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52,209
Line voronoi diagram based interpolation and application to digital terrain modelling
 In XXth ISPRS congress
, 2004
"... Local coordinates based on the Voronoi diagram are used in natural neighbour interpolation to quantify the “neighbourliness ” of data sites. In an earlier paper, we have extended the natural neighbour or stolen area interpolation technique from ordinary Voronoi diagrams to Voronoi diagrams for sets ..."
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Cited by 4 (0 self)
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the neighbouring data sites, and construct a digital terrain model. We present an example of the use of the natural neighbour interpolation technique based on the Voronoi diagram for a set of points and oriented line segments for digital terrain modelling. The applications of this extended interpolation technique
A New VoronoiBased Surface Reconstruction Algorithm
, 2002
"... We describe our experience with a new algorithm for the reconstruction of surfaces from unorganized sample points in R³. The algorithm is the first for this problem with provable guarantees. Given a “good sample” from a smooth surface, the output is guaranteed to be topologically correct and converg ..."
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Cited by 422 (9 self)
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, rather than approximates, the input points. Our algorithm is based on the threedimensional Voronoi diagram. Given a good program for this fundamental subroutine, the algorithm is quite easy to implement.
Surface Reconstruction by Voronoi Filtering
 Discrete and Computational Geometry
, 1998
"... We give a simple combinatorial algorithm that computes a piecewiselinear approximation of a smooth surface from a finite set of sample points. The algorithm uses Voronoi vertices to remove triangles from the Delaunay triangulation. We prove the algorithm correct by showing that for densely sampled ..."
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Cited by 418 (15 self)
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We give a simple combinatorial algorithm that computes a piecewiselinear approximation of a smooth surface from a finite set of sample points. The algorithm uses Voronoi vertices to remove triangles from the Delaunay triangulation. We prove the algorithm correct by showing that for densely sampled
Static Scheduling of Synchronous Data Flow Programs for Digital Signal Processing
 IEEE TRANSACTIONS ON COMPUTERS
, 1987
"... Large grain data flow (LGDF) programming is natural and convenient for describing digital signal processing (DSP) systems, but its runtime overhead is costly in real time or costsensitive applications. In some situations, designers are not willing to squander computing resources for the sake of pro ..."
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Cited by 592 (37 self)
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Large grain data flow (LGDF) programming is natural and convenient for describing digital signal processing (DSP) systems, but its runtime overhead is costly in real time or costsensitive applications. In some situations, designers are not willing to squander computing resources for the sake
A Volumetric Method for Building Complex Models from Range Images
, 1996
"... A number of techniques have been developed for reconstructing surfaces by integrating groups of aligned range images. A desirable set of properties for such algorithms includes: incremental updating, representation of directional uncertainty, the ability to fill gaps in the reconstruction, and robus ..."
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Cited by 1018 (18 self)
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A number of techniques have been developed for reconstructing surfaces by integrating groups of aligned range images. A desirable set of properties for such algorithms includes: incremental updating, representation of directional uncertainty, the ability to fill gaps in the reconstruction, and robustness in the presence of outliers. Prior algorithms possess subsets of these properties. In this paper, we present a volumetric method for integrating range images that possesses all of these properties. Our volumetric representation consists of a cumulative weighted signed distance function. Working with one range image at a time, we first scanconvert it to a distance function, then combine this with the data already acquired using a simple additive scheme. To achieve space efficiency, we employ a runlength encoding of the volume. To achieve time efficiency, we resample the range image to align with the voxel grid and traverse the range and voxel scanlines synchronously. We generate the f...
Image denoising using a scale mixture of Gaussians in the wavelet domain
 IEEE TRANS IMAGE PROCESSING
, 2003
"... We describe a method for removing noise from digital images, based on a statistical model of the coefficients of an overcomplete multiscale oriented basis. Neighborhoods of coefficients at adjacent positions and scales are modeled as the product of two independent random variables: a Gaussian vecto ..."
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Cited by 514 (17 self)
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We describe a method for removing noise from digital images, based on a statistical model of the coefficients of an overcomplete multiscale oriented basis. Neighborhoods of coefficients at adjacent positions and scales are modeled as the product of two independent random variables: a Gaussian
Iterative point matching for registration of freeform curves and surfaces
, 1994
"... A heuristic method has been developed for registering two sets of 3D curves obtained by using an edgebased stereo system, or two dense 3D maps obtained by using a correlationbased stereo system. Geometric matching in general is a difficult unsolved problem in computer vision. Fortunately, in ma ..."
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Cited by 659 (7 self)
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, which is required for environment modeling (e.g., building a Digital Elevation Map). Objects are represented by a set of 3D points, which are considered as the samples of a surface. No constraint is imposed on the form of the objects. The proposed algorithm is based on iteratively matching points
Multiresolution Analysis of Arbitrary Meshes
, 1995
"... In computer graphics and geometric modeling, shapes are often represented by triangular meshes. With the advent of laser scanning systems, meshes of extreme complexity are rapidly becoming commonplace. Such meshes are notoriously expensive to store, transmit, render, and are awkward to edit. Multire ..."
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Cited by 605 (16 self)
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In computer graphics and geometric modeling, shapes are often represented by triangular meshes. With the advent of laser scanning systems, meshes of extreme complexity are rapidly becoming commonplace. Such meshes are notoriously expensive to store, transmit, render, and are awkward to edit
Results 1  10
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