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Report on experiment supported by the Visionair project: Effect of Visual and Auditory Feedback Modulation on Embodiment and Emotional State in VR
, 2015
"... Immersive virtual reality is a perfect medium to study complex human be-haviour by simulating an environment close to the real world and yet control-ling its properties. In this project we modify auditory and visual feedback in VR to investigate the impact of the modification on human behaviour and ..."
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and the emotional state of the participant. The auditory aspect of the feed-back modulation consist of changing the sound frequency of the footsteps played back to the user. The visual aspect of the feedback modulation in-volves changing the gait motion pattern of the self-animated avatar. During the experiment
NAWCWD TP 8502 Radar Scattering Center Localization by Subspace Fitting
, 2001
"... The research described in this report was performed during the 2000-2001 fiscal years ..."
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The research described in this report was performed during the 2000-2001 fiscal years
MASTER Indoor environment of sleeping rooms and sleep quality a research on the influence of carbon dioxide levels on sleep quality in an intervention study Indoor environment of sleeping rooms and sleep quality A research on the influence of carbon dioxi
"... Disclaimer This document contains a student thesis (bachelor's or master's), as authored by a student at Eindhoven University of Technology. Student theses are made available in the TU/e repository upon obtaining the required degree. The grade received is not published on the document as ..."
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, the data of the first night was omitted for the analysis. The background noise was measured by single point measurement, over ten seconds, with a spectral sound level meter, prior to the experiment. It was measured near the pillow, the window and the door, at the height of the sleeping position
Virtual Synchrony Guarantees for Cyber-Physical Systems
"... Abstract—By integrating computational and physical elements through feedback loops, CPSs implement a wide range of safetycritical applications, from high-confidence medical systems to critical infrastructure control. Deployed systems must therefore provide highly dependable operation against unpredi ..."
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correctness of our mechanisms. We further show, through extensive real-world experiments, that VIRTUS incurs a limited performance penalty compared with best-effort communication. To the best of our knowledge, VIRTUS is the first system to provide virtual synchrony guarantees atop resource-constrained CPS
22.10.2009 Implementation of a Peer-to-Peer Multiplayer Game with Realtime Requirements
"... Massively multiplayer online games (MMOGs) have become increasingly popular in the recent years, particularly in the form of online role-playing games (MMORPGs). These games support up to several ten thousand players interacting in a virtual game world. The current commercially successful games are ..."
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Massively multiplayer online games (MMOGs) have become increasingly popular in the recent years, particularly in the form of online role-playing games (MMORPGs). These games support up to several ten thousand players interacting in a virtual game world. The current commercially successful games are client-server based, which is feasible for relatively slow role-playing games. Those have modest bandwidth and latency requirements and are paid for by their customers. For MMOGs with higher realtime requirements and/or a smaller number of customers willing to pay, peer-to-peer networking seems to be a serious alternative. This work analyzes the implementation of both a client-server and a peer-to-peer networking model for the prototype shooter game Planet π4. Initially, a survey introduces recent academic approaches to peer-to-peer systems specifically designed for games. Of those, one system is selected for implementation with Planet π4. Planet π4 is improved in several aspects for the purpose of analyzing various network implementations. First, its architecture is restructured and cleaned to allow for an easy replacement of the networking component. Second, its core is modified to work in a completely event-based mode, supporting the execution of the game in an discrete-event-based network simulator. Third, a simple artificial intelligence player is developed for workload generation in large (and possibly simulated) networks. Furthermore, the newly developed transport protocol CUSP is applied for the network implementation, thus the game is the first real application using CUSP. Finally the game Planet π4 is integrated with the CUSP network simulator, allowing to run the whole game in a simulated network without the need for modification of its core components. Kurzfassung Massen-Mehrspieler-Onlinespiele (Massively multiplayer online games; MMOGs) wurden in den vergangenen Jahren zunehmend populär, insbesondere in Form von Online-Rollenspielen (MMORPGs). In
i A TRANSIENT COMPUTATIONAL FLUID DYNAMIC STUDY OF A LABORATORY-SCALE FLUORINE
"... Fluorine gas is produced industrially by electrolysing hydrogen fluoride in a potassium acid fluoride electrolyte. Fluorine is produced at the carbon anode, while hydrogen is produced at the mild-steel cathode. The fluorine produced has a wide range of uses, most notably in the nuclear industry wher ..."
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Fluorine gas is produced industrially by electrolysing hydrogen fluoride in a potassium acid fluoride electrolyte. Fluorine is produced at the carbon anode, while hydrogen is produced at the mild-steel cathode. The fluorine produced has a wide range of uses, most notably in the nuclear industry where it is used to separate 235U and 238U. The South African Nuclear Energy Corporation (Necsa) is a producer of fluorine and requested an investigation into the hydrodynamics of their electrolysis cells as part of a larger national initiative to beneficiate more of South Africa’s large fluorspar deposits. Due to the extremely corrosive and toxic environment inside a typical fluorine electrolysis reactor, the fluid dynamics in the reactor are not understood well enough. The harsh conditions make detailed experimental investigation of the reactors extremely dangerous. The objective of this project is to construct a model that can accurately predict the physical processes involved in the production of fluorine gas. The results of the simulation will be compared to experimental results from tests done on a lab-scale reactor. A good correlation
Chapter 12 Rough Sets and Rough Logic: A KDD Perspective
"... Abstract Basic ideas of rough set theory were proposed by Zdzis law Pawlak [85, 86] in the early 1980’s. In the ensuing years, we have witnessed a systematic, world–wide growth of interest in rough sets and their applications. The main goal of rough set analysis is induction of approximations of con ..."
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of their reflections (i.e. approx-imations) in the chosen language. The most important issues in this induction process are: – construction of relevant primitive concepts from which approximations of more complex concepts are assembled, – measures of inclusion and similarity (closeness) on concepts, – construction
Some Boston Metropolitan Examples
, 1997
"... publicly paper and electronic copies of this gocument in whole iart. ..."
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