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Learning to look for language. Development of joint attention in young deaf children.

by Amy M Lieberman , Marla Hatrak , Rachel I Mayberry , Lang Learn , Dev - Language Learning and Development, , 2014
"... Abstract Joint attention between hearing children and their caregivers is typically achieved when the adult provides spoken, auditory linguistic input that relates to the child's current visual focus of attention. Deaf children interacting through sign language must learn to continually switch ..."
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's gaze patterns that would enable them to engage in joint attention episodes with their mothers. Beyond the adaptations that have been previously documented in deaf mothers, we predicted that the deaf children would make specific adaptations allowing them to coordinate and control their own visual

Thesis Advisor Accepted by.......Gakenhimer..

by Gregory A. Rossel, Fiichael J. Shiffer, Ralph Gakenheimer, Gregory A. Rossel
"... ussRaNIte ..."
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Abstract not found

EMOTIONAL DESIGN Emotional Design in Multimedia Learning EMOTIONAL DESIGN

by Eunjoon Um , Jan L Plass
"... Can positive emotions experienced during multimedia learning facilitate cognitive processing and improve cognitive and affective outcomes? 118 college students were randomly assigned to four experimental treatment conditions created by two design factors for the induction of positive v. neutral emo ..."
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. In research on the effect of positive emotions, the desired emotional states have usually been induced using various treatments such as viewing films or giving a free gift before the task (e.g., As an alternative mood induction approach, we pursued the idea that in multimedia learning environments

Perspective An Online Bioinformatics Curriculum

by David B. Searls
"... Abstract: Online learning initia-tives over the past decade have become increasingly comprehen-sive in their selection of courses and sophisticated in their presen-tation, culminating in the recent announcement of a number of consortium and startup activities that promise to make a university educat ..."
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Abstract: Online learning initia-tives over the past decade have become increasingly comprehen-sive in their selection of courses and sophisticated in their presen-tation, culminating in the recent announcement of a number of consortium and startup activities that promise to make a university

22.10.2009 Implementation of a Peer-to-Peer Multiplayer Game with Realtime Requirements

by Gutachten Alej, Ro Buchmann
"... Massively multiplayer online games (MMOGs) have become increasingly popular in the recent years, particularly in the form of online role-playing games (MMORPGs). These games support up to several ten thousand players interacting in a virtual game world. The current commercially successful games are ..."
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Massively multiplayer online games (MMOGs) have become increasingly popular in the recent years, particularly in the form of online role-playing games (MMORPGs). These games support up to several ten thousand players interacting in a virtual game world. The current commercially successful games

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by Mathematisch-naturwissenschaftlichen Fakultät, Stefan Lange, Prof Dr, Jan-hendrik Olbertz, Prof Dr, Elmar Kulke
"... eingereicht an der ..."
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eingereicht an der

unknown title

by Helena Susana, Afonso Alves, Helena Susana, Afonso Alves , 2011
"... Corporate Governance determinants of voluntary disclosure and its effects on information asymmetry: an analysis for Iberian Peninsula listed companies. ..."
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Corporate Governance determinants of voluntary disclosure and its effects on information asymmetry: an analysis for Iberian Peninsula listed companies.

SIMULATION, DEVELOPMENT AND DEPLOYMENT OF MOBILE WIRELESS SENSOR NETWORKS FOR MIGRATORY BIRD TRACKING

by Bird Tracking, William P. Bennett, William P., Development, Deployment Of, Mobile Wireless Sensor, William P. Bennett, William P. Bennett, Adviser Mehmet, C. Vuran , 2012
"... This thesis presents CraneTracker, a multi-modal sensing and communication system for monitoring migratory species at the continental level. By exploiting the robust and extensive cellular infrastructure across the continent, traditional mobile wireless sensor networks can be extended to enable reli ..."
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This thesis presents CraneTracker, a multi-modal sensing and communication system for monitoring migratory species at the continental level. By exploiting the robust and extensive cellular infrastructure across the continent, traditional mobile wireless sensor networks can be extended to enable reliable, low-cost monitoring of migratory species. The developed multi-tier architecture yields ecologists with unconventional behavior in-formation not furnished by alternative tracking systems at such a large scale and for a low-cost. The simulation, development and implementation of the CraneTracker soft-ware system is presented. The system is shown effective through multiple proxy deploy-

Design and Implementation for an Android based Massively Multiplayer Online Augmented Reality Game Entwurf und Implementierung für ein Android basiertes Massively Multiplayer Online Augmented Reality Game

by Denis Lapiner, Gutachten Prof Alej, Ro Buchmann, Gutachten Max Lehn, Tag Der Einreichung , 2014
"... Hiermit versichere ich, die vorliegende Master-Thesis ohne Hilfe Dritter nur mit den an-gegebenen Quellen und Hilfsmitteln angefertigt zu haben. Alle Stellen, die aus Quellen entnommen wurden, sind als solche kenntlich gemacht. Diese Arbeit hat in gleicher oder ähnlicher Form noch keiner Prüfungsbeh ..."
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Hiermit versichere ich, die vorliegende Master-Thesis ohne Hilfe Dritter nur mit den an-gegebenen Quellen und Hilfsmitteln angefertigt zu haben. Alle Stellen, die aus Quellen entnommen wurden, sind als solche kenntlich gemacht. Diese Arbeit hat in gleicher oder ähnlicher Form noch keiner Prüfungsbehörde vorgelegen. Darmstadt, den 28th February 2014 (Denis Lapiner) This Master’s Thesis proposes and implements a game design for an Android based massively multiplayer online augmented reality game. The proposed game design is based on an analysis of other popular aug-mented reality games such as Ingress, a game created by Google Inc. The game of this thesis motivates the players to meet in the real world and move in groups to certain points of interest like historic mon-uments. The spatial locality of players, which comes up when players move in groups, makes the game interesting for the research on mobile ad hoc networks (MANETs). The provided implementation of the game contains a centralized communication component that logs the network communication between players and therefore, is usable for data collection of network traffic in MANETs. The collected data

A Two-Step Estimation Procedure and a Goodness-of-Fit Test for Spatial Extremes Models

by Hongwei Shang, Hongwei Shang Ph. D
"... Parametric max-stable processes are increasingly used to model spatial extremes. Since the dependence structure is specified for block maxima, the data used for inference are block maxima from all sites. To improve the estimation efficiency, we propose a two-step approach with composite likelihood t ..."
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Parametric max-stable processes are increasingly used to model spatial extremes. Since the dependence structure is specified for block maxima, the data used for inference are block maxima from all sites. To improve the estimation efficiency, we propose a two-step approach with composite likelihood
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