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Lessons from a Class on Handheld Augmented Reality Game Design

by Evan Barba , Yan Xu , Blair Macintyre , Tony Tseng
"... ABSTRACT This paper describes the structure, format, and outcome of an experimental class in Handheld Augmented Reality Game Design conducted as an inter-institutional collaboration between the Georgia Institute of Technology and Savannah College of Art and Design. It analyzes several unique elemen ..."
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ABSTRACT This paper describes the structure, format, and outcome of an experimental class in Handheld Augmented Reality Game Design conducted as an inter-institutional collaboration between the Georgia Institute of Technology and Savannah College of Art and Design. It analyzes several unique

Pre-Patterns for Designing Embodied Interactions in Handheld Augmented Reality Games

by Tony Tseng
"... The game industry and related research communities have shown a surge of interest in reality-based interfaces that create “embodied ” game play experiences. Handheld AR (HAR) is a reality-based interface that renders digital objects onto a player’s perception of the physical world. HAR creates a hyb ..."
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across multiple examples. In this paper, we analyze and generate design lessons from dozens of HAR games, drawn from academic and commercial AR games, and also our years of experience designing and teaching HAR game design. We summarize our experience in this new field into a set of design “pre

D (2007) Experiences with handheld augmented reality

by Dieter Schmalstieg, Daniel Wagner - In Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR '07). IEEE Computer Society
"... In this paper, we present Studierstube ES, a framework for the development of handheld Augmented Reality. The applications run self-contained on handheld computers and smartphones with Windows CE. A detailed description of the performance critical tracking and rendering components are given. We also ..."
Abstract - Cited by 41 (3 self) - Add to MetaCart
In this paper, we present Studierstube ES, a framework for the development of handheld Augmented Reality. The applications run self-contained on handheld computers and smartphones with Windows CE. A detailed description of the performance critical tracking and rendering components are given. We

Augmented Reality Simulations on Handheld Computers

by Kurt Squire, Eric Klopfer
"... Advancements in handheld computing, particularly their portability, social interactivity, context sensitivity, connectivity, and individuality open new opportunities immersive learning environments. This paper articulates the pedagogical potential of augmented reality simulations in environmental en ..."
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engineering education by immersing students in the roles of scientists conducting investigations. This design experiment examines if augmented reality simulation games can be used to help students understand science as a social practice, whereby inquiry is a process of balancing and managing resources

Restructuring Activity and Place: Augmented Reality Games on Handhelds

by John Martin, James Mathews, Mingfong Jan, Chris Holden
"... Abstract: Human activities are constrained by interconnected and overlapping factors of: biological abilities, time, space, and social narratives. I focus on how the interplay between two of these factors, space and narratives, can be mediated with cultural tools of locative technologies such as Aug ..."
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such as Augmented Reality games and GPS units. In order to understand how place-based pedagogies affect learning and how locative technologies, like Global Positioning Systems (GPS) and Augmented Reality Games on Handhelds (ARGHs), help connect learners to cultures of place I examine experiences with place

Towards massively multi-user augmented reality on handheld devices

by Daniel Wagner, Thomas Pintaric, Florian Ledermann, Dieter Schmalstieg - In Proceedings of the Third International Conference on Pervasive Computing (Pervasive '05 , 2005
"... ledermann @ ims.tuwien.ac.at Abstract. Augmented Reality (AR) can naturally complement mobile computing on wearable devices by providing an intuitive interface to a three-dimensional information space embedded within physical real-ity. Unfortunately, current wearable AR systems are relatively comple ..."
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ledermann @ ims.tuwien.ac.at Abstract. Augmented Reality (AR) can naturally complement mobile computing on wearable devices by providing an intuitive interface to a three-dimensional information space embedded within physical real-ity. Unfortunately, current wearable AR systems are relatively

Transvision: A Hand-Held Augmented Reality System For Collaborative Design

by Jun Rekimoto , 1996
"... This paper presents the shared augmented reality system called TransVision. TransVision augments real table-top with the computer graphics objects. Two or more participants hold a palmtop size see-through display and look at the world through the display. They can share the same virtual environment ..."
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This paper presents the shared augmented reality system called TransVision. TransVision augments real table-top with the computer graphics objects. Two or more participants hold a palmtop size see-through display and look at the world through the display. They can share the same virtual environment

Biology Learning using Augmented Reality and Gaming Techniques

by Dalia Marzouk, Gehad Attia, Nashwa Abdelbaki
"... Abstract: Learning process in education systems is one of the most important issues that affect all societies. Nowadays it becomes one of the main challenges facing learner and teachers as well. This is because of more than one reason; the gap between the student's needs and the way of teaching ..."
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Reality (AR) means mixing reality and computer aided models to enhance our understanding to some concepts. Applying this technology will enhance dramatically students ' understanding. Gaming Techniques (GT) and Augmented Reality in education will convert learning process from boring activity

Enhancing Handheld Naviga�on Systems with Augmented Reality

by Alessandro Mulloni, Prof Dr, Dieter Schmalstieg , 2012
"... The goal of this thesis is to design, implement and evaluate novel techniques for enhancing handheld navigation systems with Augmented Reality (AR). AR is an increasingly popular technology for handheld navigation systems but is rarely studied from a Human-Computer Interaction (HCI) perspective. We ..."
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The goal of this thesis is to design, implement and evaluate novel techniques for enhancing handheld navigation systems with Augmented Reality (AR). AR is an increasingly popular technology for handheld navigation systems but is rarely studied from a Human-Computer Interaction (HCI) perspective. We

A Usability Scale for Handheld Augmented Reality

by Marc Ericson, C. Santos, Jarkko Polvi, Takafumi Taketomi, Goshiro Yamamoto, Christian Sandor, Hirokazu Kato
"... Figure 1: We created a usability scale for evaluating handheld augmented reality (HAR) applications. We defined our usability scale based on perceptual and ergonomic issues encountered by users, and then assessed it using three experiments representative of common HAR tasks. Handheld augmented reali ..."
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Figure 1: We created a usability scale for evaluating handheld augmented reality (HAR) applications. We defined our usability scale based on perceptual and ergonomic issues encountered by users, and then assessed it using three experiments representative of common HAR tasks. Handheld augmented
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