem. Chord provides support for just one operation: given a key, it maps the key onto ..."
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Cited by 4435 (75 self)
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changing. Results from theoretical analysis, simulations, and experiments show that Chord is scalable, with communication cost and the state maintained by each node scaling logarithmically with the number of Chord nodes.
A Hierarchical Internet Object Cache
- IN PROCEEDINGS OF THE 1996 USENIX TECHNICAL CONFERENCE
, 1995
"... This paper discusses the design andperformance of a hierarchical proxy-cache designed to make Internet information systems scale better. The design was motivated by our earlier trace-driven simulation study of Internet traffic. We believe that the conventional wisdom, that the benefits of hierarch ..."
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Cited by 501 (6 self)
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, we relate our experience fitting the cache into the increasingly complex and operational world of Internet information systems, including issues related to security, transparency to cache-unaware clients, and the role of file systems in support of ubiquitous wide-area information systems.
Formalising trust as a computational concept
, 1994
"... Trust is a judgement of unquestionable utility — as humans we use it every day of our lives. However, trust has suffered from an imperfect understanding, a plethora of definitions, and informal use in the literature and in everyday life. It is common to say “I trust you, ” but what does that mean? T ..."
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Cited by 518 (5 self)
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robustness to independent agents. • A useful judgement in the light of experience of the behaviour of others. • Applicable to inanimate others. The thesis argues these points from the point of view of artificial agents. Trust in an artificial agent is a means of providing an additional tool
Internet time synchronization: The network time protocol
, 1989
"... This memo describes the Network Time Protocol (NTP) designed to distribute time information in a large, diverse internet system operating at speeds from mundane to lightwave. It uses a returnabletime architecture in which a distributed subnet of time servers operating in a self-organizing, hierarchi ..."
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Cited by 617 (15 self)
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This memo describes the Network Time Protocol (NTP) designed to distribute time information in a large, diverse internet system operating at speeds from mundane to lightwave. It uses a returnabletime architecture in which a distributed subnet of time servers operating in a self-organizing, hierarchical, master-slave configuration synchronizes local clocks within the subnet and to national time standards via wire or radio. The servers can also redistribute time information within a network via local routing algorithms and time daemons. The architectures, algorithms and protocols which have evolved to NTP over several years of implementation and refinement are described in this paper. The synchronization subnet which has been in regular operation in the Internet for the last several years is described along with performance data which shows that timekeeping accuracy throughout most portions of the Internet can be ordinarily maintained to within a few tens of milliseconds, even in cases of failure or disruption of clocks, time servers or networks. This memo describes the Network Time Protocol, which is specified as an Internet Standard in
Defining Virtual Reality: Dimensions Determining Telepresence
- JOURNAL OF COMMUNICATION
, 1992
"... Virtual reality (VR) is typically defined in terms of technological hardware. This paper attempts to cast a new, variable-based definition of virtual reality that can be used to classify virtual reality in relation to other media. The defintion of virtual reality is based on concepts of "presen ..."
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Cited by 534 (0 self)
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Virtual reality (VR) is typically defined in terms of technological hardware. This paper attempts to cast a new, variable-based definition of virtual reality that can be used to classify virtual reality in relation to other media. The defintion of virtual reality is based on concepts of "presence" and "telepresence," which refer to the sense of being in an environment, generated by natural or mediated means, respectively. Two technological dimensions that contribute to telepresence, vividness and interactivity, are discussed. A variety of media are classified according to these dimensions. Suggestions are made for the application of the new definition of virtual reality within the field of communication research.
A Roadmap of Agent Research and Development
- INT JOURNAL OF AUTONOMOUS AGENTS AND MULTI-AGENT SYSTEMS
, 1998
"... This paper provides an overview of research and development activities in the field of autonomous agents and multi-agent systems. It aims to identify key concepts and applications, and to indicate how they relate to one-another. Some historical context to the field of agent-based computing is give ..."
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Cited by 508 (8 self)
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This paper provides an overview of research and development activities in the field of autonomous agents and multi-agent systems. It aims to identify key concepts and applications, and to indicate how they relate to one-another. Some historical context to the field of agent-based computing is given, and contemporary research directions are presented. Finally, a range of open issues and future challenges are highlighted.
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