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Cyberguide: A Mobile Context-Aware Tour Guide

by Gregory D. Abowd, Christopher G. Atkeson, Jason Hong, Sue Long, Rob Kooper, Mike Pinkerton , 1996
"... Future computing environments will free the user from the constraints of the desktop. Applications for a mobile environment should take advantage of contextual information, suach as position, to offer greater services to the user. In his paper, we present the Cyberguide project, in which we are buil ..."
Abstract - Cited by 642 (24 self) - Add to MetaCart
of Cyberguide prototypes developed for indoor and outdoor use on a number of different hand-held platforms. We also discuss the general research issues that have emerged in our context-aware applications development in a mobile environment.

The Cricket Location-Support System

by Nissanka B. Priyantha, Anit Chakraborty, Hari Balakrishnan , 2000
"... This paper presents the design, implementation, and evaluation of Cricket, a location-support system for in-building, mobile, locationdependent applications. It allows applications running on mobile and static nodes to learn their physical location by using listeners that hear and analyze informatio ..."
Abstract - Cited by 1036 (11 self) - Add to MetaCart
information from beacons spread throughout the building. Cricket is the result of several design goals, including user privacy, decentralized administration, network heterogeneity, and low cost. Rather than explicitly tracking user location, Cricket helps devices learn where they are and lets them decide whom

A Survey of Computer Vision-Based Human Motion Capture

by Thomas B. Moeslund, Erik Granum - Computer Vision and Image Understanding , 2001
"... A comprehensive survey of computer vision-based human motion capture literature from the past two decades is presented. The focus is on a general overview based on a taxonomy of system functionalities, broken down into four processes: initialization, tracking, pose estimation, and recognition. Each ..."
Abstract - Cited by 508 (14 self) - Add to MetaCart
A comprehensive survey of computer vision-based human motion capture literature from the past two decades is presented. The focus is on a general overview based on a taxonomy of system functionalities, broken down into four processes: initialization, tracking, pose estimation, and recognition. Each

A survey of context-aware mobile computing research

by Guanling Chen, David Kotz , 2000
"... Context-aware computing is a mobile computing paradigm in which applications can discover and take advantage of contextual information (such as user location, time of day, nearby people and devices, and user activity). Since it was proposed about a decade ago, many researchers have studied this topi ..."
Abstract - Cited by 683 (2 self) - Add to MetaCart
Context-aware computing is a mobile computing paradigm in which applications can discover and take advantage of contextual information (such as user location, time of day, nearby people and devices, and user activity). Since it was proposed about a decade ago, many researchers have studied

The Lumigraph

by Steven J. Gortler, Radek Grzeszczuk, Richard Szeliski, Michael F. Cohen - In Proceedings of SIGGRAPH 96 , 1996
"... This paper discusses a new method for capturing the complete appearanceof both synthetic and real world objects and scenes, representing this information, and then using this representation to render images of the object from new camera positions. Unlike the shape capture process traditionally used ..."
Abstract - Cited by 1034 (43 self) - Add to MetaCart
of light at all positions in all directions. With the Lumigraph, new images of the object can be generated very quickly, independent of the geometric or illumination complexity of the scene or object. The paper discusses a complete working system including the capture of samples, the construction

Light Field Rendering

by Marc Levoy , Pat Hanrahan , 1996
"... A number of techniques have been proposed for flying through scenes by redisplaying previously rendered or digitized views. Techniques have also been proposed for interpolating between views by warping input images, using depth information or correspondences between multiple images. In this paper, w ..."
Abstract - Cited by 1354 (22 self) - Add to MetaCart
, we describe a simple and robust method for generating new views from arbitrary camera positions without depth information or feature matching, simply by combining and resampling the available images. The key to this technique lies in interpreting the input images as 2D slices of a 4D function

A Conceptual Framework and a Toolkit for Supporting the Rapid Prototyping of Context-Aware Applications

by Anind K. Dey, Gregory D. Abowd, Daniel Salber , 2001
"... Computing devices and applications are now used beyond the desktop, in diverse environments, and this trend toward ubiquitous computing is accelerating. One challenge that remains in this emerging research field is the ability to enhance the behavior of any application by informing it of the context ..."
Abstract - Cited by 891 (28 self) - Add to MetaCart
Computing devices and applications are now used beyond the desktop, in diverse environments, and this trend toward ubiquitous computing is accelerating. One challenge that remains in this emerging research field is the ability to enhance the behavior of any application by informing

QSplat: A Multiresolution Point Rendering System for Large Meshes

by Szymon Rusinkiewicz, Marc Levoy , 2000
"... Advances in 3D scanning technologies have enabled the practical creation of meshes with hundreds of millions of polygons. Traditional algorithms for display, simplification, and progressive transmission of meshes are impractical for data sets of this size. We describe a system for representing and p ..."
Abstract - Cited by 500 (8 self) - Add to MetaCart
and progressively displaying these meshes that combines a multiresolution hierarchy based on bounding spheres with a rendering system based on points. A single data structure is used for view frustum culling, backface culling, level-of-detail selection, and rendering. The representation is compact and can

Tangible bits: towards seamless interfaces between people, bits and atoms

by Hiroshi Ishii, Brygg Ullmer - Proceedings of the SIGCHI conference on Human factors in computing systems, ACM Press: 234--241 , 1997
"... This paper presents our vision of Human Computer Interaction (HCI): "Tangible Bits. " Tangible Bits allows users to "grasp & manipulate " bits in the center of users’ attention by coupling the bits with everyday physical objects and architectural surfaces. Tangible Bits also ..."
Abstract - Cited by 1390 (61 self) - Add to MetaCart
enables users to be aware of background bits at the periphery of human perception using ambient display media such as light, sound, airflow, and water movement in an augmented space. The goal of Tangible Bits is to bridge the gaps between both cyberspace and the physical environment, as well

Games and decisions

by Debra Edwards Ph. D , 1957
"... Agency ..."
Abstract - Cited by 610 (0 self) - Add to MetaCart
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