• Documents
  • Authors
  • Tables
  • Log in
  • Sign up
  • MetaCart
  • DMCA
  • Donate

CiteSeerX logo

Tools

Sorted by:
Try your query at:
Semantic Scholar Scholar Academic
Google Bing DBLP
Results 1 - 10 of 4,557
Next 10 →

Local Smoothness and the Price of Anarchy in Atomic Splittable Congestion Games

by Tim Roughgarden
"... We resolve the worst-case price of anarchy (POA) of atomic splittable congestion games. Prior to this work, no tight bounds on the POA in such games were known, even for the simplest non-trivial special case of affine cost functions. We make two distinct contributions. On the upperbound side, we def ..."
Abstract - Cited by 19 (3 self) - Add to MetaCart
We resolve the worst-case price of anarchy (POA) of atomic splittable congestion games. Prior to this work, no tight bounds on the POA in such games were known, even for the simplest non-trivial special case of affine cost functions. We make two distinct contributions. On the upperbound side, we

Selfish Routing and the Price of Anarchy

by Tim Roughgarden - MATHEMATICAL PROGRAMMING SOCIETY NEWSLETTER , 2007
"... Selfish routing is a classical mathematical model of how self-interested users might route traffic through a congested network. The outcome of selfish routing is generally inefficient, in that it fails to optimize natural objective functions. The price of anarchy is a quantitative measure of this in ..."
Abstract - Cited by 252 (11 self) - Add to MetaCart
Selfish routing is a classical mathematical model of how self-interested users might route traffic through a congested network. The outcome of selfish routing is generally inefficient, in that it fails to optimize natural objective functions. The price of anarchy is a quantitative measure

The robust price of anarchy of altruistic games

by Po-an Chen, Bart Keijzer, David Kempe - In Proc. 7th Workshop on Internet and Network Economics (WINE , 2011
"... We study the inefficiency of equilibria for several classes of games when players are (partially) altruistic. We model altruistic behavior by assuming that player i’s perceived cost is a convex combination of 1−αi times his direct cost and αi times the social cost. Tuning the parameters αi allows sm ..."
Abstract - Cited by 14 (3 self) - Add to MetaCart
. We show that this extension captures the essential properties to determine the robust price of anarchy of these games, and use it to derive mostly tight bounds. For congestion games and cost-sharing games, the worst-case robust price of anarchy increases with increasing altruism, while for utility

Stackelberg strategies and collusion in network games with splittable flow

by Tobias Harks - In Proc. of the 6th Workshop on Approximation and Online Algorithms (WAOA), volume 5426 of Lecture Notes in Computer Science , 2008
"... We study the impact of collusion in network games with splittable flow and focus on the well established price of anarchy as a measure of this impact. We first investigate symmetric load balancing games and show that the price of anarchy is bounded from above by m, where m denotes the number of coal ..."
Abstract - Cited by 13 (1 self) - Add to MetaCart
We study the impact of collusion in network games with splittable flow and focus on the well established price of anarchy as a measure of this impact. We first investigate symmetric load balancing games and show that the price of anarchy is bounded from above by m, where m denotes the number

AAltruism and Its Impact on the Price of Anarchy

by Po-an Chen, National Chiao, Bart De Keijzer, Cwi Amsterdam, David Kempe
"... We study the inefficiency of equilibria for congestion games when players are (partially) altruistic. We model altruistic behavior by assuming that player i’s perceived cost is a convex combination of 1−αi times his direct cost and αi times the social cost. Tuning the parameters αi allows smooth int ..."
Abstract - Cited by 1 (0 self) - Add to MetaCart
of these games for several solution concepts. Thereto, we suitably adapt the smoothness notion introduced by Roughgarden and show that it captures the essential properties to determine the robust price of anarchy of these games. Our bounds show that for atomic conges-tion games and cost-sharing games, the robust

The Price of Anarchy . . .

by Tim Roughgarden , 2012
"... We define smooth games of incomplete information. We prove an “extension theorem ” for such games: price of anarchy bounds for pure Nash equilibria for all induced full-information games extend automatically, without quantitative degradation, to all mixed-strategy Bayes-Nash equilibria with respect ..."
Abstract - Cited by 8 (0 self) - Add to MetaCart
We define smooth games of incomplete information. We prove an “extension theorem ” for such games: price of anarchy bounds for pure Nash equilibria for all induced full-information games extend automatically, without quantitative degradation, to all mixed-strategy Bayes-Nash equilibria with respect

The Price of Anarchy is Unbounded for Congestion Games with Superpolynomial Latency Costs

by Rajgopal Kannan, Costas Busch, Paul Spirakis
"... ar ..."
Abstract - Add to MetaCart
Abstract not found

PARALLEL AND DISTRIBUTED SIMULATION SYSTEMS

by Richard M. Fujimoto , 2000
"... ..."
Abstract - Cited by 386 (22 self) - Add to MetaCart
Abstract not found

The Hero with a Thousand Faces

by Joseph Campbell , 1972
"... Botiingen Foundation, andpttt.!.,.: b % / ,.,;:,c,m B<,.ik.*, second ..."
Abstract - Cited by 353 (0 self) - Add to MetaCart
Botiingen Foundation, andpttt.!.,.: b % / ,.,;:,c,m B<,.ik.*, second

The Robust Price of Anarchy of Altruistic

by Po-an Chen, Bart De Keijzer, David Kempe, Guido Schäfer
"... Abstract. We study the inefficiency of equilibria for several classes of games when players are (partially) altruistic. We model altruistic behavior by assuming that player i’s perceived cost is a convex combination of 1−αi times his direct cost and αi times the social cost. Tuning the parameters αi ..."
Abstract - Add to MetaCart
αi allows smooth interpolation between purely selfish and purely altruistic behavior. Within this framework, we study altruistic extensions of cost-sharing games, utility games, and linear congestion games. Our main contribution is an adaptation of Roughgarden’s smoothness notion to altruistic
Next 10 →
Results 1 - 10 of 4,557
Powered by: Apache Solr
  • About CiteSeerX
  • Submit and Index Documents
  • Privacy Policy
  • Help
  • Data
  • Source
  • Contact Us

Developed at and hosted by The College of Information Sciences and Technology

© 2007-2018 The Pennsylvania State University