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97,836
Iterated Register Coalescing
- ACM Transactions on Programming Languages and Systems
, 1996
"... An important function of any register allocator is to target registers so as to eliminate copy instructions. Graph-coloring register allocation is an elegant approach to this problem. If the source and destination of a move instruction do not interfere, then their nodes can be coalesced in the inter ..."
Abstract
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Cited by 165 (4 self)
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An important function of any register allocator is to target registers so as to eliminate copy instructions. Graph-coloring register allocation is an elegant approach to this problem. If the source and destination of a move instruction do not interfere, then their nodes can be coalesced
Efficient Variants of the ICP Algorithm
- INTERNATIONAL CONFERENCE ON 3-D DIGITAL IMAGING AND MODELING
, 2001
"... The ICP (Iterative Closest Point) algorithm is widely used for geometric alignment of three-dimensional models when an initial estimate of the relative pose is known. Many variants of ICP have been proposed, affecting all phases of the algorithm from the selection and matching of points to the minim ..."
Abstract
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Cited by 702 (5 self)
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The ICP (Iterative Closest Point) algorithm is widely used for geometric alignment of three-dimensional models when an initial estimate of the relative pose is known. Many variants of ICP have been proposed, affecting all phases of the algorithm from the selection and matching of points
A comparison and evaluation of multi-view stereo reconstruction algorithms
- In IEEE CVPR
, 2006
"... This paper presents a quantitative comparison of several multi-view stereo reconstruction algorithms. Until now, the lack of suitable calibrated multi-view image datasets with known ground truth (3D shape models) has prevented such direct comparisons. In this paper, we rst survey multi-view stereo a ..."
Abstract
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Cited by 533 (15 self)
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quantitative comparison of state-of-the-art multi-view stereo reconstruction algorithms on six bench-mark datasets. The datasets, evaluation details, and in-structions for submitting new models are available online at
Algorithms for Scalable Synchronization on Shared-Memory Multiprocessors
- ACM Transactions on Computer Systems
, 1991
"... Busy-wait techniques are heavily used for mutual exclusion and barrier synchronization in shared-memory parallel programs. Unfortunately, typical implementations of busy-waiting tend to produce large amounts of memory and interconnect contention, introducing performance bottlenecks that become marke ..."
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Cited by 567 (32 self)
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markedly more pronounced as applications scale. We argue that this problem is not fundamental, and that one can in fact construct busy-wait synchronization algorithms that induce no memory or interconnect contention. The key to these algorithms is for every processor to spin on separate locally
Software pipelining: An effective scheduling technique for VLIW machines
, 1988
"... This paper shows that software pipelining is an effective and viable scheduling technique for VLIW processors. In software pipelining, iterations of a loop in the source program are continuously initiated at constant intervals, before the preceding iterations complete. The advantage of software pipe ..."
Abstract
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Cited by 579 (3 self)
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This paper shows that software pipelining is an effective and viable scheduling technique for VLIW processors. In software pipelining, iterations of a loop in the source program are continuously initiated at constant intervals, before the preceding iterations complete. The advantage of software
FAST VOLUME RENDERING USING A SHEAR-WARP FACTORIZATION OF THE VIEWING TRANSFORMATION
, 1995
"... Volume rendering is a technique for visualizing 3D arrays of sampled data. It has applications in areas such as medical imaging and scientific visualization, but its use has been limited by its high computational expense. Early implementations of volume rendering used brute-force techniques that req ..."
Abstract
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Cited by 541 (2 self)
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that require on the order of 100 seconds to render typical data sets on a workstation. Algorithms with optimizations that exploit coherence in the data have reduced rendering times to the range of ten seconds but are still not fast enough for interactive visualization applications. In this thesis we present a
Counterexample-guided Abstraction Refinement
, 2000
"... We present an automatic iterative abstraction-refinement methodology in which the initial abstract model is generated by an automatic analysis of the control structures in the program to be verified. Abstract models may admit erroneous (or "spurious") counterexamples. We devise new symb ..."
Abstract
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Cited by 848 (71 self)
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We present an automatic iterative abstraction-refinement methodology in which the initial abstract model is generated by an automatic analysis of the control structures in the program to be verified. Abstract models may admit erroneous (or "spurious") counterexamples. We devise new
Design and Evaluation of a Wide-Area Event Notification Service
- ACM Transactions on Computer Systems
"... This paper presents SIENA, an event notification service that we have designed and implemented to exhibit both expressiveness and scalability. We describe the service's interface to applications, the algorithms used by networks of servers to select and deliver event notifications, and the strat ..."
Abstract
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Cited by 789 (32 self)
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This paper presents SIENA, an event notification service that we have designed and implemented to exhibit both expressiveness and scalability. We describe the service's interface to applications, the algorithms used by networks of servers to select and deliver event notifications
A survey of general-purpose computation on graphics hardware
, 2007
"... The rapid increase in the performance of graphics hardware, coupled with recent improvements in its programmability, have made graphics hardware acompelling platform for computationally demanding tasks in awide variety of application domains. In this report, we describe, summarize, and analyze the l ..."
Abstract
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Cited by 545 (18 self)
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the main body of this report at two separate audiences. First, we describe the techniques used in mapping general-purpose computation to graphics hardware. We believe these techniques will be generally useful for researchers who plan to develop the next generation of GPGPU algorithms and techniques. Second
Good Error-Correcting Codes based on Very Sparse Matrices
, 1999
"... We study two families of error-correcting codes defined in terms of very sparse matrices. "MN" (MacKay--Neal) codes are recently invented, and "Gallager codes" were first investigated in 1962, but appear to have been largely forgotten, in spite of their excellent properties. The ..."
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Cited by 741 (23 self)
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. The decoding of both codes can be tackled with a practical sum-product algorithm. We prove that these codes are "very good," in that sequences of codes exist which, when optimally decoded, achieve information rates up to the Shannon limit. This result holds not only for the binary-symmetric channel
Results 1 - 10
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97,836