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Steering Behaviors For Autonomous Characters

by Craig Reynolds , 1999
"... This paper presents solutions for one requirement of autonomous characters in animation and games: the ability to navigate around their world in a life-like and improvisational manner. These "steering behaviors" are largely independent of the particulars of the character's means of lo ..."
Abstract - Cited by 325 (1 self) - Add to MetaCart
of locomotion. Combinations of steering behaviors can be used to achieve higher level goals (For example: get from here to there while avoiding obstacles, follow this corridor, join that group of characters...) This paper divides motion behavior into three levels. It will focus on the middle level of steering

Simple statistical gradient-following algorithms for connectionist reinforcement learning

by Ronald J. Williams - Machine Learning , 1992
"... Abstract. This article presents a general class of associative reinforcement learning algorithms for connectionist networks containing stochastic units. These algorithms, called REINFORCE algorithms, are shown to make weight adjustments in a direction that lies along the gradient of expected reinfor ..."
Abstract - Cited by 449 (0 self) - Add to MetaCart
reinforcement in both immediate-reinforcement tasks and certain limited forms of delayed-reinforcement tasks, and they do this without explicitly computing gradient estimates or even storing information from which such estimates could be computed. Specific examples of such algorithms are presented, some

Behavior-Based Control: Examples from Navigation, Learning, and Group Behavior

by Maja J. Mataric - Journal of Experimental and Theoretical Artificial Intelligence , 1997
"... This paper describes the main properties of behavior-based approaches to control. Different approaches to designing and using behaviors as basic units for control, representation, and learning are illustrated on three empirical examples of robots performing navigation and path-finding, group behavio ..."
Abstract - Cited by 224 (38 self) - Add to MetaCart
This paper describes the main properties of behavior-based approaches to control. Different approaches to designing and using behaviors as basic units for control, representation, and learning are illustrated on three empirical examples of robots performing navigation and path-finding, group

Voice puppetry

by Matthew Brand , 1999
"... Frames from a voice-driven animation, computed from a single baby picture and an adult model of facial control. Note the changes in upper facial expression. See figures 5, 6 and 7 for more examples of predicted mouth shapes. We introduce a method for predicting a control signal from another related ..."
Abstract - Cited by 298 (0 self) - Add to MetaCart
signal, and apply it to voice puppetry: Generating full facial animation from expressive information in an audio track. The voice puppet learns a facial control model from computer vision of real facial behavior, automatically incorporating vocal and facial dynamics such as co-articulation. Animation

Developments in the Measurement of Subjective Well-Being

by Daniel Kahneman , Alan B Krueger - Psychological Science. , 1993
"... F or good reasons, economists have had a long-standing preference for studying peoples' revealed preferences; that is, looking at individuals' actual choices and decisions rather than their stated intentions or subjective reports of likes and dislikes. Yet people often make choices that b ..."
Abstract - Cited by 284 (7 self) - Add to MetaCart
that bear a mixed relationship to their own happiness. A large literature from behavioral economics and psychology finds that people often make inconsistent choices, fail to learn from experience, exhibit reluctance to trade, base their own satisfaction on how their situation compares with the satisfaction

Efficient Distribution-free Learning of Probabilistic Concepts

by Michael J. Kearns, Robert E. Schapire - Journal of Computer and System Sciences , 1993
"... In this paper we investigate a new formal model of machine learning in which the concept (boolean function) to be learned may exhibit uncertain or probabilistic behavior---thus, the same input may sometimes be classified as a positive example and sometimes as a negative example. Such probabilistic c ..."
Abstract - Cited by 214 (8 self) - Add to MetaCart
In this paper we investigate a new formal model of machine learning in which the concept (boolean function) to be learned may exhibit uncertain or probabilistic behavior---thus, the same input may sometimes be classified as a positive example and sometimes as a negative example. Such probabilistic

Rules and Exemplars in Category Learning

by Michael A. Erickson, John K. Kruschke - Journal of Experimental Psychology: General , 1998
"... haracterized by descriptions of each module and how each serves in those tasks for which it is best suited. However, these theories often do not emphasize how modules interact in producing responses and in learning. In this article we will develop a modular theory of categorization that follows fro ..."
Abstract - Cited by 203 (11 self) - Add to MetaCart
from two distinct accounts of this behavior. The first account is that of rule-based theories of categorization. These theories emerge from a philosophical tradition in which concepts and categorization are described in terms of definitional rules. For example, if a living thing has a wide, flat tail

Addressing the Curse of Imbalanced Training Sets: One-Sided Selection

by Miroslav Kubat, Stan Matwin - In Proceedings of the Fourteenth International Conference on Machine Learning , 1997
"... Adding examples of the majority class to the training set can have a detrimental effect on the learner's behavior: noisy or otherwise unreliable examples from the majority class can overwhelm the minority class. The paper discusses criteria to evaluate the utility of classifiers induced f ..."
Abstract - Cited by 234 (1 self) - Add to MetaCart
from such imbalanced training sets, gives explanation of the poor behavior of some learners under these circumstances, and suggests as a solution a simple technique called one-sided selection of examples. 1 Introduction The general topic of this paper is learning from examples described by pairs

(Guest Editors) Abstract Crowds by Example

by Alon Lerner, Yiorgos Chrysanthou, Dani Lischinski
"... We present an example-based crowd simulation technique. Most crowd simulation techniques assume that the behavior exhibited by each person in the crowd can be defined by a restricted set of rules. This assumption limits the behavioral complexity of the simulated agents. By learning from real-world e ..."
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We present an example-based crowd simulation technique. Most crowd simulation techniques assume that the behavior exhibited by each person in the crowd can be defined by a restricted set of rules. This assumption limits the behavioral complexity of the simulated agents. By learning from real

Behavioral theories and the neurophysiology of reward,

by Wolfram Schultz - Annu. Rev. Psychol. , 2006
"... ■ Abstract The functions of rewards are based primarily on their effects on behavior and are less directly governed by the physics and chemistry of input events as in sensory systems. Therefore, the investigation of neural mechanisms underlying reward functions requires behavioral theories that can ..."
Abstract - Cited by 187 (0 self) - Add to MetaCart
are two prominent examples of such behavioral theories and constitute the basis for this review. REWARD FUNCTIONS DEFINED BY ANIMAL LEARNING THEORY This section will combine some of the central tenets of animal learning theories in an attempt to define a coherent framework for the investigation of neural
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