Results 1 - 10
of
288
DESIGN OF AN INTELLIGENT CONTROL ARCHITECTURE FOR REHABILITATION ROBOTICS By
, 2007
"... in Electrical Engineering ..."
Self-Adaptive Games for Rehabilitation at Home
"... Abstract—Computer games are a promising tool to support rehabilitation at home. It is widely recognized that rehabilitation games should (i) be nicely integrated in general-purpose rehabili-tation stations, (ii) adhere to the constraints posed by the clinical protocols, (iii) involve movements that ..."
Abstract
-
Cited by 3 (0 self)
- Add to MetaCart
the first prototype of the patient rehabilitation station we developed that integrates video games for rehabilitation with methods of computational intelligence both for on-line monitoring the movements ’ execution during the games and for adapting the gameplay to the patients ’ status. The station employs
Creating and Visualising an Intelligent NPC using Game Engines and
- AI Tools. 19TH European Conference on Modelling and Simulation, June 1st - 4th
, 2005
"... Our research is focussed on the creation of human-like Artificial Intelligence (AI) based on the Belief Desire Intention (BDI) paradigm that employs rational decision making processes to achieve behaviour in computer game characters that will appear more realistic than current reactive techniques. T ..."
Abstract
-
Cited by 1 (0 self)
- Add to MetaCart
Our research is focussed on the creation of human-like Artificial Intelligence (AI) based on the Belief Desire Intention (BDI) paradigm that employs rational decision making processes to achieve behaviour in computer game characters that will appear more realistic than current reactive techniques
Visualisation Using Game Engines. The
- International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
, 2004
"... Geographic Information Systems (GIS) and Computer Aided Facility Management-Systems (CAFM) are currently undergoing the transition to storing and processing real 3D geospatial data. Applications for this type of data are, among others, location based services, navigation systems and the planning of ..."
Abstract
-
Cited by 12 (0 self)
- Add to MetaCart
in this field is very cost-intensive, so that the packages are often used for several game products and are therefore universally applicable to a certain extend. These so-called game engines include not only visualisation functionality, but also offer physics, sound, network, artificial intelligence
Games and agents: Designing intelligent gameplay
- International Journal of Computer Games Technology
, 2009
"... There is an attention shift within the gaming industry toward more natural (long-term) behavior of nonplaying characters (NPCs). Multiagent system research offers a promising technology to implement cognitive intelligent NPCs. However, the technologies used in game engines and multiagent platforms ..."
Abstract
-
Cited by 3 (0 self)
- Add to MetaCart
There is an attention shift within the gaming industry toward more natural (long-term) behavior of nonplaying characters (NPCs). Multiagent system research offers a promising technology to implement cognitive intelligent NPCs. However, the technologies used in game engines and multiagent platforms
Methodologies for analyzing equilibria in wireless games
- IEEE Signal Processing Magazine, Special issue on Game Theory for Signal Processing
, 2009
"... Under certain assumptions in terms of information and models, equilibria correspond to possible stable outcomes in conflicting or cooperative scenarios where intelligent entities (e.g., terminals) interact. For wireless engineers, it is of paramount importance to be able to predict and even ensure s ..."
Abstract
-
Cited by 48 (25 self)
- Add to MetaCart
Under certain assumptions in terms of information and models, equilibria correspond to possible stable outcomes in conflicting or cooperative scenarios where intelligent entities (e.g., terminals) interact. For wireless engineers, it is of paramount importance to be able to predict and even ensure
A Framework for an Intelligent and Adaptive Planning of Rehabilitation Therapies
, 2011
"... partial fulfillment of the requirements for the degree of Master of Science in Software Engineering. The thesis is equivalent to 20 weeks of full time studies. Contact Information Author: ..."
Abstract
- Add to MetaCart
partial fulfillment of the requirements for the degree of Master of Science in Software Engineering. The thesis is equivalent to 20 weeks of full time studies. Contact Information Author:
Evolution of intelligence
- Brain, Behavior and Evolution
, 1980
"... Abstract: In this paper, we propose three different ways of using IMS Learning Design to support online adaptive learning modules that include educational videogames. The first approach relies on IMS LD to support adaptation procedures where the educational games are considered as Learning Objects. ..."
Abstract
-
Cited by 6 (0 self)
- Add to MetaCart
. These games can be included instead of traditional content to adapt the learning experience to the preferences of the student. In the second approach, the game engine supports the entire adaptation cycle, simply using IMS LD as a delivery mechanism for the packages containing the games. The learner profile
PROTOTYPING A SIMPLE LAYERED ARTIFICIAL INTELLIGENCE ENGINE FOR COMPUTER GAMES
"... This work presents the chosen approach for the prototyping of an Artificial Intelligence Engine designed to provide support for the implementation of AI functionalities in computer games, streamlining this implementation and allowing the developers to focus their attention on the creative side of th ..."
Abstract
- Add to MetaCart
This work presents the chosen approach for the prototyping of an Artificial Intelligence Engine designed to provide support for the implementation of AI functionalities in computer games, streamlining this implementation and allowing the developers to focus their attention on the creative side
Using a Scriptable Game-engine for Teaching Artificial Intelligence
, 2014
"... The aim of this paper is to argue and demonstrate the use of a scriptable game-engine as a supportive technology for understanding and implementation in an active learning environment for computer science. It is argued that the use of an active learning environment as a suitable environment for comp ..."
Abstract
- Add to MetaCart
for computer science. As a case study, artificial intelligence is used as a representative subfield of computer science and implements an active learning environment with a scriptable game-engine for students. A demonstration is given of the use of a scriptable game-engine to teach intelligent agents using
Results 1 - 10
of
288